tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
dominik
346d10172b
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
2005-01-25 20:47:02 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
44f48ce915
(svn r1610) Remove trailing whitespace (last time ever, i hope)
2005-01-23 13:09:35 +00:00
tron
e5cd6b6193
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
dominik
4ce10986b5
(svn r1584) Fix: Highlighlighting tiles under bridges works again correctly for square selection tools.
2005-01-22 09:17:58 +00:00
dominik
aaf09ceb26
(svn r1571) Feature: Visually enhanced autorail placing
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When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
truelight
a243285af4
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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dynamic arrays
2005-01-12 11:21:28 +00:00
darkvater
38da06301d
(svn r1477) -Fix: finally zooming in/out always works. The problem was that the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window.
2005-01-10 22:56:20 +00:00
tron
05a3a83b6c
(svn r1475) Fix some more signed/unsigned comparison warnings
2005-01-10 22:14:35 +00:00
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
truelight
63e97754fb
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
tron
d922ca68e7
(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types
2005-01-03 21:29:59 +00:00
tron
c0702318d2
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
tron
29e71638ce
(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
2005-01-03 08:50:44 +00:00
truelight
92ac503b74
(svn r1312) -Add: Patch which is on by default: population in label of the town
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-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
dominik
af9dc1f817
(svn r1091) Fix: Finally station names use 100% the correct color in transparent mode
2004-12-14 20:54:01 +00:00
tron
d1d33372ff
(svn r1063) Improve scrolling limits a bit. You now can scroll further away from the map at the NW and NE edge.
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Hopefully this new code is also a bit more comprehensible than the old. (;
2004-12-13 18:33:47 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
fca55e3741
(svn r793) Merge INLINE -> inline replacement (revision 376)
2004-11-24 13:19:48 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
450c669eb2
(svn r631) Merge r440, r444, r485, r630 to trunk:
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03 19:59:05 +00:00
truelight
855aa8beed
(svn r138) -Add: 64x64 stations are now nicely painted (increased size of
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parent_list)
2004-08-25 08:57:25 +00:00
truelight
253dafee78
(svn r134) -Fix: [976583] parent_list was too small
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-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
2004-08-24 20:54:40 +00:00
darkvater
3fe3a023e5
(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15 20:23:42 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00