Commit Graph

7898 Commits

Author SHA1 Message Date
glx
0bba49b413 (svn r11448) -Add: project files for MSVC 2008 (*_vs90.*) 2007-11-17 02:22:56 +00:00
belugas
3b9ad8d73f (svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the autoroad button 2007-11-17 01:55:00 +00:00
skidd13
67c371f3d9 (svn r11446) -Codechange: change the naming of road related code parts to something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy
2007-11-17 01:10:06 +00:00
glx
f9eba326c3 (svn r11445) -Codechange: reorder <configuration> in openttd_vs80.vcproj, so there are less diff when it is modified by MSVC 2007-11-16 22:11:30 +00:00
miham
af17b0b8a0 (svn r11444) -Update: WebTranslator2 update to 2007-11-16 08:21:07
czech      - 1 changed by Hadez (1)
estonian   - 1 fixed by kristjans (1)
french     - 10 changed by glx (10)
italian    - 3 fixed, 1 changed by lorenzodv (4)
japanese   - 1 fixed by ickoonite (1)
slovenian  - 1 fixed by Necrolyte (1)
swedish    - 4 fixed, 4 changed by daishan (8)
2007-11-16 07:21:44 +00:00
glx
bad3d28184 (svn r11443) -Fix: [NewGRF] Action 0 <id> is an extended byte 2007-11-16 02:25:56 +00:00
rubidium
fbd234d274 (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 2007-11-15 22:20:33 +00:00
rubidium
72a59fade2 (svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" when the all vehicles are removed from the "current" group. 2007-11-15 19:18:52 +00:00
rubidium
ecdb16de42 (svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ. 2007-11-15 18:28:00 +00:00
rubidium
c5a9fd4559 (svn r11439) -Codechange: replace some magic numbers by a ViewportPlaceMethod enumified constant. Patch by SmatZ. 2007-11-15 18:21:59 +00:00
rubidium
f3c94c5830 (svn r11438) -Change: do not create shores in canyons. Based on a patch by LeviathNL. 2007-11-15 18:07:30 +00:00
rubidium
59afbb0344 (svn r11437) -Change: when sorting stations by cargo sum, only sum the cargos that are selected in the filter. Patch by divide. 2007-11-15 17:54:46 +00:00
rubidium
5bbb31a896 (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide. 2007-11-15 17:51:36 +00:00
rubidium
a731bc5812 (svn r11435) -Codechange: show all players who have shares, not just the first two. Patch by SmatZ. 2007-11-15 17:49:50 +00:00
miham
18dacd34e5 (svn r11434) -Fix: fixed a string in finnish (suggested by ln-) 2007-11-15 15:02:42 +00:00
rubidium
af0616729a (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-11-15 07:42:25 +00:00
glx
9fcf6e7a43 (svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle user-defined bit mask (prop 25) via callback 36 2007-11-15 00:13:12 +00:00
rubidium
a46f502d5f (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash... 2007-11-13 22:44:41 +00:00
glx
d4e8889d5f (svn r11429) -Fix (r11129): some TextID to StringID 'translations' didn't follow our format 2007-11-13 18:57:38 +00:00
glx
dac5cf2c59 (svn r11428) -Fix: wrong string used for candy/sweets units_volume 2007-11-13 18:38:36 +00:00
belugas
fecdeda7b1 (svn r11427) -Fix: Forgot to Truncate the string "Many Random Industries" in the funding industry window. In some languages, it gets drawn outside of the gui. 2007-11-13 15:41:09 +00:00
belugas
1ecb96b2c6 (svn r11426) -Codechange: Just one boolean inversion instead of two 2007-11-13 03:34:24 +00:00
glx
df71c4f289 (svn r11425) -Fix [FS#1424]: overriden industries were ignored when mapping newgrf industry type to 'real' industry type 2007-11-12 20:57:03 +00:00
glx
de7f58d5d4 (svn r11424) -Fix: an override can be set only once 2007-11-12 20:42:35 +00:00
glx
60ccc5bbce (svn r11423) -Codechange: store grfid when adding an override 2007-11-12 20:40:58 +00:00
rubidium
49b4aa32bb (svn r11422) -Fix [FS#1430]: properly support genders coming from newgrfs instead of crashing. 2007-11-12 20:05:12 +00:00
rubidium
14c092faad (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. 2007-11-12 19:21:33 +00:00
rubidium
2c000f1546 (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 2007-11-12 18:32:04 +00:00
rubidium
abbde80e53 (svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn. 2007-11-12 18:28:55 +00:00
glx
14fe7a9fed (svn r11418) -Fix (r11416): forgot an instance 2007-11-12 01:38:32 +00:00
belugas
8e7111491c (svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed 2007-11-12 01:12:32 +00:00
belugas
542697a28a (svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case 2007-11-12 01:05:35 +00:00
rubidium
1e3e5bf2cf (svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new games when creating a new game. 2007-11-11 21:05:50 +00:00
rubidium
084ede9dca (svn r11414) -Fix [FS#1387]: when building a station, even though we already 'know' it in memory, it should still be unknown in the realm of callbacks. 2007-11-11 20:24:32 +00:00
glx
8844bd6cde (svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks 2007-11-11 18:32:01 +00:00
rubidium
02a6debc11 (svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11 18:22:06 +00:00
rubidium
dcbd2fdfc7 (svn r11411) -Codechange: implement random triggers for houses. 2007-11-11 17:58:05 +00:00
rubidium
c1cf9f3396 (svn r11410) -Codechange: implement random triggers for industries. 2007-11-11 17:56:37 +00:00
truelight
dd6ef7ad49 (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such 2007-11-11 14:32:18 +00:00
rubidium
75b7ca42ae (svn r11408) -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is enough on a commuter airport. 2007-11-11 13:04:51 +00:00
truelight
58e5282e38 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 2007-11-11 12:34:44 +00:00
rubidium
6e31698150 (svn r11406) -Fix: wrong triggers would be activated on callback 32 for vehicles. 2007-11-11 12:29:47 +00:00
truelight
8725f2b857 (svn r11405) -Fix: in rare cases OpenTTD could segfault when resizing and scroll the main window (Rafal Rzepecki) 2007-11-11 12:26:44 +00:00
belugas
7501144775 (svn r11404) -Codechange: remove 2 magical numbers 2007-11-11 01:39:15 +00:00
rubidium
e463f5687d (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction. 2007-11-11 00:53:59 +00:00
glx
df35372b9b (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 2007-11-11 00:04:52 +00:00
rubidium
0c3364e241 (svn r11401) -Fix [FS#1391]: make all min functions do exactly the same instead of branching on either < or <=. 2007-11-10 23:22:32 +00:00
rubidium
dd4720461b (svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same. 2007-11-10 22:56:43 +00:00
belugas
f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
glx
466193c574 (svn r11398) -Fix [FS#1414]: industry variables 67 and 68 return was incorrect 2007-11-10 00:42:25 +00:00