Commit Graph

55034 Commits (1dbbbed9e5c9c68f8adf9ad6ac5f0914257aa6a5)
 

Author SHA1 Message Date
PeterN d5f9e04a55
Change: Failure to load a savegame is critical. (#10682)
Marking the error message critical ensures it is queued if multiple errors occured.
1 year ago
aeonofdiscord 36f5fe19fe
Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 1 year ago
Rubidium 7088f5b7c7 Codechange: use string/fmt instead of printf for grfmsg 1 year ago
Rubidium dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 1 year ago
Andy 89959bf178 Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666)
(cherry picked from commit 15c3bc456f)
1 year ago
Charles Pigott 67101ccdc9 Codechange: Optimise FormatNumber by removing seprintf calls (#10659)
(cherry picked from commit e20a6f8ebb)
1 year ago
Jonathan G Rennison de5b114a83 Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668)
(cherry picked from commit db573c8742)

# Conflicts:
#	src/fontcache/spritefontcache.cpp
#	src/gfx.cpp
#	src/spritecache.cpp
1 year ago
Jonathan G Rennison 7da25820ea Merge branch 'master' into jgrpp
# Conflicts:
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
1 year ago
Jonathan G Rennison e862a67d2b Add console command to list settings and show current and default values 1 year ago
translators 1fd17148e1 Update: Translations from eints
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
1 year ago
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 1 year ago
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 1 year ago
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 1 year ago
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 1 year ago
PeterN db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 1 year ago
Charles Pigott e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 1 year ago
Andy 15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 1 year ago
PeterN d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
1 year ago
Jonathan G Rennison e7687da4cc Departure boards: Change long vehicle names to traditional if group also shown 1 year ago
Rubidium 4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 1 year ago
Rubidium 29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Jonathan G Rennison 4f9aa70c11 Departure boards: Fix vehicle type icon in right-to-left languages 1 year ago
translators 32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
1 year ago
Jonathan G Rennison b7e12189cf Departure boards: Adjust scaling and increase padding between columns 1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Jonathan G Rennison 404fb8bae2 Departure boards: Do not include hidden columns in minimum window width 1 year ago
Jonathan G Rennison 508f503039 Fix station cargo graph window
See: https://github.com/OpenTTD/OpenTTD/pull/10608
1 year ago
Rubidium 43a7e54067 Add: unit test functionality using catch2 1 year ago
Rubidium 88ead3f102 Add: catch2 v2.13.10 1 year ago
Rubidium 9b56505fec Codechange: split building into a library and executable 1 year ago
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 1 year ago
Peter Nelson 7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 1 year ago
Peter Nelson ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
1 year ago
Peter Nelson 15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 1 year ago
Tyler Trahan bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 1 year ago
Jonathan G Rennison 64b4c095ee Version: Committing version data for tag: jgrpp-0.53.0 1 year ago
translators 27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
1 year ago
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
rubidium42 b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 1 year ago
Patric Stout 387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 1 year ago
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
Patric Stout 5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
1 year ago
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 1 year ago
Jonathan G Rennison f803ec9162 Simplify implementation of TownGenerateCargo 1 year ago
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 1 year ago
translators 0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
1 year ago
Tyler Trahan 8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
1 year ago