Commit Graph

37 Commits (1be0d9926ea9b865e6556d3dc9ea79227788f364)

Author SHA1 Message Date
tron 35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
18 years ago
tron d5aa95b87e (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
19 years ago
truelight 4624bf7f9c (svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs 19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron 6ad3895306 (svn r2660) Get rid of some more shifting/anding/casting 19 years ago
celestar 354058341b (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater f4f5cb93f8 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
19 years ago
Darkvater 2d355e0826 (svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) 19 years ago
Darkvater 9c552d1631 (svn r2383) - Fix: Monkey-testing turned up some command crashes. 19 years ago
Darkvater 73ba260e75 (svn r2364) - Fix (regression): [ 1206850 ] Cannot change difficulty in main menu, always the value it was before you changed it. A too rigid check forgot to check the parameter value -1 which set the difficulty level itself. 19 years ago
Darkvater abc5fd1272 (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 19 years ago
tron 4eebeff58c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
Darkvater 09a71c391a (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
19 years ago
Darkvater ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
19 years ago
Darkvater 562a32c3ee (svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
19 years ago
Darkvater 7648e9290b (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :) 19 years ago
Darkvater b43331c931 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
19 years ago
tron 52c89cf477 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 19 years ago
tron 178d334a37 (svn r2232) Remove unused commands 19 years ago
Darkvater ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
tron 6984d6cd31 (svn r1832) Next byte -> char iteration: custom names 20 years ago
tron 59fa465dce (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
darkvater 9d492b5051 (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' 20 years ago
tron 1cd455b8be (svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of code in misc_cmd.
While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length.
Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
20 years ago
truelight 97dd511971 (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
dynamic arrays
20 years ago
tron 7a51cb2aef (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 20 years ago
truelight 0f856ad408 (svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$ 20 years ago
truelight bb1ad030e3 (svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a lot of money) 20 years ago
truelight d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
truelight 788ace088d (svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
20 years ago
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago