Jonathan G Rennison
1f5b35fac4
Change link graph join and compression times to use scaled tick counter
7 months ago
Jonathan G Rennison
7ce06e22b8
Split date types into calendar and economy dates
...
See: 735abfe1
7 months ago
Jonathan G Rennison
7234cdd9fd
Advance state ticks in the title menu game
7 months ago
Jonathan G Rennison
2f1d2a9f4b
Survey: Don't transmit invalid realtime duration
7 months ago
Jonathan G Rennison
903adceab5
Maintain map of targeted road vehicles to small UFO disaster vehicle
7 months ago
Jonathan G Rennison
516e8defb5
Add wrappers to get and update the current effective day length factor
8 months ago
Jonathan G Rennison
cfebbfac8c
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/autoreplace_cmd.cpp
# src/company_base.h
# src/company_gui.cpp
# src/cpu.cpp
# src/debug.h
# src/group.h
# src/group_cmd.cpp
# src/house.h
# src/industry.h
# src/newgrf_house.cpp
# src/news_type.h
# src/openttd.cpp
# src/saveload/company_sl.cpp
# src/settings_type.h
# src/sl/oldloader_sl.cpp
# src/story.cpp
# src/table/town_land.h
# src/viewport.cpp
8 months ago
Jonathan G Rennison
9aa8059c79
Include elapsed state ticks since load in crash/failure logs
...
Consolidate game load date/time variables
8 months ago
Jonathan G Rennison
d39236d50c
Store state ticks directly in savegame instead of the offset
...
Initialise the state ticks value to a constant for new games,
instead of using an implicit offset of 0
8 months ago
Jonathan G Rennison
0ea57528c9
Rename DateTicksScaled to StateTicks
...
Rename various other related/derived types and variables
8 months ago
Jonathan G Rennison
2e93daf93b
Advance _scaled_date_ticks in scenario editor
...
For timetables and train speed adaptation
8 months ago
SamuXarick
b721dbf850
Revert #6923 : start_date parameter is no longer in use
...
There was an issue with the start_date parameter for AIs. It did not let Random AIs to have their configure button clickable once the game has started, and this was due to the start_date not being pushed into the config.
But now that start_date is no longer in use since #10653 , this workaround can be safely removed.
(cherry picked from commit 6588680ccc
)
8 months ago
Jonathan G Rennison
822ecae85d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cargotype.h
# src/core/CMakeLists.txt
# src/core/span_type.hpp
# src/fileio.cpp
# src/fios.cpp
# src/misc/endian_buffer.hpp
# src/misc_gui.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/settings.cpp
# src/settings_internal.h
# src/stdafx.h
# src/string_func.h
# src/strings.cpp
# src/strings_func.h
# src/strings_internal.h
8 months ago
Jonathan G Rennison
df9fc6d1cf
Use comparison operator for NewGRFCache instead of memcmp
8 months ago
SamuXarick
6588680ccc
Revert #6923 : start_date parameter is no longer in use
...
There was an issue with the start_date parameter for AIs. It did not let Random AIs to have their configure button clickable once the game has started, and this was due to the start_date not being pushed into the config.
But now that start_date is no longer in use since #10653 , this workaround can be safely removed.
8 months ago
Peter Nelson
c0ab436077
Codechange: Store Colours in Colours type. ( #11625 )
...
This reduces casts, some magic numbers, and introduces a bit of type-safety.
8 months ago
Jonathan G Rennison
3d87cfeca5
Plans: Cache whether any plans are currently visible
8 months ago
Rubidium
2d77cf9c80
Codechange: replace StrStartsWith/StrEndsWith with starts_with and ends_with
8 months ago
Jonathan G Rennison
d7b75614bb
Merge branch 'master' into jgrpp
...
# Conflicts:
# media/baseset/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console.cpp
# src/debug.cpp
# src/fontcache/freetypefontcache.cpp
# src/network/network.cpp
# src/openttd.cpp
# src/os/macosx/font_osx.cpp
# src/os/windows/font_win32.cpp
# src/settings_gui.cpp
# src/video/sdl2_v.cpp
# src/widgets/settings_widget.h
# src/window_gui.h
8 months ago
Jonathan G Rennison
3af99bd2dc
Rename ShowInfo to ShowInfoI, add ShowInfo fmt macro
8 months ago
Rubidium
564441e822
Remove: Debug redirect over network
...
