Commit Graph

27015 Commits (24e9af83aaca7093ca2ab7e5d54565ec63d42433)
 

Author SHA1 Message Date
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
1 year ago
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
1 year ago
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
1 year ago
translators d15a14bd9e Update: Translations from eints
japanese: 32 changes by fmang
danish: 7 changes by bscargo
1 year ago
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 1 year ago
translators 1424b7b49e Update: Translations from eints
french: 14 changes by ZarTek-Creole
1 year ago
translators 3254d65b3e Update: Translations from eints
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
1 year ago
translators 0bf6d80cd7 Update: Translations from eints
danish: 161 changes by bscargo
1 year ago
Rubidium 24b5033a06 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
1 year ago
translators be69aa6257 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
1 year ago
Limyx826 64719f0e1c
Doc: Add Coding Style into the repo for easier access (#10512) 1 year ago
Peter Nelson e999aa2923 Fix: Don't (briefly) switch from title-only playlist on menu screen.
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
1 year ago
Peter Nelson 3b90b85439 Change: Allow jukebox lists to fill window width. 1 year ago
Peter Nelson 0c4e2ce114 Change: Resize jukebox when changing music set. 1 year ago
Peter Nelson 1ec34acb51 Fix: Truncated music-set song names cause warning log.
The music-set does not need to be selected for this to occur.

Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
1 year ago
PeterN 2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 1 year ago
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
1 year ago
Rubidium 717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
1 year ago
Rubidium 8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
1 year ago
Rubidium 534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
1 year ago
Rubidium 2fffde0891 Add: workflow and script for checking missing mode enforcements 1 year ago
Rubidium a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 1 year ago
Joan Josep d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 1 year ago
translators 4af7f3e645 Update: Translations from eints
catalan: 13 changes by J0anJosep
1 year ago
Jonathan G Rennison c74dfe393f
Fix #10556: Duplication of road infrastructure count updates (#10557)
When building a road stop
1 year ago
Rubidium 3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 1 year ago
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 1 year ago
translators df2b66ad5d Update: Translations from eints
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
1 year ago
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
1 year ago
Rubidium cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 1 year ago
translators 665a73b3c7 Update: Translations from eints
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
1 year ago
glx22 ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 1 year ago
glx22 f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 1 year ago
glx22 4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 1 year ago
glx22 18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 1 year ago
glx22 cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 1 year ago
glx22 07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 1 year ago
glx22 cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 1 year ago
glx22 a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 1 year ago
glx22 446ebaa6b9 Codechange: Use SQInteger for generic numbers in script_road 1 year ago
glx22 4f6a2f31b5 Codechange: Use SQInteger for generic numbers in script_rail 1 year ago
glx22 cb2e76aae3 Codechange: Use SQInteger for generic numbers in script_priorityqueue 1 year ago
glx22 777b4d0987 Codechange: Use SQInteger for generic numbers in script_order 1 year ago
glx22 49ea69fdef Codechange: Use SQInteger for generic numbers in script_objecttype 1 year ago
glx22 0293fd41e5 Codechange: Use SQInteger for generic numbers in script_news 1 year ago
glx22 f22903ab14 Codechange: Use SQInteger for generic numbers in script_newgrf 1 year ago
glx22 ca67075397 Codechange: Use SQInteger for generic numbers in script_map 1 year ago
glx22 a225fda9fe Codechange: Use SQInteger for generic numbers in script_list 1 year ago
glx22 74ab9ee9dd Codechange: Use SQInteger for generic numbers in script_league 1 year ago
glx22 367b2ba6d1 Codechange: Use SQInteger for generic numbers in script_infrastructure 1 year ago