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@ -379,15 +379,14 @@ char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint
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return strecpy(buf, this->many[id].c_str(), last);
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}
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void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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void OneOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
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{
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uint id = (uint)this->Read(object);
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this->FormatSingleValue(buf, last, id);
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this->FormatSingleValue(buf, last, value);
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}
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void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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void ManyOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
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{
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uint bitmask = (uint)this->Read(object);
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uint bitmask = (uint)value;
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if (bitmask == 0) {
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buf[0] = '\0';
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return;
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@ -766,13 +765,17 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co
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void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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{
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uint32 i = (uint32)this->Read(object);
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seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", i);
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this->FormatIntValue(buf, last, i);
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}
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void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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void IntSettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
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{
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bool val = this->Read(object) != 0;
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strecpy(buf, val ? "true" : "false", last);
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seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", value);
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}
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void BoolSettingDesc::FormatIntValue(char *buf, const char *last, uint32 value) const
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{
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strecpy(buf, (value != 0) ? "true" : "false", last);
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}
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bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
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@ -2862,7 +2865,7 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
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}
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}
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static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter)
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static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter, bool show_defaults)
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{
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for (auto &sd : table) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue;
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@ -2870,7 +2873,15 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
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if ((sd->flags & SF_NO_NEWGAME) && _game_mode == GM_MENU) continue;
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char value[80];
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sd->FormatValue(value, lastof(value), &GetGameSettings());
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
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if (show_defaults && sd->IsIntSetting()) {
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const IntSettingDesc *int_setting = sd->AsIntSetting();
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char defvalue[80];
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int_setting->FormatIntValue(defvalue, lastof(defvalue), int_setting->def);
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TextColour colour = (int_setting->Read(&GetGameSettings()) != int_setting->def) ? CC_WARNING : CC_DEFAULT;
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IConsolePrintF(colour, "%s = %s (default: %s)", sd->name, value, defvalue);
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} else {
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
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}
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}
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}
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@ -2879,18 +2890,18 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
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*
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* @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
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*/
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void IConsoleListSettings(const char *prefilter)
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void IConsoleListSettings(const char *prefilter, bool show_defaults)
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{
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IConsolePrintF(CC_WARNING, "All settings with their current value:");
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IConsolePrintF(CC_WARNING, "All settings with their current %s:", show_defaults ? "and default values" : "value");
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for (auto &table : _generic_setting_tables) {
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IConsoleListSettingsTable(table, prefilter);
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IConsoleListSettingsTable(table, prefilter, show_defaults);
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}
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for (auto &table : _private_setting_tables) {
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IConsoleListSettingsTable(table, prefilter);
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IConsoleListSettingsTable(table, prefilter, show_defaults);
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}
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for (auto &table : _secrets_setting_tables) {
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IConsoleListSettingsTable(table, prefilter);
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IConsoleListSettingsTable(table, prefilter, show_defaults);
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}
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IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
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