Commit Graph

498 Commits (1321e48465745b27237e5718e18c8d2d5b32fbc0)

Author SHA1 Message Date
Rubidium 375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 1 year ago
Peter Nelson ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2 years ago
Henry Wilson 59dbcdb5ba Feature: Display power-to-weight ratio in ground vehicle details GUI 2 years ago
Tyler Trahan c19abebf8d
Feature: Multi-track level crossings (#9931) 2 years ago
Loïc Guilloux 31668b8f94
Fix #9914, 86818e5: prevent more useless pathfinder run for blocked vehicles (#9917) 2 years ago
Michael Lutz 41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 3 years ago
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 3 years ago
Michael Lutz 21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 3 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 3 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 3 years ago
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 3 years ago
Guillaume Renoult c38af72978
Update: add setting to hide news about competitors vehicle crash (#9653) 3 years ago
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
Mike 49c89cb5f6
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 3 years ago
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 3 years ago
glx22 86818e5ae8
Fix #7670: prevent useless pathfinder run for blocked vehicles 3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Patric Stout dff7ee8e1c
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
4 years ago
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
PeterN 6c6971fb43
Add: Road vehicle path cache. (#7261) 5 years ago
J0an Josep 029c48cf4a Cleanup: [NPF] Remove unused parameter. 5 years ago
Peter Nelson 81330b8d6e Change: Add path cache for ships. 6 years ago
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 6 years ago
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
6 years ago
PeterN a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
6 years ago
J0anJosep 79a551a83c Codechange: Use TileAddBy(Diag)Dir when possible. 6 years ago
peter1138 c3ae3989c2 (svn r27814) -Change: Remove _roadveh_depot_exit_trackdir
_roadveh_depot_exit_trackdir was just a copy of
DiagDirToDiagTrackdir. (cirdan)
7 years ago
peter1138 2e27a35f1b (svn r27813) -Change: Remove _road_enter_dir_to_reachable_trackdirs
_road_enter_dir_to_reachable_trackdirs was just a copy of
DiagdirReachesTrackdirs. (cirdan)
7 years ago
frosch c175067ed9 (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 8 years ago
frosch d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 8 years ago
frosch 59d41a89c4 (svn r27190) -Fix [FS#6255] (r27106): Original road vehicle acceleration crashed for vehicles taking over. 9 years ago
frosch a8080b6256 (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 10 years ago
michi_cc 8621ca4115 (svn r27106) -Fix [FS#6176]: Use the actual max speed of the vehicle in front when determining if a RV can overtake. 10 years ago
peter1138 ce9fab58bc (svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists. 10 years ago
rubidium 14a599409e (svn r26888) -Codechange: use ints for some z-levels of vehicles (ic111) 10 years ago
rubidium 6c2abf0930 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 10 years ago
fonsinchen c915d9fa55 (svn r26546) -Codechange: Make order wait_time, travel_time and max_speed private 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 3bdb4982d7 (svn r26180) -Fix: Visual effects did not work for articulated RV parts. 11 years ago
frosch b02179bd8e (svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel through a curve. 11 years ago
frosch c69c2a243b (svn r26152) -Revert/Fix (r26118) [FS#5822]: While the condition is non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility. 11 years ago