(svn r2894) Simplify colouring in owner-mode in the minimap regarding towns and get rid of some magic numbers

pull/155/head
tron 19 years ago
parent cb2d80ab63
commit 0def515dbb

@ -516,17 +516,15 @@ static uint32 _owner_colors[256];
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
TileType t = GetTileType(tile);
Owner o;
if (t == MP_INDUSTRY) {
t = 0xff;
} else if (t == MP_HOUSE || IsTileOwner(tile, OWNER_TOWN)) {
t = 0x80;
} else {
t = GetTileOwner(tile);
switch (GetTileType(tile)) {
case MP_INDUSTRY: o = OWNER_SPECTATOR; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
}
return _owner_colors[t];
return _owner_colors[o];
}
@ -604,12 +602,10 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
/* setup owner table */
if (type == 5) {
Player *p;
/* clear the town colors */
memset(&_owner_colors[128], 0xB4, 128 * sizeof(*_owner_colors));
const Player* p;
/* fill with some special colors */
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
_owner_colors[OWNER_SPECTATOR] = MKCOLOR(0x20202020); /* industry */

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