@ -243,7 +243,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
v - > age = 0 ;
SetDParam ( 0 , GetStationIndex ( v - > tile ) ) ;
Add Vehic leNewsItem( STR_NEWS_DISASTER_ZEPPELIN , NT_ACCIDENT , v - > index) ; // Delete the news, when the zeppelin is gone
Add Ti leNewsItem( STR_NEWS_DISASTER_ZEPPELIN , NT_ACCIDENT , v - > tile) ;
AI : : NewEvent ( GetTileOwner ( v - > tile ) , new ScriptEventDisasterZeppelinerCrashed ( GetStationIndex ( v - > tile ) ) ) ;
}
}
@ -377,7 +377,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
if ( u - > crashed_ctr = = 0 ) {
u - > Crash ( ) ;
Add Vehic leNewsItem( STR_NEWS_DISASTER_SMALL_UFO , NT_ACCIDENT , u - > index) ; // delete the news, when the roadvehicle is gone
Add Ti leNewsItem( STR_NEWS_DISASTER_SMALL_UFO , NT_ACCIDENT , u - > tile) ;
AI : : NewEvent ( u - > owner , new ScriptEventVehicleCrashed ( u - > index , u - > tile , ScriptEventVehicleCrashed : : CRASH_RV_UFO ) ) ;
Game : : NewEvent ( new ScriptEventVehicleCrashed ( u - > index , u - > tile , ScriptEventVehicleCrashed : : CRASH_RV_UFO ) ) ;
@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
DestructIndustry ( i ) ;
SetDParam ( 0 , i - > town - > index ) ;
Add IndustryNewsItem( news_message , NT_ACCIDENT , i - > index ) ; // delete the news, when the industry closes
Add TileNewsItem( news_message , NT_ACCIDENT , v - > dest_tile ) ;
if ( _settings_client . sound . disaster ) SndPlayTileFx ( SND_12_EXPLOSION , i - > location . tile ) ;
}
} else if ( v - > current_order . GetDestination ( ) = = 0 ) {