Commit Graph

242 Commits (141761a333ea21d0b6e1801834422f0dc110eda6)

Author SHA1 Message Date
rubidium b9db0b8cf1 (svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels. 17 years ago
rubidium 71295c7d9e (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed. 17 years ago
rubidium 949fc3d78c (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119. 17 years ago
rubidium d92d65a99a (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening. 17 years ago
rubidium 75ebd2c5a8 (svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :) 17 years ago
rubidium d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
17 years ago
rubidium dffad5260b (svn r10248) -Codechange: don't limit the cost of tunnels. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
rubidium 5ac10d4d2b (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 17 years ago
rubidium fba2106536 (svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges. 17 years ago
rubidium a88d005c76 (svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes. 17 years ago
rubidium 01709037c0 (svn r9931) -Fix: some glitches with catenary and bridges. 17 years ago
rubidium a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
rubidium ce84250249 (svn r9919) -Codechange: prepare some more places for more road types. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium 34c3ecc80b (svn r9894) -Fix (r9892): catenary was drawn on road bridges ;) 17 years ago
rubidium 51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 17 years ago
rubidium 87b07694a5 (svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it. 17 years ago
belugas 0eaa72e324 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 17 years ago
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 17 years ago
belugas 4c4f2a34ef (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 17 years ago
belugas 27311537ce (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words 17 years ago
celestar 44be40052f (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations 18 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
maedhros 94db6aa1a2 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
18 years ago
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
Darkvater f8a5fa0921 (svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. 18 years ago
tron 5c91ec0587 (svn r8884) -Fix
Replace SetSpeedLimitOnBridge() by something simpler
18 years ago
belugas b1b5aecae9 (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style 18 years ago
tron 053e2ddda5 (svn r8841) -Fix
Remove {,u}intswap() and replace them by Swap()
18 years ago
celestar bde06e75b4 (svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts. 18 years ago
rubidium b5dade8098 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 18 years ago
rubidium 0ba18a677c (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. 18 years ago
rubidium eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 18 years ago
maedhros fa22b5f2ae (svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
  - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
18 years ago
tron e446379102 (svn r8426) -Fix
Slightly simplify the code which determines whether to build a rail or a road bridge
18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago