(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)

-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
darkvater 20 years ago
parent 085563653f
commit 5fac6142e8

@ -235,7 +235,8 @@ void ShowNetworkNeedCompanyPassword();
void ShowRenameSignWindow(SignStruct *ss);
void ShowRenameWaypointWindow(Waypoint *cp);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int tbl);
void ShowHighscoreTable(int difficulty, int rank);
void ShowEndGameChart(void);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
enum SaveOrLoadResult {

@ -1026,9 +1026,9 @@ static const StringID _performance_titles[] = {
STR_706E_TYCOON,
};
static StringID GetPerformanceTitleFromValue(uint v)
static inline StringID GetPerformanceTitleFromValue(uint value)
{
return _performance_titles[minu(v, 1000) >> 6];
return _performance_titles[minu(value, 1000) >> 6];
}
static int CDECL _perf_hist_comp(const void *elem1, const void *elem2 ) {

@ -573,9 +573,10 @@ STR_0216_CAPITALIST :Capitalist
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Mogul
STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_021A :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BIGFONT}{STRING}{STRING} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{BIGFONT}{STRING}{STRING} of {STRING} achieves '{STRING}' status!
STR_HIGHSCORE_NAME :{BIGFONT}{STRING}, {STRING}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} of {STRING} achieves '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}

@ -2402,24 +2402,7 @@ void SetupColorsAndInitialWindow()
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
w = AllocateWindowDesc(&_toolb_normal_desc);
w->disabled_state = 1 << 17; // disable zoon-in button (by default game is zoomed in)
if (_networking) { // if networking, disable fast-forward button
w->disabled_state |= (1 << 1);
if (!_network_server) // if not server, disable pause button
w->disabled_state |= (1 << 0);
}
w->flags4 &= ~WF_WHITE_BORDER_MASK;
PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
_main_status_desc.top = height - 12;
w = AllocateWindowDesc(&_main_status_desc);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,def_d).data_1 = -1280;
ShowVitalWindows();
/* Bring joining GUI to front till the client is really joined */
if (_networking && !_network_server)
@ -2432,7 +2415,7 @@ void SetupColorsAndInitialWindow()
w = AllocateWindowDesc(&_toolb_scen_desc);
w->disabled_state = 1 << 9;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_scen_desc)
break;
@ -2441,6 +2424,29 @@ void SetupColorsAndInitialWindow()
}
}
void ShowVitalWindows(void)
{
Window *w;
w = AllocateWindowDesc(&_toolb_normal_desc);
w->disabled_state = 1 << 17; // disable zoom-in button (by default game is zoomed in)
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
if (_networking) { // if networking, disable fast-forward button
SETBIT(w->disabled_state, 1);
if (!_network_server) // if not server, disable pause button
SETBIT(w->disabled_state, 0);
}
PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
_main_status_desc.top = _screen.height - 12;
w = AllocateWindowDesc(&_main_status_desc);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
WP(w,def_d).data_1 = -1280;
}
void GameSizeChanged()
{
RelocateAllWindows(_screen.width, _screen.height);

@ -700,8 +700,11 @@ void IncreaseDate()
NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
/* check if we reached 2090, that's the maximum year. */
if (_cur_year == 131) { // end of game on 31 dec 2050
ShowEndGameChart();
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
if (_cur_year == (MAX_YEAR_END + 1)) {
} else if (_cur_year == (MAX_YEAR_END + 1)) {
Vehicle *v;
_cur_year = MAX_YEAR_END;
_date = 62093;

@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS];
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
typedef struct HighScore {
char company[100];
StringID title;
uint16 score;
} HighScore;
VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
void SaveToHighScore(void);
void LoadFromHighScore(void);
int SaveHighScoreValue(const Player *p);
#endif /* PLAYER_H */

