@ -2154,7 +2154,7 @@ void StateGameLoop()
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
_tick_skip_counter++;
_scaled_tick_counter++;
if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
if (_game_mode != GM_BOOTSTRAP) {
_state_ticks++; // This must update in lock-step with _tick_skip_counter, such that _state_ticks_offset doesn't need to be changed.
}