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
8 months ago
Jonathan G Rennison
b45b8e77f3
Add cache checking of water regions
9 months ago
Jonathan G Rennison
5e2ac22ef5
Assert: Add more assert macros for using a simple string as the extra text
9 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
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See: eaae0bb5e
9 months ago
Jonathan G Rennison
f034714559
Use StringBuilder for GetString/GetStringWithArgs, as per upstream
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Update dependent code as required
9 months ago
Jonathan G Rennison
1b7a5372ec
Debug: Provide UserError, FatalError fmt macros
9 months ago
Jonathan G Rennison
9ea49d6680
Only compile OrderList::DebugCheckSanity when WITH_ASSERT defined
9 months ago
Jonathan G Rennison
03e0ec8276
Strong typedef: Use strong typedefs for date, date tick, minutes types
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Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
9 months ago
Jonathan G Rennison
4fac6b295c
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-linux.yml
# src/base_consist.h
# src/blitter/32bpp_optimized.cpp
# src/blitter/32bpp_optimized.hpp
# src/blitter/32bpp_sse2.hpp
# src/blitter/8bpp_optimized.hpp
# src/gfx_func.h
# src/industry_cmd.cpp
# src/industrytype.h
# src/linkgraph/linkgraphjob.cpp
# src/mixer.cpp
# src/newgrf_callbacks.h
# src/openttd.cpp
# src/os/macosx/macos.mm
# src/os/windows/win32.cpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/sound.cpp
# src/spritecache.cpp
# src/spriteloader/spriteloader.hpp
# src/station_map.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/vehicle_cmd.cpp
# src/vehicle_gui_base.h
# src/video/opengl.cpp
# src/video/opengl.h
# src/viewport.cpp
9 months ago
Jonathan G Rennison
ea3b991f72
MinGW: Remove direct mingw-std-threads includes
9 months ago
Peter Nelson
54d45a6047
Codechange: Don't keep autosave_interval in std::chrono::minutes.
...
This variable is saved as a setting which requires the variable type to be known, but std::chrono::minutes may vary depending on system type.
Instead, keep as uint32_t and convert to std::chrono::minutes only when setting the timer.
10 months ago
Jonathan G Rennison
88670a230f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/articulated_vehicles.cpp
# src/articulated_vehicles.h
# src/base_media_base.h
# src/base_media_func.h
# src/build_vehicle_gui.cpp
# src/dock_gui.cpp
# src/main_gui.cpp
# src/music_gui.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content.cpp
# src/newgrf.cpp
# src/newgrf_roadstop.cpp
# src/os/windows/string_uniscribe.h
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/strings.cpp
# src/terraform_gui.cpp
# src/tests/test_script_admin.cpp
# src/tests/test_window_desc.cpp
# src/timer/timer_game_calendar.h
# src/vehicle.cpp
# src/vehicle_base.h
# src/viewport.cpp
# src/widget_type.h
# src/window.cpp
# src/window_gui.h
10 months ago
rubidium42
27082f9efa
Codechange: pass std::string references to OpenBrowser
10 months ago
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
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As of #10494 , this is how we describe original dead-end road stops.
