Add console command to list settings and show current and default values

pull/510/head
Jonathan G Rennison 1 year ago
parent e7687da4cc
commit e862a67d2b

@ -2340,7 +2340,20 @@ DEF_CONSOLE_CMD(ConListSettings)
if (argc > 2) return false;
IConsoleListSettings((argc == 2) ? argv[1] : nullptr);
IConsoleListSettings((argc == 2) ? argv[1] : nullptr, false);
return true;
}
DEF_CONSOLE_CMD(ConListSettingsDefaults)
{
if (argc == 0) {
IConsoleHelp("List settings and also show default value. Usage: 'list_settings_def [<pre-filter>]'");
return true;
}
if (argc > 2) return false;
IConsoleListSettings((argc == 2) ? argv[1] : nullptr, true);
return true;
}
@ -3711,6 +3724,7 @@ void IConsoleStdLibRegister()
IConsole::CmdRegister("setting", ConSetting);
IConsole::CmdRegister("setting_newgame", ConSettingNewgame);
IConsole::CmdRegister("list_settings", ConListSettings);
IConsole::CmdRegister("list_settings_def", ConListSettingsDefaults);
IConsole::CmdRegister("gamelog", ConGamelogPrint);
IConsole::CmdRegister("rescan_newgrf", ConRescanNewGRF);
IConsole::CmdRegister("list_dirs", ConListDirs);

@ -379,15 +379,14 @@ char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint
return strecpy(buf, this->many[id].c_str(), last);
}
void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
void OneOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
{
uint id = (uint)this->Read(object);
this->FormatSingleValue(buf, last, id);
this->FormatSingleValue(buf, last, value);
}
void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
void ManyOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
{
uint bitmask = (uint)this->Read(object);
uint bitmask = (uint)value;
if (bitmask == 0) {
buf[0] = '\0';
return;
@ -766,13 +765,17 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co
void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
{
uint32 i = (uint32)this->Read(object);
seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", i);
this->FormatIntValue(buf, last, i);
}
void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
void IntSettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
{
bool val = this->Read(object) != 0;
strecpy(buf, val ? "true" : "false", last);
seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", value);
}
void BoolSettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
{
strecpy(buf, (value != 0) ? "true" : "false", last);
}
bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
@ -2862,7 +2865,7 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
}
}
static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter)
static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter, bool show_defaults)
{
for (auto &sd : table) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue;
@ -2870,7 +2873,15 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
if ((sd->flags & SF_NO_NEWGAME) && _game_mode == GM_MENU) continue;
char value[80];
sd->FormatValue(value, lastof(value), &GetGameSettings());
IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
if (show_defaults && sd->IsIntSetting()) {
const IntSettingDesc *int_setting = sd->AsIntSetting();
char defvalue[80];
int_setting->FormatIntValue(defvalue, lastof(defvalue), int_setting->def);
TextColour colour = (int_setting->Read(&GetGameSettings()) != int_setting->def) ? CC_WARNING : CC_DEFAULT;
IConsolePrintF(colour, "%s = %s (default: %s)", sd->name, value, defvalue);
} else {
IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
}
}
}
@ -2879,18 +2890,18 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
*
* @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
*/
void IConsoleListSettings(const char *prefilter)
void IConsoleListSettings(const char *prefilter, bool show_defaults)
{
IConsolePrintF(CC_WARNING, "All settings with their current value:");
IConsolePrintF(CC_WARNING, "All settings with their current %s:", show_defaults ? "and default values" : "value");
for (auto &table : _generic_setting_tables) {
IConsoleListSettingsTable(table, prefilter);
IConsoleListSettingsTable(table, prefilter, show_defaults);
}
for (auto &table : _private_setting_tables) {
IConsoleListSettingsTable(table, prefilter);
IConsoleListSettingsTable(table, prefilter, show_defaults);
}
for (auto &table : _secrets_setting_tables) {
IConsoleListSettingsTable(table, prefilter);
IConsoleListSettingsTable(table, prefilter, show_defaults);
}
IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");

@ -19,7 +19,7 @@ struct IniFile;
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
void IConsoleSetSetting(const char *name, int32 value);
void IConsoleGetSetting(const char *name, bool force_newgame = false);
void IConsoleListSettings(const char *prefilter);
void IConsoleListSettings(const char *prefilter, bool show_defaults);
void LoadFromConfig(bool minimal = false);
void SaveToConfig();

@ -220,6 +220,7 @@ struct IntSettingDesc : SettingDesc {
virtual size_t ParseValue(const char *str) const;
void FormatValue(char *buf, const char *last, const void *object) const override;
virtual void FormatIntValue(char *buf, const char *last, uint32 value) const;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
int32 Read(const void *object) const;
@ -239,7 +240,7 @@ struct BoolSettingDesc : IntSettingDesc {
bool IsBoolSetting() const override { return true; }
size_t ParseValue(const char *str) const override;
void FormatValue(char *buf, const char *last, const void *object) const override;
void FormatIntValue(char *buf, const char *last, uint32 value) const override;
};
/** One of many setting. */
@ -264,7 +265,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
char *FormatSingleValue(char *buf, const char *last, uint id) const;
size_t ParseValue(const char *str) const override;
void FormatValue(char *buf, const char *last, const void *object) const override;
void FormatIntValue(char *buf, const char *last, uint32 value) const override;
};
/** Many of many setting. */
@ -278,7 +279,7 @@ struct ManyOfManySettingDesc : OneOfManySettingDesc {
virtual ~ManyOfManySettingDesc() {}
size_t ParseValue(const char *str) const override;
void FormatValue(char *buf, const char *last, const void *object) const override;
void FormatIntValue(char *buf, const char *last, uint32 value) const override;
};
/** String settings. */

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