Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
glx22
38c97e1492
Codechange: Replace TILE_AREA_LOOP with range-based for loops
3 years ago
Jonathan G Rennison
1a29a1ee74
Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
3 years ago
Tyler Trahan
adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor ( #8880 )
3 years ago
reldred
213b6fe6ef
Add PR #231 : More river configuration options
3 years ago
Jonathan G Rennison
8098274892
Fix tile iterator leak when building river/canal
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See: https://github.com/OpenTTD/OpenTTD/pull/8880#issuecomment-806253149
3 years ago
Jonathan G Rennison
f595696e97
Add map bit to suppress water flooding checks
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Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
3 years ago
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
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# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
3 years ago
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
4 years ago
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
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Fix missing flags for tracerestrict and effect vehicles
4 years ago
Yourself
1330a9f59f
Fix: allow deity company to always build river
4 years ago
Jonathan G Rennison
d210bc4d14
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
Recalculate docking tile cache due to 57553cd8
4 years ago
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
4 years ago
Jonathan G Rennison
7949de2c05
Add a minimum visible height and no ground tile parameter to DrawTileProc.
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Filter out tile parts which are entirely outside the drawing area.
4 years ago
Jonathan G Rennison
4108672cf6
Use separate tile hash for each vehicle type
4 years ago
Jonathan G Rennison
99e0229860
Merge branch 'master' into jgrpp
4 years ago
Samu
30fe0015e2
Fix #7944 : Demolishing locks built on rivers didn't always restore the river
4 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
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# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
d3e0c3787f
Merge branch 'master' into jgrpp-nrt
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Merge trunk multiple docks implementation
# Conflicts:
# docs/landscape_grid.html
# src/order_cmd.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/station_sl.cpp
# src/script/api/script_order.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
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# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
5 years ago
peter1138
f538179878
Feature: Multi-tile docks and docking points.
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Jonathan G Rennison
1c7b454a57
Merge branch 'pr-7490' into jgrpp
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# Conflicts:
# src/dock_gui.cpp
# src/water_cmd.cpp
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
peter1138
72b72dbec3
Add: Press ctrl to build diagonal rivers in scenario editor.
5 years ago
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
5 years ago
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
5 years ago
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
6 years ago
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
6 years ago
Jonathan G Rennison
9e1e074c2b
Update existing assertions to log tile information where suitable
6 years ago
Jonathan G Rennison
ad1c402ad8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/debug.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/settings_type.h
# src/town_cmd.cpp
# src/window.cpp
6 years ago
J0anJosep
79a551a83c
Codechange: Use TileAddBy(Diag)Dir when possible.
6 years ago
Jonathan G Rennison
1fe0bb76b9
Merge branches 'crashlog_improvements', 'save_ext', 'version_utils' into jgrpp
6 years ago
Michael Lutz
f240274b7e
Codechange: Replace magic numbers with the proper enum.
6 years ago
Jonathan G Rennison
385a2552e9
Merge branch 'enhanced_viewport_overlay' into jgrpp
6 years ago
Jonathan G Rennison
864d94d2c5
Merge branch 'save_ext' into enhanced_viewport_overlay
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# Conflicts:
# src/industry_cmd.cpp
# src/vehicle.cpp
6 years ago
peter1138
50fb460203
(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
6 years ago
peter1138
c46e470f07
(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
6 years ago
Jonathan G Rennison
f03de4bcc1
Fix not being allowed to build docks, ship depots, when removing water is disabled
7 years ago
Jonathan G Rennison
2574e46df8
Merge branch 'save_ext' into enhanced_viewport_overlay
...
# Conflicts:
# src/smallmap_gui.cpp
7 years ago
Jonathan G Rennison
f34833f111
Merge branch 'improved_breakdowns' into jgrpp
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# Conflicts:
# src/vehiclelist.cpp
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
frosch
a47fb85cd8
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
Jonathan G Rennison
4db69283c1
Add setting to disable removing sea/rivers
7 years ago
Jonathan G Rennison
591d2ee8b9
Merge branch 'ingame_rivers' into jgrpp
...
Conflicts:
src/settings_gui.cpp
src/settings_type.h
9 years ago
Jonathan G Rennison
9c75a3c477
Enable building rivers in-game.
...
Controlled by setting, default off.
9 years ago
Jonathan G Rennison
e24839ed65
Merge branch 'master' into enhanced_viewport_overlay
...
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw
Conflicts:
src/clear_cmd.cpp
src/pbs.cpp
src/rail_cmd.cpp
src/toolbar_gui.cpp
src/train_cmd.cpp
src/vehicle.cpp
src/viewport.cpp
src/viewport_func.h
9 years ago