belugas
ddd96570ca
(svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint
19 years ago
tron
aa5777c874
(svn r4279) s/\<CL_/CLEAR_/
19 years ago
tron
b7ee0b8ba3
(svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/
19 years ago
celestar
6443c14ebd
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
19 years ago
peter1138
6e97540f1e
(svn r4199) - Codechange: Use industry map accessors to get industry graphics type.
19 years ago
tron
c40740e058
(svn r4120) Use the new station functions where appropriate
19 years ago
belugas
ed86c3d818
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
19 years ago
tron
6e988259a4
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
19 years ago
tron
0100871412
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
19 years ago
tron
86491ca257
(svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types
19 years ago
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
19 years ago
tron
087fe86ed2
(svn r3564) Several smaller changes:
...
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
Darkvater
d9d4a4c4bd
(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
19 years ago
tron
72eeae1546
(svn r3556) Add accessors for handling tree tiles
...
See tree.h for details
19 years ago
Darkvater
e57ea5e57d
(svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help)
19 years ago
tron
5e0c8a239e
(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors.
...
See clear.h for details
19 years ago
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
19 years ago
tron
9712d6f639
(svn r3510) Fiddle with whitespace and parentheses
19 years ago
Darkvater
1693f5052b
(svn r3462) - Fix: a one-off pixel alignment in the minimap window that "overflowed" its panel in the tropical climate (qball should be satisfied now)
19 years ago
peter1138
5f3dc36983
(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing.
19 years ago
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
19 years ago
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
...
nothing spectacular, just some stuff, which piled up
19 years ago
tron
0def515dbb
(svn r2894) Simplify colouring in owner-mode in the minimap regarding towns and get rid of some magic numbers
19 years ago
truelight
30e9f4cff2
(svn r2858) -Codechange: resolved some magic numbers (_Luca_)
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
462b0d6686
(svn r2571) Add explicit type Pixel for ... Pixels
19 years ago
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
tron
9617614b04
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
19 years ago
Darkvater
ab7bf18d23
(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
...
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
19 years ago
Darkvater
4198418d77
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
19 years ago
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
20 years ago
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
Darkvater
a195f8df91
(svn r2319) - Fix: copying/pasting from the extra viewport did not center on what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation.
20 years ago
tron
f82893680b
(svn r2020) Reduce code duplication in the minimap code a bit
20 years ago
tron
167f30edc7
(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
20 years ago
tron
46378c1516
(svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit
20 years ago
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
20 years ago
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
38587b60f7
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
...
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
tron
14451419c6
(svn r1593) Remove yet another alloca()
20 years ago
tron
27057ae4b0
(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
...
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
20 years ago
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
tron
414ac3286b
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
20 years ago
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
...
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
tron
181e9b6cf9
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
...
While here replace one erroneous TILE_MAX_X with MapMaxY()
20 years ago
darkvater
4e38703e8c
(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
...
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
20 years ago