darkvater
720b183017
(svn r1603) -Fix: unused variable in FormatTinyDate
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-Fix: added void to all win32.c functions as well
2005-01-23 10:34:39 +00:00
dominik
b119b6c474
(svn r1541) Fix: [ 1100767 ] fast forward in main menu
2005-01-16 13:59:07 +00:00
darkvater
633786f55e
(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops (doode)
2005-01-15 20:43:01 +00:00
darkvater
732c362dea
(svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
2005-01-15 16:38:10 +00:00
darkvater
ef3b9161f8
(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
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-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15 15:48:05 +00:00
darkvater
5fac6142e8
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
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-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
tron
8b7c1e94e1
(svn r1402) Trim trailing whitespace
2005-01-06 18:45:28 +00:00
miham
57852f6498
(svn r1297) Language fixes in the source.. (ln-)
2004-12-29 13:13:29 +00:00
darkvater
b249954538
(svn r1266) -Fix: fix some cygwin/mingw warnings
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-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
2004-12-23 22:31:46 +00:00
darkvater
ffed7d6834
(svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82)
2004-12-23 20:23:05 +00:00
dominik
8c6c4e5262
(svn r1171) Fix: Console hotkey works again on keyboards where this key is a deadkey.
2004-12-19 13:28:09 +00:00
truelight
17a613546c
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
2004-12-18 14:19:21 +00:00
dominik
64f98e058d
(svn r1148) Fix: The console hotkey is finally working properly on all keyboards. It's the key on the top left corner
2004-12-17 23:32:54 +00:00
darkvater
c58549d512
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-15 00:31:08 +00:00
truelight
b6c74c1c20
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
2004-12-14 20:27:00 +00:00
darkvater
043b8bc5ad
(svn r1079) -Fix: you can once again quit the game in windows by pressing ALT+F4 or the 'exit' button in the main menu.
2004-12-14 00:45:24 +00:00
dominik
77e882c3bd
(svn r1076) Feature: Patch setting to autosave the game on exit
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If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13 22:10:12 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
01e88bb61d
(svn r623) -Feature: [ 1066504 ] Pause key pauses the game
2004-11-15 10:04:57 +00:00
darkvater
8946e92468
(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
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-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-11-14 12:37:23 +00:00
darkvater
edf841fb6f
(svn r328) -Fix: remove some unlogical alloca()s (Tron)
2004-09-27 12:36:59 +00:00
darkvater
f3758d133a
(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
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-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-23 21:14:20 +00:00
darkvater
493df26058
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
2004-09-21 20:56:49 +00:00
darkvater
b7fd924806
(svn r293) -Feature: Windows now shows (available) revision, release information in title bar
2004-09-18 16:36:14 +00:00
darkvater
989ed101bc
(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12 22:03:14 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
darkvater
ddeae85be4
(svn r200) -Fix: oops, ALT+F4 didn't work anymore. Fixed now.
2004-09-11 00:36:06 +00:00
darkvater
2cd8a89d44
(svn r199) -Fix: [993374] Pressing alt locks the game - sort of a bug. I hope I didn't break anything :O
2004-09-11 00:19:53 +00:00
darkvater
80cb0b7fd6
(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
2004-09-10 22:43:40 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
ca67192520
(svn r154) -Fix: some people while using MSVC don't have VK_OEM_3 defined? Or it could be Win2000/XP only
2004-09-03 20:04:32 +00:00
darkvater
4bf6ad1406
(svn r152) -Fix: [1021061] windows WKC_BACKQUOTE [US] (sign_de)
2004-09-03 18:23:03 +00:00
darkvater
5505a10b80
(svn r136) -Feature/Fix: Console Rev #2 and WKC_BACKQUOTE this patch adds new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
2004-08-24 22:41:42 +00:00
darkvater
b7e14169f8
(svn r50) -Fix hopefully the win98 crashes related to music/sound (orudge)
2004-08-13 23:39:48 +00:00
dominik
6c87ef6c65
(svn r9) Fixed a couple of warnings and minor coding issues
2004-08-10 16:34:01 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00