(svn r134) -Fix: [976583] parent_list was too small

-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
pull/155/head
truelight 20 years ago
parent 25c7ae2304
commit 253dafee78

@ -7,7 +7,7 @@
#include "gfx.h"
#include "town.h"
#define VIEWPORT_DRAW_MEM (65536)
#define VIEWPORT_DRAW_MEM (65536 * 2)
static bool _added_tile_sprite;
static bool _offset_ground_sprites;
@ -57,6 +57,7 @@ typedef struct ViewportDrawer {
ChildScreenSpriteToDraw **last_child;
ParentSpriteToDraw **parent_list;
ParentSpriteToDraw **eof_parent_list;
byte combine_sprites;
@ -326,7 +327,7 @@ Point GetTileZoomCenter(bool in)
return GetTileFromScreenXY(x, y);
}
void DrawGroundSpriteAt(uint32 image, int x, int y, byte z)
void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z)
{
ViewportDrawer *vd = _cur_vd;
TileSpriteToDraw *ts;
@ -340,7 +341,7 @@ void DrawGroundSpriteAt(uint32 image, int x, int y, byte z)
}
vd->spritelist_mem += sizeof(TileSpriteToDraw);
ts->image = image;
ts->next = NULL;
ts->x = x;
@ -410,6 +411,18 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
DEBUG(misc, 0) ("Out of sprite mem\n");
return;
}
if (vd->parent_list >= vd->eof_parent_list) {
// This can happen rarely, mostly when you zoom out completely
// and have a lot of stuff that moves (and is added to the
// sort-list, this function). To solve it, increase
// parent_list somewhere below to a higher number.
// This can not really hurt you, it just gives some black
// spots on the screen ;)
DEBUG(misc, 0) ("Out of sprite mem (parent_list)\n");
return;
}
vd->spritelist_mem += sizeof(ParentSpriteToDraw);
ps->image = image;
ps->tile_x = x;
@ -435,7 +448,6 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
ps->child = NULL;
vd->last_child = &ps->child;
vd->spritelist_mem += sizeof(ParentSpriteToDraw);
*vd->parent_list++ = ps;
if (vd->combine_sprites == 1) {
@ -457,6 +469,8 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
{
ViewportDrawer *vd = _cur_vd;
ChildScreenSpriteToDraw *cs;
assert( (image & 0x3fff) < NUM_SPRITES);
cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem;
if ((byte*)cs >= vd->eof_spritelist_mem) {
@ -466,12 +480,12 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
if (vd->last_child == NULL)
return;
vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
*vd->last_child = cs;
vd->last_child = &cs->next;
vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
cs->image = image;
cs->x = x;
cs->y = y;
@ -1122,7 +1136,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
DrawPixelInfo *old_dpi;
byte mem[VIEWPORT_DRAW_MEM];
ParentSpriteToDraw *parent_list[750];
ParentSpriteToDraw *parent_list[1000];
_cur_vd = &vd;
@ -1147,6 +1161,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
vd.parent_list = parent_list;
vd.eof_parent_list = &parent_list[lengthof(parent_list)];
vd.spritelist_mem = mem;
vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40];
vd.last_string = &vd.first_string;
@ -1165,11 +1180,13 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
ViewportAddCheckpoints(&vd.dpi);
#endif
// This assert should never happen (because the length of the parent_list
// is checked)
assert(vd.parent_list - parent_list <= lengthof(parent_list));
if (vd.first_tile != NULL)
ViewportDrawTileSprites(vd.first_tile);
assert(vd.parent_list - parent_list <= lengthof(parent_list));
/* null terminate parent sprite list */
*vd.parent_list = NULL;
@ -1178,7 +1195,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
if (vd.first_string != NULL)
ViewportDrawStrings(&vd.dpi, vd.first_string);
_cur_dpi = old_dpi;
}

@ -24,7 +24,7 @@ void UpdateViewportPosition(Window *w);
void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(uint32 image);
void DrawGroundSpriteAt(uint32 image, int x, int y, byte z);
void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z);
void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
void AddChildSpriteScreen(uint32 image, int x, int y);

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