Charles Pigott
1e60734660
Fix: Compilation with DEBUG_DUMP_COMMANDS enabled ( #11607 )
9 months ago
Patric Stout
49db7bbe08
Change: add vcpkg.json to instruct vcpkg what dependencies we require
...
This works on all OSes, making it far simpler for any developer
to jump in. Just install vcpkg, run "vcpkg install" in our root,
and you have all the dependencies.
9 months ago
Patric Stout
0c064b5119
Change: [CI] use vcpkg built-in caching mechanism
9 months ago
Patric Stout
5d86588a45
Change: [CI] pkg-config is installed by default on latest runner
9 months ago
Patric Stout
086bd00f5d
Fix: [CI] upgrade curl to a modern version to avoid patching other tools
9 months ago
Patric Stout
3fec8ece5a
Change: [CI] always use "latest" image for our runners
9 months ago
Patric Stout
d6e8e83052
Fix: [CI] patch in SHF_COMPRESSED symbol for our Linux Generic binaries ( #11651 )
9 months ago
Peter Nelson
f3b4d2a384
Fix #11649 : Ignore disabling a widget that does not exist. ( #11652 )
...
Orders window has different widget layouts depending on vehicle type
which don't all have the same widgets, and therefore it tries to disable
widgets that might not exist.
Restore the old behaviour of ignoring such requests, instead of crashing.
9 months ago
Peter Nelson
268e512fb8
Codechange: Set storage type of widget enums to WidgetID.
9 months ago
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
...
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
9 months ago
Peter Nelson
fd84f73323
Fix #11643 : Empty area at top of survey preview. ( #11647 )
...
Empty area at the top of some textfile windows due to calling
SetDisplayedPlane() after calling FinishInitNested(), and/or changing
the displayed plane and not calling ReInit() after.
This was previously hidden by CheckForMissingGlyphs() reinitialising
all windows anyway.
9 months ago
Peter Nelson
b86182ab84
Codechange: Use std::map to provide indexed widget access.
...
This removes the need to determine the biggest widget index and replaces C-style memory handling.
9 months ago
Peter Nelson
a12f426d69
Codechange: Rename nested array to widget lookup.
...
This changes from naming storage-type to naming functionality.
* `FillNestedArray` is renamed to `FillWidgetLookup`.
* `Window::nested_array` is renamed to `Window::widget_lookup`.
* `array` parameter renamed as well.
9 months ago
translators
a8e587632a
Update: Translations from eints
...
danish: 3 changes by bscargo
dutch: 10 changes by Afoklala
9 months ago
Peter Nelson
feb94d233d
Codechange: Remove deferred nested_array initialization path. ( #11640 )
...
Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.
Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
9 months ago
Patric Stout
11ba951250
Fix: race-condition when creating new HTTP requests from different threads ( #11638 )
9 months ago
Peter Nelson
5d2ed80c95
Fix: Changing group parent did not properly update partially-default liveries.
9 months ago
Peter Nelson
bfb4254226
Fix: Changing default livery did not propagate to group liveries.
...
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
9 months ago
Jonathan G Rennison
3b18877b87
Fix #11629 : AirportGetNearestTown for rotated airports ( #11631 )
...
Add rotation parameter to AirportGetNearestTown
Add wrapper for existing stations
Remove unnecessary iterator cloning
9 months ago
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. ( #11637 )
9 months ago
Peter Nelson
bd3b28551e
Codechange: Replace reliability magic numbers with constants.
...
These are derived as a percentage of UINT16_MAX.
9 months ago
Peter Nelson
7b2c143df0
Fix: Prevent underflow if engine base life is less than 8 years.
9 months ago
translators
ead5ad119c
Update: Translations from eints
...
english (au): 11 changes by krysclarke
danish: 9 changes by bscargo
portuguese (brazilian): 10 changes by pasantoro
9 months ago
Richard Wheeler
5cf9c46b29
Feature: Toyland-specific river graphics ( #11523 )
...
Replaces the old solution of reusing temperate sprites for toyland.
9 months ago
translators
ce6a65d7b5
Update: Translations from eints
...
english (au): 2 changes by krysclarke
chinese (simplified): 37 changes by WenSimEHRP
romanian: 28 changes by bnegrut
russian: 13 changes by Ln-Wolf
finnish: 36 changes by hpiirai
danish: 16 changes by bscargo
dutch: 17 changes by Afoklala
9 months ago
Jonathan G Rennison
2b914c7a2f
Fix: Memory leak in WindowDescTestsFixture
9 months ago
Rubidium
e0c670cbe8
Codechange: replace NULL with nullptr
9 months ago
Rubidium
2072e532f7
Codechange: replace NULL with nullptr
9 months ago
Peter Nelson
a2a7ecf88e
Fix 9ce1626b: Some blitters have `bp->remap` aliased to `remap` for performance. ( #11626 )
...
While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it.
9 months ago
Peter Nelson
fdf6cbf848
Change: Scale sprites to requested highest resolution level. ( #11600 )
...
Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions.
9 months ago
SamuXarick
947e77267a
Doc 0ca4b4e: Script debug window numbers are now ascending ( #11623 )
9 months ago
Loïc Guilloux
6c5a4aa2cb
Fix 2d3af14: Don't draw script log over panel borders ( #11621 )
9 months ago
Peter Nelson
9ce1626bb4
Change: Support custom transparency remaps with 32bpp blitters.
...
This closes a 15 year old TODO...
9 months ago
Peter Nelson
0bc22dd310
Add: 32bpp-to-8bpp palette index lookup.
...
Lookups are calculated on demand and caches in a 256KB in-memory table.
9 months ago
Peter Nelson
daec0e2ca4
Codechange: Split palette handling to separate file.
9 months ago
Peter Nelson
4ecc107d30
Codechange: Perform simpler comparison first when checking for palette updates.
...
This avoids unnecessarily comparing contents of an array.
9 months ago
Loïc Guilloux
af8b8c2cfc
Fix 4a2038e301: fully restore script break filter on reopen ( #11622 )
9 months ago
Peter Nelson
c0cdf3460e
Change: Rename Standard Livery to Default Livery.
10 months ago
Peter Nelson
3436b5f090
Change: Show a message in livery window if vehicle type has no groups.
10 months ago
Peter Nelson
513c7e7b53
Change: Add distinct tooltips for vehicle group colour schemes.
10 months ago
Peter Nelson
eda0dd24fe
Change: Remove hardcoded minimum sizes and allow resize.
...
This stops the window being needlessly large.
10 months ago
Peter Nelson
0949eddd55
Change: Move colour selection dropdowns to bottom of window.
...
This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows.
10 months ago
Peter Nelson
5cb7a16edc
Fix #11618 : Don't try to display unavailable zoom levels in sprite aligner. ( #11619 )
10 months ago
Darragh
acfe367507
Fix #11442 : "default" colour in group colour window is not updated when changing master colour ( #11614 )
...
Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
10 months ago
Peter Nelson
fd0aa3dd19
Fix #11515 : Zoom level could wrap around when changing interface scale. ( #11615 )
...
This happened due to converting the new value to unsigned before clamping instead of after.
10 months ago
Peter Nelson
c1afbc9415
Fix: Update widget dimensions before updating viewport signs. ( #11611 )
...
Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale.
10 months ago
Loïc Guilloux
2d3af14181
Add: Horizontal scroll for script debug log ( #11597 )
10 months ago
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
10 months ago
Peter Nelson
4a2038e301
Codechange: Make script debug window filter state per-window.
10 months ago
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
...
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
10 months ago