@ -744,3 +744,166 @@ void ShowBuyCompanyDialog(uint player)
{
AllocateWindowDescFront(&_buy_company_desc, player);
}
/********** HIGHSCORE and ENDGAME windows */
/* Always draw a maximized window and within there the centered background */
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
{
uint i;
// resize window to "full-screen"
w->width = _screen.width;
w->height = _screen.height;
w->widget[0].right = w->width - 1;
w->widget[0].bottom = w->height - 1;
DrawWindowWidgets(w);
/* Center Highscore/Endscreen background */
*x = max(0, (_screen.width / 2) - (640 / 2));
*y = max(0, (_screen.height / 2) - (480 / 2));
for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50));
}
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
/* End game window shown at the end of the game */
static void EndGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p = DEREF_PLAYER(_local_player);
uint x, y;
SetupHighScoreEndWindow(w, &x, &y);
/* We need to get performance from last year because the image is shown
* at the start of the new year when these things have already been copied */
if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
} else {
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
}
} break;
case WE_CLICK: /* OnClick show the highscore chart */
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
ShowHighscoreTable(w->window_number, WP(w, general_d).j);
DeleteWindow(w);
}
}
static void HighScoreWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const HighScore *hs = _highscore_table[w->window_number];
uint i, x, y;
SetupHighScoreEndWindow(w, &x, &y);
SetDParam(0, w->window_number + STR_6801_EASY);
DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640);
/* Draw Highscore peepz */
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
SetDParam(0, i + 1);
DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
if (hs[i].company[0] != '\0') {
uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
SetDParam(0, hs[i].title);
SetDParam(1, hs[i].score);
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
}
}
} break;
case WE_CLICK: /* Onclick get back all hidden windows */
if (_game_mode != GM_MENU)
ShowVitalWindows();
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
DeleteWindow(w);
break;
}
}
static const Widget _highscore_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _highscore_desc = {
0, 0, 641, 481,
WC_HIGHSCORE_ENDSCREEN,0,
0,
_highscore_widgets,
HighScoreWndProc
};
static const WindowDesc _endgame_desc = {
0, 0, 641, 481,
WC_HIGHSCORE_ENDSCREEN,0,
0,
_highscore_widgets,
EndGameWndProc
};
/* Show the highscore table for a given difficulty. When called from
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted */
void ShowHighscoreTable(int difficulty, int ranking)
{
Window *w;
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU)
HideVitalWindows();
if (!_networking) // pause game to show chart
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
w = AllocateWindowDesc(&_highscore_desc);
if (w != NULL) {
MarkWholeScreenDirty();
w->window_number = difficulty; // show highscore chart for difficulty...
WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
WP(w, general_d).j = ranking;
}
}
/* Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough */
void ShowEndGameChart(void)
{
Window *w;
const Player *p = DEREF_PLAYER(_local_player);
if (!_networking) { // pause the game and hide all windows to show end-chart
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
HideVitalWindows();
}
DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
w = AllocateWindowDesc(&_endgame_desc);
if (w != NULL) {
MarkWholeScreenDirty();
w->window_number = _opt.diff_level; // show highscore chart for difficulty...
WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
WP(w, general_d).j = SaveHighScoreValue(p);
}
}

@ -721,6 +721,108 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
static const StringID _endgame_performance_titles[16] = {
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0214_ENTREPRENEUR,
STR_0214_ENTREPRENEUR,
STR_0215_INDUSTRIALIST,
STR_0215_INDUSTRIALIST,
STR_0216_CAPITALIST,
STR_0216_CAPITALIST,
STR_0217_MAGNATE,
STR_0217_MAGNATE,
STR_0218_MOGUL,
STR_0218_MOGUL,
STR_0219_TYCOON_OF_THE_CENTURY,
};
inline StringID EndGameGetPerformanceTitleFromValue(uint value)
{
return _endgame_performance_titles[minu(value, 1000) >> 6];
}
/* Save the highscore for the player */
int SaveHighScoreValue(const Player *p)
{
HighScore *hs = _highscore_table[_opt.diff_level];
uint i;
uint16 score = p->old_economy[0].performance_history;
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
/* You are in the TOP5. Move all values one down and save us there */
if (hs[i].score <= score) {
byte buf[sizeof(hs[i].company)];
// move all elements one down starting from the replaced one
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_1);
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
hs[i].score = score;
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
return i;
}
}
return -1; // too bad; we did not make it into the top5
}
/* Save HighScore table to file */
void SaveToHighScore(void)
{
FILE *fp = fopen(_highscore_file, "w");
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < lengthof(_highscore_table); i++) {
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
/* First character is a command character, so strlen will fail on that */
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
fwrite(&length, sizeof(length), 1, fp); // write away string length
fwrite(hs->company, length, 1, fp);
fwrite(&hs->score, sizeof(hs->score), 1, fp);
fwrite(&hs->title, sizeof(hs->title), 1, fp);
}
}
fclose(fp);
}
}
/* Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore(void)
{
FILE *fp = fopen(_highscore_file, "r");
memset(_highscore_table, 0, sizeof(_highscore_table));
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < lengthof(_highscore_table); i++) {
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
byte length;
fread(&length, sizeof(length), 1, fp);
fread(hs->company, 1, length, fp);
fread(&hs->score, sizeof(hs->score), 1, fp);
fread(&hs->title, sizeof(hs->title), 1, fp);
}
}
fclose(fp);
}
}
// Save/load of players
static const byte _player_desc[] = {
SLE_VAR(Player,name_2, SLE_UINT32),

