peter1138
d639318abd
(svn r3372) - Fix: update signal states when building or removing rail station blocks
2006-01-06 17:45:43 +00:00
tron
318fe153eb
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
ed4b89ee36
(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
2005-12-29 12:42:59 +00:00
truelight
a980ddc219
(svn r3341) -Codechange: make mingw32 happy, and renamed Rectangle, because it already exists on that platform
2005-12-25 15:05:59 +00:00
tron
d5aa95b87e
(svn r3313) Remove GPMI related changes from trunk
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Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
truelight
6ca528ec82
(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_
2005-12-14 15:54:23 +00:00
tron
9822b4d755
(svn r3297) Staticise
2005-12-14 06:20:23 +00:00
peter1138
80986fcd32
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
2005-12-10 12:05:39 +00:00
truelight
8315736569
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
898bb915ac
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
peter1138
2a9d325930
(svn r3213) - Codechange: Clean up handling of road stops, avoiding unnecessary use of pointers and using the *BIT() macros.
2005-11-17 10:12:21 +00:00
tron
3c0179dd07
(svn r3202) If cascade -> switch
2005-11-16 12:29:37 +00:00
tron
8a3587fa28
(svn r3185) const
2005-11-15 09:00:02 +00:00
tron
84a16a0b30
(svn r3184) GB/SB
2005-11-15 08:49:46 +00:00
tron
0e075e271e
(svn r3182) Fix braino in r3181
2005-11-14 20:20:24 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
53f00c8f9d
(svn r3173) Use the trinary operator and switch to improve readability
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Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
81e5b16d71
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
peter1138
12009af1c5
(svn r3167) - NewGRF: Start moving custom station code to separate files.
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Rewrite handling of station classes.
Allow for more than 8 station tile layouts.
Start of code to unload custom stations.
2005-11-12 00:19:34 +00:00
peter1138
ce9f2fe823
(svn r3166) Constify read-only accesses of custom stations
2005-11-11 20:34:16 +00:00
bjarni
df6c48fdba
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
71d293f2a3
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
tron
e3d1e43559
(svn r3049) Replace byte/int/uint by RailType where appropriate
2005-10-16 09:13:04 +00:00
tron
53a4a6a0f4
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
2005-10-15 11:06:54 +00:00
tron
f556128dde
(svn r3030) More work for GB/SB, this time concerning the waiting_acceptance attribute of stations
2005-10-11 13:54:21 +00:00
tron
7ab7d79190
(svn r3028) s/255/OWNER_SPECTATOR/
2005-10-10 10:36:37 +00:00
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
39f5dbfd3b
(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB
2005-10-05 07:20:26 +00:00
peter1138
4879e04986
(svn r3015) -NewGRF: Add a new sprite group result type, and support loading of callbacks results within random and "real" groups. (Not fully supported yet.)
2005-10-04 20:38:26 +00:00
peter1138
e8bca26b74
(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
2005-10-04 19:52:26 +00:00
tron
90e33aed22
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
3907e46939
(svn r2953) - Fix: [ 1257766 ] Cannot make ships go to an oil platform (oilrig has no station). While it is still possible that oilrigs end up without a station, it is only the case where no more stations can be built at all
2005-09-14 22:03:27 +00:00
Darkvater
c0c75ef16e
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
truelight
4936e93654
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
tron
486cffd2ad
(svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
2005-08-06 17:40:21 +00:00
celestar
5352ad4582
(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo
2005-07-31 22:53:57 +00:00
celestar
692b226bb6
(svn r2731) -Fix [ 1244171 ]: Hangar orders are now properly invalidated as soon as the airport is removed
2005-07-28 05:47:54 +00:00
celestar
a3739aecdf
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
celestar
1fed0046ac
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
2005-07-20 22:05:13 +00:00
tron
f09638ad3d
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
2005-07-20 15:29:28 +00:00
tron
7269771544
(svn r2643) Get rid of some unnecessary casts
2005-07-19 21:49:35 +00:00
celestar
de19186be3
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
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(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00