Commit Graph

7645 Commits (1dbc6bd4c5ece516932f4d2ecd8297a2307401de)
 

Author SHA1 Message Date
rubidium 10ea6cd13c (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. 17 years ago
rubidium 211b8dea39 (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. 17 years ago
miham 7b0fd59eaa (svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00
croatian   - 1 changed by knovak (1)
estonian   - 4 fixed, 3 changed by kristjans (7)
french     - 2 changed by glx (2)
hungarian  - 4 fixed by miham (4)
japanese   - 4 fixed by ickoonite (4)
norwegian_nynorsk - 14 fixed by pollux (14)
slovak     - 4 fixed by lengyel (4)
slovenian  - 4 fixed by Necrolyte (4)
spanish    - 4 fixed by eusebio (4)
turkish    - 27 fixed by jnmbk (27)
ukrainian  - 2 fixed by mad (2)
17 years ago
glx f12a2cabdb (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice 17 years ago
rubidium 305bdb70fd (svn r11060) -Codechange: replace some magic numbers with the right enumified constants. 17 years ago
rubidium c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 17 years ago
belugas 20a3b37963 (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
After double checking with ttdpatch, behaviour is now more alike (Eddi)
17 years ago
rubidium 704844ed43 (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. 17 years ago
rubidium 88133a97b5 (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. 17 years ago
rubidium 36845f243a (svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch. 17 years ago
rubidium 8110b9f517 (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. 17 years ago
rubidium 8da977b407 (svn r11053) -Fix: train status bar flickering a lot when waiting at a signal. 17 years ago
glx 5ad79a5db0 (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order 17 years ago
belugas 71a23846d3 (svn r11050) -Codechange: Use the translated gfx, not the original one. 17 years ago
rubidium 07c67183bd (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. 17 years ago
rubidium 0db524e175 (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. 17 years ago
rubidium e4be90829c (svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction. 17 years ago
bjarni 128e71cde9 (svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train 17 years ago
bjarni 7cd2aeb1c9 (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 17 years ago
bjarni 9e5376fefe (svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
Certain dualheaded/articulated consists could still trigger this issue
17 years ago
bjarni b50a3d7522 (svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines 17 years ago
rubidium 222e105ec7 (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. 17 years ago
rubidium cadf412dcd (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch. 17 years ago
rubidium bd7483ba3c (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 17 years ago
rubidium d5e3e4c66e (svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation. 17 years ago
miham 2b850983d1 (svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19
brazilian_portuguese - 4 fixed by tucalipe (4)
bulgarian  - 1 fixed by thetitan (1)
catalan    - 4 fixed by arnaullv (4)
croatian   - 6 fixed, 563 changed by knovak (569)
czech      - 4 fixed by Hadez (4)
dutch      - 4 fixed by habell (4)
french     - 4 fixed, 5 changed by Skiper (3), glx (6)
italian    - 4 fixed, 2 changed by lorenzodv (6)
korean     - 14 fixed, 22 changed by leejaeuk5 (36)
17 years ago
rubidium 75a46eb2cc (svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ. 17 years ago
rubidium 86f45574a8 (svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch. 17 years ago
rubidium 6f76bc2449 (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 17 years ago
rubidium 766d6d420e (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 17 years ago
glx dc4c52a313 (svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd 17 years ago
rubidium e128170b1f (svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to. 17 years ago
rubidium 2cd15f732c (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. 17 years ago
rubidium a06b8a510b (svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes. 17 years ago
rubidium 2ac24735e8 (svn r11025) -Fix: safeguard StrEmpty from calls with NULL. 17 years ago
rubidium 5243d98761 (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. 17 years ago
rubidium c649f8e3cd (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines. 17 years ago
rubidium 8d0804834c (svn r11022) -Fix: the canal border determination did not take oil rigs into consideration. 17 years ago
rubidium 3c053259f6 (svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money. 17 years ago
rubidium 2b2d8b5dae (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative. 17 years ago
rubidium cf7c89f72c (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ. 17 years ago
rubidium 0cf6a3f1ef (svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company. 17 years ago
rubidium cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium 313fc8930f (svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type. 17 years ago
rubidium b3f9121f14 (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. 17 years ago
rubidium 3b672a5c5f (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist. 17 years ago
rubidium a0831a35a2 (svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium 5ff81aca18 (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 17 years ago
rubidium d4290086e8 (svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ. 17 years ago