@ -330,6 +330,11 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
extern void StartupEconomy();
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9
};
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
@ -338,11 +343,11 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
int i;
int x,y,value;
w->click_state = (1 << 4) << _opt_mod_temp.diff_level;
w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
w->click_state = (1 << 3) << _opt_mod_temp.diff_level;
w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6);
// Disable save-button in multiplayer (and if client)
if (_networking && !_network_server)
w->disabled_state |= (1 << 10);
SETBIT(w->disabled_state, 10);
DrawWindowWidgets(w);
click_a = _difficulty_click_a;
@ -358,32 +363,32 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
disabled = _game_mode == GM_NORMAL ? 0x383E : 0;
x = 0;
y = 32;
y = GAMEDIFF_WND_TOP_OFFSET;
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0);
DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0);
DrawFrameRect(x+5, y, x+5+8, y+8, 3, GetBitAndShift(&click_a)?0x20:0);
DrawFrameRect(x+15, y, x+15+8, y+8, 3, GetBitAndShift(&click_b)?0x20:0);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
int color = 0x8000 | _color_list[3].unk2;
GfxFillRect(x+6, y+2, x+6+8, y+9, color);
GfxFillRect(x+16, y+2, x+16+8, y+9, color);
GfxFillRect(x+6, y+1, x+6+8, y+8, color);
GfxFillRect(x+16, y+1, x+16+8, y+8, color);
}
DrawStringCentered(x+10, y+1, STR_6819, 0);
DrawStringCentered(x+20, y+1, STR_681A, 0);
DrawStringCentered(x+10, y, STR_6819, 0);
DrawStringCentered(x+20, y, STR_681A, 0);
value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
if (i == 4) value *= 1000; // handle currency option
SetDParam(0, value);
DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
DrawString(x+30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
y += 11;
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
} break;
case WE_CLICK:
switch(e->click.widget) {
case 3: {
case 8: {
int x,y;
uint btn, dis;
int val;
@ -397,19 +402,18 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
if (!IS_INT_INSIDE(x, 0, 21))
return;
y = e->click.pt.y - 33;
y = e->click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0)
return;
// Get button from Y coord.
btn = y / 11;
if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9)
btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
return;
// Clicked disabled button?
dis = 0;
if (_game_mode == GM_NORMAL)
dis |= 0x383E;
dis = (_game_mode == GM_NORMAL) ? 0x383E : 0;
if (HASBIT(dis, btn))
return;
@ -434,15 +438,15 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
}
case 4: case 5: case 6: case 7: // easy/medium/hard/custom
case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
// temporarily change difficulty level
SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp);
SetDifficultyLevel(e->click.widget - 3, &_opt_mod_temp);
SetWindowDirty(w);
break;
case 8:
ShowHighscoreTable(_opt_mod_ptr->diff_level);
case 7: /* Highscore Table */
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
break;
case 10: { // Save button - save changes
case 10: { /* Save button - save changes */
int btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((int*)&_opt_mod_temp.diff)[btn];
@ -479,13 +483,12 @@ static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 30, 276, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 10, 0, 369, 251, 262, 0x0, STR_NULL},
//{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 369, 251, 262, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL},
@ -510,11 +513,6 @@ void ShowGameDifficulty()
AllocateWindowDesc(&_game_difficulty_desc);
}
void ShowHighscoreTable(int tbl)
{
ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl);
}
// virtual PositionMainToolbar function, calls the right one.
int32 v_PositionMainToolbar(int32 p1)
{

@ -722,6 +722,10 @@ enum Sprites {
SPR_OTTD_Y = 4843,
SPR_OTTD_C = 4844,
SPR_HIGHSCORE_CHART_BEGIN = 4804,
SPR_TYCOON_IMG1_BEGIN = 4814,
SPR_TYCOON_IMG2_BEGIN = 4824,
/* road_gui.c */
SPR_IMG_ROAD_NW = 1309,
SPR_IMG_ROAD_NE = 1310,

10
ttd.c

@ -648,6 +648,7 @@ int ttd_main(int argc, char* argv[])
#endif
LoadFromConfig();
LoadFromHighScore();
// override config?
if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
@ -748,6 +749,7 @@ int ttd_main(int argc, char* argv[])
_sound_driver->stop();
SaveToConfig();
SaveToHighScore();
// uninitialize airport state machines
UnInitializeAirports();
@ -1176,9 +1178,11 @@ void BeforeSaveGame()
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
if (w != NULL) {
_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
}
}
void ConvertTownOwner()

@ -449,6 +449,7 @@ enum {
WC_NETWORK_STATUS_WINDOW = 0x4A,
WC_CUSTOM_CURRENCY = 0x4B,
WC_REPLACE_VEHICLE = 0x4C,
WC_HIGHSCORE_ENDSCREEN = 0x4D,
};

@ -505,6 +505,7 @@ void DeterminePaths()
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR

@ -340,6 +340,7 @@ VARDEF int _num_screenshot_formats, _cur_screenshot_format;
VARDEF char _savegame_format[8];
VARDEF char *_config_file;
VARDEF char *_highscore_file;
VARDEF char *_log_file;
VARDEF FILE *_log_file_fd;

@ -2065,6 +2065,7 @@ void DeterminePaths()
_path.lang_dir = str_fmt("%slang\\", cfg);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
// make (auto)save and scenario folder

@ -1520,6 +1520,13 @@ void DeleteAllNonVitalWindows(void)
}
}
/* Delete all always on-top windows to get an empty screen */
void HideVitalWindows(void)
{
DeleteWindowById(WC_MAIN_TOOLBAR, 0);
DeleteWindowById(WC_STATUS_BAR, 0);
}
int PositionMainToolbar(Window *w)
{
DEBUG(misc, 1) ("Repositioning Main Toolbar...");

@ -546,6 +546,8 @@ void HandleButtonClick(Window *w, byte widget);
Window *GetCallbackWnd();
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows(void);
void HideVitalWindows(void);
void ShowVitalWindows(void);
/* window.c */
VARDEF Window _windows[25];

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