Codechange: Store base graphics settings in a separate section in openttd.cfg.

pull/615/head
frosch 8 months ago committed by frosch
parent 2d3fef3113
commit 97df27e41f

@ -170,9 +170,6 @@ protected:
*/
static const char *GetExtension();
public:
/** The set as saved in the config file. */
static std::string ini_set;
/**
* Determine the graphics pack that has to be used.
* The one with the most correct files wins.
@ -207,7 +204,6 @@ public:
static bool HasSet(const ContentInfo *ci, bool md5sum);
};
template <class Tbase_set> /* static */ std::string BaseMedia<Tbase_set>::ini_set;
template <class Tbase_set> /* static */ const Tbase_set *BaseMedia<Tbase_set>::used_set;
template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::available_sets;
template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::duplicate_sets;
@ -252,6 +248,12 @@ struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, true> {
/** All data/functions related with replacing the base graphics. */
class BaseGraphics : public BaseMedia<GraphicsSet> {
public:
/** Values loaded from config file. */
struct Ini {
std::string name;
};
static inline Ini ini_data;
};
/** All data of a sounds set. */
@ -261,6 +263,9 @@ struct SoundsSet : BaseSet<SoundsSet, 1, true> {
/** All data/functions related with replacing the base sounds */
class BaseSounds : public BaseMedia<SoundsSet> {
public:
/** The set as saved in the config file. */
static inline std::string ini_set;
};
/** Maximum number of songs in the 'class' playlists. */
@ -307,6 +312,9 @@ struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false> {
/** All data/functions related with replacing the base music */
class BaseMusic : public BaseMedia<MusicSet> {
public:
/** The set as saved in the config file. */
static inline std::string ini_set;
};
#endif /* BASE_MEDIA_BASE_H */

@ -373,7 +373,6 @@ template <class Tbase_set>
* @param set_type the type of the BaseSet to instantiate
*/
#define INSTANTIATE_BASE_MEDIA_METHODS(repl_type, set_type) \
template std::string repl_type::ini_set; \
template const char *repl_type::GetExtension(); \
template bool repl_type::AddFile(const std::string &filename, size_t pathlength, const std::string &tar_filename); \
template bool repl_type::HasSet(const struct ContentInfo *ci, bool md5sum); \

@ -700,15 +700,22 @@ int openttd_main(int argc, char *argv[])
InitWindowSystem();
BaseGraphics::FindSets();
if (graphics_set.empty() && !BaseGraphics::ini_set.empty()) graphics_set = BaseGraphics::ini_set;
if (!BaseGraphics::SetSet(graphics_set)) {
if (!graphics_set.empty()) {
BaseGraphics::SetSet({});
bool valid_graphics_set;
if (!graphics_set.empty()) {
valid_graphics_set = BaseGraphics::SetSet(graphics_set);
} else if (!BaseGraphics::ini_data.name.empty()) {
graphics_set = BaseGraphics::ini_data.name;
valid_graphics_set = BaseGraphics::SetSet(BaseGraphics::ini_data.name);
} else {
valid_graphics_set = true;
BaseGraphics::SetSet(nullptr); // ignore error, continue to bootstrap GUI
}
if (!valid_graphics_set) {
BaseGraphics::SetSet(nullptr);
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
msg.SetDParamStr(0, graphics_set);
ScheduleErrorMessage(msg);
}
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
msg.SetDParamStr(0, graphics_set);
ScheduleErrorMessage(msg);
}
/* Initialize game palette */

@ -42,6 +42,7 @@
#include "ai/ai_config.hpp"
#include "game/game_config.hpp"
#include "newgrf_config.h"
#include "base_media_base.h"
#include "fios.h"
#include "fileio_func.h"
#include "settings_cmd.h"
@ -981,6 +982,22 @@ static bool DecodeHexText(const char *pos, uint8_t *dest, size_t dest_size)
return *pos == '|';
}
/**
* Load BaseGraphics set selection and configuration.
*/
static void GraphicsSetLoadConfig(IniFile &ini)
{
if (const IniGroup *group = ini.GetGroup("misc"); group != nullptr) {
/* Load old setting first. */
if (const IniItem *item = group->GetItem("graphicsset"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value;
}
if (const IniGroup *group = ini.GetGroup("graphicsset"); group != nullptr) {
/* Load new settings. */
if (const IniItem *item = group->GetItem("name"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value;
}
}
/**
* Load a GRF configuration
* @param ini The configuration to read from.
@ -1153,6 +1170,20 @@ static void SaveVersionInConfig(IniFile &ini)
group.GetOrCreateItem("ini_version").SetValue(std::to_string(INIFILE_VERSION));
}
/**
* Save BaseGraphics set selection and configuration.
*/
static void GraphicsSetSaveConfig(IniFile &ini)
{
const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
if (used_set == nullptr) return;
IniGroup &group = ini.GetOrCreateGroup("graphicsset");
group.Clear();
group.GetOrCreateItem("name").SetValue(used_set->name);
}
/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile &ini, const char *grpname, const GRFConfig *list)
{
@ -1285,6 +1316,10 @@ void LoadFromConfig(bool startup)
IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
if (startup) {
GraphicsSetLoadConfig(generic_ini);
}
/* Before the split of private/secrets, we have to look in the generic for these settings. */
if (generic_version < IFV_PRIVATE_SECRETS) {
HandleSettingDescs(generic_ini, generic_ini, generic_ini, IniLoadSettings, IniLoadSettingList, startup);
@ -1416,6 +1451,7 @@ void SaveToConfig()
}
HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
GraphicsSetSaveConfig(generic_ini);
GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
AISaveConfig(generic_ini, "ai_players");

@ -649,25 +649,6 @@ struct GameOptionsWindow : Window {
}
}
/**
* Set the base media set.
* @param index the index of the media set
* @tparam T class of media set
*/
template <class T>
void SetMediaSet(int index)
{
if (_game_mode == GM_MENU) {
auto name = T::GetSet(index)->name;
T::ini_set = name;
T::SetSet(name);
this->reload = true;
this->InvalidateData();
}
}
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
@ -710,11 +691,22 @@ struct GameOptionsWindow : Window {
}
case WID_GO_BASE_GRF_DROPDOWN:
this->SetMediaSet<BaseGraphics>(index);
if (_game_mode == GM_MENU) {
auto* set = BaseGraphics::GetSet(index);
BaseGraphics::SetSet(set->name);
this->reload = true;
this->InvalidateData();
}
break;
case WID_GO_BASE_SFX_DROPDOWN:
this->SetMediaSet<BaseSounds>(index);
if (_game_mode == GM_MENU) {
auto* set = BaseSounds::GetSet(index);
BaseSounds::ini_set = set->name;
BaseSounds::SetSet(set->name);
this->reload = true;
this->InvalidateData();
}
break;
case WID_GO_BASE_MUSIC_DROPDOWN:

@ -94,13 +94,6 @@ max = 2
full = _support8bppmodes
cat = SC_BASIC
[SDTG_SSTR]
name = ""graphicsset""
type = SLE_STRQ
var = BaseGraphics::ini_set
def = nullptr
cat = SC_BASIC
[SDTG_SSTR]
name = ""soundsset""
type = SLE_STRQ

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