tron
276055a574
(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
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(Hopefully this time it works for real)
2006-06-25 18:58:45 +00:00
tron
4b2c02afde
(svn r5364) Clean up r5363
2006-06-25 17:51:23 +00:00
tron
ef4b0ab5b6
(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228
...
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-25 17:39:19 +00:00
Darkvater
c0ca6fbd66
(svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile has a foundation already, bail out.
2006-06-19 06:49:51 +00:00
tron
000497273c
(svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now depends on rail.h and not the other way round anymore
2006-06-18 15:28:29 +00:00
Darkvater
fcf19e18eb
(svn r5288) - Fix [FS#199]: Tunnel construction could erronously terraform a foundationed tile with rails. This also fixes another bug where you could implicitly remove a foundation by raising nearby sloped land. Desirable perhaps, but unwanted.
2006-06-16 18:54:48 +00:00
Darkvater
1ae2eba279
(svn r5248) - [Codechange]: Remove TerraformProc()'s mode parameter as it is not used
2006-06-13 14:04:12 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
Darkvater
725cfc26d0
(svn r4586) - Codechange: Recursive commands that rely on _error_message to handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26 21:48:22 +00:00
tron
b57640e28a
(svn r4572) Remove vehicle_leave_tile_proc
...
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
dd180a1e18
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
tron
aa5777c874
(svn r4279) s/\<CL_/CLEAR_/
2006-04-04 21:35:13 +00:00
celestar
69e1c716e8
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-03 09:07:21 +00:00
tron
7163a64c25
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
2006-04-02 12:49:18 +00:00
belugas
1b28d92fc8
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
2006-03-30 19:16:44 +00:00
tron
747fe64b31
(svn r4073) Add functions to make and test for (most) unmovable tiles
2006-03-23 20:47:56 +00:00
celestar
b5b348bdce
(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
...
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20 16:43:48 +00:00
tron
bf3811122d
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
2006-03-19 12:06:12 +00:00
tron
c3fffd07f2
(svn r3794) Use already available accessor functions instead of GB()
2006-03-08 15:28:38 +00:00
tron
3027b8673e
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
2006-03-07 07:51:05 +00:00
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
2006-03-05 10:19:33 +00:00
tron
087fe86ed2
(svn r3564) Several smaller changes:
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
99f55ae733
(svn r3554) Add accessors for the field type and fences of clear tiles
2006-02-05 11:54:25 +00:00
tron
41dda81b29
(svn r3515) Fix copy&pasto in r3514
2006-02-01 16:17:08 +00:00
tron
5e0c8a239e
(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors.
...
See clear.h for details
2006-02-01 15:31:21 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
9712d6f639
(svn r3510) Fiddle with whitespace and parentheses
2006-02-01 06:32:03 +00:00
tron
244d4ab5cb
(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map
2006-01-30 17:18:45 +00:00
peter1138
9e142209fc
(svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
2005-11-30 07:31:54 +00:00
peter1138
48855806d6
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
2005-11-22 22:30:35 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
71d293f2a3
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
tron
53a4a6a0f4
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
2005-10-15 11:06:54 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
ae44d3aa1f
(svn r2739) -Fix(?): Change the fence algorithm so it removes fences when no farm tile is adjacent
2005-07-28 19:23:19 +00:00
tron
0e64dc50b6
(svn r2738) Small bit fiddling cleanup
2005-07-28 19:18:27 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
8b05455903
(svn r2664) Remove depedency on player.h from variables.h
2005-07-21 19:36:43 +00:00
tron
b0779b4b65
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
tron
6ad3895306
(svn r2660) Get rid of some more shifting/anding/casting
2005-07-21 06:31:02 +00:00
tron
f09638ad3d
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
2005-07-20 15:29:28 +00:00
ludde
2123deff13
(svn r2560) Fix: various minor code changes.
...
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
5cbd8b598c
(svn r2492) Remove some pointless casts and fix some nearby indentation
2005-06-27 06:57:24 +00:00