dP
30bc490292
Codechange: Don't store tree counter in the map array
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(cherry picked from commit 6c3f351d5a4b0d19a1a265f04f44c70c24c19cd2)
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2022-10-01 23:05:07 +01:00
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
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Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2022-06-19 04:15:27 +01:00
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
1084bb8566
Initial support for NewGRF road stops (bus and lorry stops)
2022-02-14 00:31:14 +00:00
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2022-02-07 01:16:45 +00:00
Jonathan G Rennison
c3c55db02b
Implement road ground types for road waypoints
2022-01-26 22:15:17 +00:00
Jonathan G Rennison
b4fc0b4dc5
Initial implementation of road waypoints
2022-01-26 21:46:36 +00:00
Jonathan G Rennison
ace75f6864
Widen station type field in map array
2022-01-26 21:46:35 +00:00
Jonathan G Rennison
7f846aad04
Documentation: Update landscape docs for object foundation type
2022-01-26 00:32:24 +00:00
Jonathan G Rennison
06fa1ae332
Add object shore/flooding support, adjust handling of foundations
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Add info to debug window
2021-12-05 21:46:09 +00:00
Jonathan G Rennison
924ffb013f
Add NewGRF object property/flag to use land as object ground sprite
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This handles variable ground densities, snow/desert, etc.
2021-12-05 11:54:13 +00:00
Jonathan G Rennison
74bfe4e6d2
Allow placing routing restrictions on tunnel/bridge entrance/exit signals
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No reserve through support
2021-11-13 22:28:14 +00:00
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11
Documentation: Fix/rearrange tunnel/bridge landscape docs
2021-08-29 02:02:50 +01:00
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
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Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
f595696e97
Add map bit to suppress water flooding checks
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Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
2021-02-21 21:11:35 +00:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
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# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Tocho Tochev
06adb9ace3
Fix: Spelling
2020-12-02 17:10:56 +00:00
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
ea06a0670d
Add rail ground type support for rail custom bridge heads
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See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
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# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Jonathan G Rennison
d3e0c3787f
Merge branch 'master' into jgrpp-nrt
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Merge trunk multiple docks implementation
# Conflicts:
# docs/landscape_grid.html
# src/order_cmd.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/station_sl.cpp
# src/script/api/script_order.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
2019-07-13 20:34:52 +01:00
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
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Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
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# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
2019-03-04 01:18:25 +00:00
Eddi-z
b242a04c7d
Fix #7307 : Add WaterClass to MP_TREES, set when trees are on coast tiles ( #7309 )
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This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Jonathan G Rennison
65b9a103ad
Initial implementation of two rail types per tile
2018-12-21 03:27:58 +00:00
Jonathan G Rennison
ae15c96c1a
Merge branch 'master' into jgrpp
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# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_gui.cpp
# src/bridge_map.h
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/rail_map.h
# src/rail_type.h
# src/road_map.h
# src/saveload/afterload.cpp
# src/saveload/map_sl.cpp
# src/saveload/saveload.cpp
# src/script/api/script_rail.cpp
# src/station_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2018-07-26 20:54:13 +01:00
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
2018-07-26 13:27:40 +01:00
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
2018-07-26 13:27:40 +01:00
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
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# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
2018-07-08 23:04:30 +01:00
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
2018-07-08 23:03:42 +01:00
Jonathan G Rennison
2419974f19
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
2018-07-05 01:13:52 +01:00
Jonathan G Rennison
5770f1407a
Signals on bridges: Shrink M2 simulated signal states field
2018-07-02 18:29:10 +01:00
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
2018-06-17 09:35:18 +01:00
Jonathan G Rennison
814f9f7e0f
Implement bidirectional mode for signals on bridges/tunnels
2018-06-17 04:27:03 +01:00
Jonathan G Rennison
d03139b241
Use separate bits for signals on bridge/tunnel entrance/exit red/green states
2018-06-17 04:01:31 +01:00
Jonathan G Rennison
315eff1112
Merge branch 'chunnel' into jgrpp
2018-05-03 07:37:38 +01:00
Jonathan G Rennison
e3932dcdaa
Documentation: Add use of m2 for tunnel index to landscape docs
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Fixes #49
2018-05-03 07:37:25 +01:00
Jonathan G Rennison
0acb4fdd2f
Safer level crossings: add setting to improve RV level crossing safety.
2017-05-07 19:33:59 +01:00
Jonathan G Rennison
072915f2c7
Merge branch 'custom_bridgeheads' into jgrpp
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# Conflicts:
# docs/landscape_grid.html
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/extended_ver_sl.h
# src/settings_gui.cpp
# src/settings_type.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
2017-02-05 20:43:56 +00:00
Jonathan G Rennison
0cd99e576c
Custom bridge heads: Document landscape array use.
2017-02-05 20:43:19 +00:00
Jonathan G Rennison
d0657a587e
Document more rail types patch in landscape HTML docs.
2016-09-18 22:02:20 +01:00
Jonathan G Rennison
11f64c5294
Document programmable signal map bits in lanscape HTML doc.
2016-09-18 20:23:59 +01:00
Jonathan G Rennison
f82feb160f
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# projects/openttd_vs100.vcxproj
# projects/openttd_vs100.vcxproj.filters
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs80.vcproj
# projects/openttd_vs90.vcproj
# source.list
# src/misc.cpp
# src/openttd.cpp
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/saveload.cpp
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnelbridge_map.h
2016-09-18 20:07:48 +01:00
Jonathan G Rennison
556594f2f0
Extend bridge signal simulation to support an unlimited no. of signals.
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This is instead of the previous limit of 16, all stored in M2.
2016-09-18 20:06:59 +01:00
Jonathan G Rennison
0d2e9f91bf
Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
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Use same bit to store red/green state for entrances and exits.
No longer re-use exit bit to store red/green state of entrance.
Avoid modifying the M2 of tunnel entrances/exits.
Rename and rationalise map accessor functions.
Document bits used in landscape HTML docs.
2016-09-18 20:06:39 +01:00