10 months ago
Jonathan G Rennison
21b49a213e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/main_gui.cpp
# src/network/network_gui.cpp
# src/saveload/saveload.h
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/timetable_cmd.cpp
# src/toolbar_gui.cpp
# src/widget.cpp
# src/widget_type.h
# src/widgets/dropdown_type.h
10 months ago
Jonathan G Rennison
0d4d4a9cac
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/3rdparty/squirrel/squirrel/sqclosure.h
# src/3rdparty/squirrel/squirrel/sqobject.h
# src/3rdparty/squirrel/squirrel/sqvm.h
# src/aircraft.h
# src/airport_gui.cpp
# src/blitter/32bpp_sse_func.hpp
# src/blitter/null.hpp
# src/bridge_gui.cpp
# src/build_vehicle_gui.cpp
# src/cargotype.h
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_gui.cpp
# src/console_gui.cpp
# src/date_gui.cpp
# src/depot_gui.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/fileio.cpp
# src/fios.cpp
# src/fios_gui.cpp
# src/fontcache/spritefontcache.h
# src/framerate_gui.cpp
# src/game/game_text.cpp
# src/gamelog.cpp
# src/genworld_gui.cpp
# src/gfx_layout_fallback.cpp
# src/group_gui.cpp
# src/highscore_gui.cpp
# src/hotkeys.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/main_gui.cpp
# src/misc_cmd.cpp
# src/misc_gui.cpp
# src/network/core/tcp_game.cpp
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_airport.cpp
# src/newgrf_airport.h
# src/newgrf_airporttiles.cpp
# src/newgrf_airporttiles.h
# src/newgrf_animation_base.h
# src/newgrf_canal.cpp
# src/newgrf_commons.h
# src/newgrf_config.cpp
# src/newgrf_debug_gui.cpp
# src/newgrf_engine.cpp
# src/newgrf_engine.h
# src/newgrf_generic.cpp
# src/newgrf_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/newgrf_industries.cpp
# src/newgrf_industries.h
# src/newgrf_industrytiles.cpp
# src/newgrf_industrytiles.h
# src/newgrf_object.cpp
# src/newgrf_object.h
# src/newgrf_railtype.cpp
# src/newgrf_railtype.h
# src/newgrf_roadstop.cpp
# src/newgrf_roadstop.h
# src/newgrf_roadtype.cpp
# src/newgrf_roadtype.h
# src/newgrf_spritegroup.cpp
# src/newgrf_spritegroup.h
# src/newgrf_station.cpp
# src/newgrf_station.h
# src/newgrf_town.cpp
# src/newgrf_town.h
# src/news_gui.cpp
# src/object_gui.cpp
# src/order_gui.cpp
# src/os/macosx/crashlog_osx.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/os/windows/win32_main.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/npf/queue.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/roadveh.h
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/script/api/script_text.hpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/signs_cmd.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spriteloader/grf.hpp
# src/station_cmd.cpp
# src/station_gui.cpp
# src/station_map.h
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen.cpp
# src/table/newgrf_debug_data.h
# src/terraform_gui.cpp
# src/timer/timer_game_calendar.cpp
# src/timer/timer_window.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/transparency_gui.cpp
# src/vehicle_gui.cpp
# src/water_cmd.cpp
# src/waypoint_cmd.cpp
# src/widget.cpp
# src/widget_type.h
# src/widgets/dropdown.cpp
# src/widgets/rail_widget.h
# src/widgets/terraform_widget.h
# src/window.cpp
# src/window_gui.h
10 months ago
Jonathan G Rennison
af1150182a
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-source.yml
# CMakeLists.txt
# COMPILING.md
# src/network/network_survey.cpp
# src/network/network_survey.h
# src/openttd.cpp
# src/tests/CMakeLists.txt
10 months ago
Jonathan G Rennison
fc1c47cbd2
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/crashlog.h
# src/date_type.h
# src/depot_type.h
# src/landscape.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/macosx/crashlog_osx.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/script/api/script_infrastructure.cpp
# src/stdafx.h
# src/table/settings/gui_settings.ini
# src/table/settings/pathfinding_settings.ini
# src/tests/CMakeLists.txt
10 months ago
Jonathan G Rennison
cb9e088399
Add setting to control autosave interval mode
10 months ago
Patric Stout
19bbcb180d
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
...
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
(cherry picked from commit f5fad88723
)
10 months ago
Jonathan G Rennison
ec6cdce0c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/table/settings/gui_settings.ini
11 months ago
Jonathan G Rennison
4bfa8b7b7b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/openttd.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/table/settings/gameopt_settings.ini
# src/table/settings/gui_settings.ini
11 months ago
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
11 months ago
frosch
de3f29d7b2
Add: store base graphics parameters in openttd.cfg.
11 months ago
frosch
0b7ecf6102
Codechange: use the shortname as unique id to identify the base graphics in openttd.cfg.
11 months ago
frosch
97df27e41f
Codechange: Store base graphics settings in a separate section in openttd.cfg.
11 months ago
Peter Nelson
062c19830b
Fix: OpenTTD can fail to exit on an error due to mutex locks in threads. ( #11398 )
11 months ago
Peter Nelson
9602de474d
Codechange: Use iterators and/or range-for on cargo related loops.
11 months ago
Patric Stout
e5673a1756
Codechange: cleanup CargoPacket in terms of variable/function names ( #11278 )
...
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.
(cherry picked from commit 30172fc037
)
12 months ago
Jonathan G Rennison
df4c458c29
Add savegame flag for station tile cache flags
...
Update flags as necessary on load and when reloading GRFs
12 months ago