dominik
|
085ae9cab2
|
(svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump
|
2005-01-25 17:05:38 +00:00 |
|
tron
|
6497f08ad4
|
(svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
Note: Do "make clean" to get rid of the old dependency files
|
2005-01-25 16:10:06 +00:00 |
|
tron
|
85248d7850
|
(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag
|
2005-01-25 16:03:45 +00:00 |
|
tron
|
3276c46c72
|
(svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter
|
2005-01-25 15:59:01 +00:00 |
|
tron
|
76e1dd515f
|
(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (;
|
2005-01-25 15:46:32 +00:00 |
|
darkvater
|
568dff40b6
|
(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo
|
2005-01-25 15:43:27 +00:00 |
|
dominik
|
d439221c62
|
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
|
2005-01-25 15:38:36 +00:00 |
|
tron
|
03ba24dd65
|
(svn r1666) Move some MorphOS compile flags to a place where they actually belong
|
2005-01-25 15:38:35 +00:00 |
|
tron
|
75045328ec
|
(svn r1665) Remove VERBOSE flag, because it was only partially implemented
Add "info" target instead, which prints out some relevant variables used in the Makefile
|
2005-01-25 15:35:11 +00:00 |
|
bjarni
|
6e532184bb
|
(svn r1664) Makefile: removed the forced 0.3.6 version tag
|
2005-01-25 00:13:48 +00:00 |
|
darkvater
|
1054ec7749
|
(svn r1662) -Fix: Unpause Linkgames scenario per default
|
2005-01-25 00:07:58 +00:00 |
|
bjarni
|
001fa99741
|
(svn r1661) Makefile: added scenario to make install
|
2005-01-25 00:07:50 +00:00 |
|
dominik
|
3482605b1a
|
(svn r1660) Added scenarios to Mandrakelinux specs file
|
2005-01-24 23:58:12 +00:00 |
|
bjarni
|
6a66bb2314
|
(svn r1659) Makefile: added scenario to mac and MorphOS release scripts
|
2005-01-24 23:52:59 +00:00 |
|
darkvater
|
212ecff33b
|
(svn r1658) -Update readme and windows installer for 0.3.6
-Fix up VS6 and add new default icon for OpenTTD
|
2005-01-24 23:44:24 +00:00 |
|
bjarni
|
ae7bdefc33
|
(svn r1657) changelog update
|
2005-01-24 23:32:58 +00:00 |
|
dominik
|
66166bd7f7
|
(svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands
|
2005-01-24 23:28:47 +00:00 |
|
dominik
|
4cc23f6608
|
(svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:
- Linkgame Islands (by sign_de)
- Mountain Pass (by Korenn)
- Volcano City (aka The Big City, by lucaspiller)
|
2005-01-24 23:24:34 +00:00 |
|
dominik
|
7150dd66cd
|
(svn r1654) updated changelog and known-bugs for 0.3.6
|
2005-01-24 23:04:30 +00:00 |
|
darkvater
|
5666efe66b
|
(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
|
2005-01-24 23:02:14 +00:00 |
|
bjarni
|
e006f89aa3
|
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
|
2005-01-24 22:24:47 +00:00 |
|
dominik
|
ffb2c4de77
|
(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing
|
2005-01-24 22:09:20 +00:00 |
|
matthijs
|
19c55cbb75
|
(svn r1650) - Added known-bugs.txt to os/debian/docs
|
2005-01-24 21:51:06 +00:00 |
|
bjarni
|
720b906a74
|
(svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
|
2005-01-24 21:39:16 +00:00 |
|
darkvater
|
e05f961eed
|
(svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
|
2005-01-24 21:33:44 +00:00 |
|
tron
|
6151c1044a
|
(svn r1647) Remove stale comment and fix typo
|
2005-01-24 20:55:54 +00:00 |
|
dominik
|
aad7995648
|
(svn r1646) Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
|
2005-01-24 20:42:02 +00:00 |
|
dominik
|
700862295f
|
(svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments
|
2005-01-24 20:35:07 +00:00 |
|
matthijs
|
b9c13283a4
|
(svn r1644) - Some minor corrections to the os/debian dir.
|
2005-01-24 20:33:43 +00:00 |
|
truelight
|
f08983a948
|
(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
|
2005-01-24 20:25:52 +00:00 |
|
truelight
|
7a5ce1cb34
|
(svn r1642) -Fix: solve AI related order-problem
|
2005-01-24 20:20:30 +00:00 |
|
tron
|
7f14b69022
|
(svn r1641) Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413.
Leave an assert() just to be sure...
|
2005-01-24 18:57:16 +00:00 |
|
bjarni
|
6e2abeba5e
|
(svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
|
2005-01-24 18:21:23 +00:00 |
|
dominik
|
eae329f332
|
(svn r1639) Fixed spelling: Wrong command in error for goto_dir
|
2005-01-24 17:49:22 +00:00 |
|
celestar
|
ef3961448f
|
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
|
2005-01-24 14:39:22 +00:00 |
|
darkvater
|
9139f4ba84
|
(svn r1637) -Fix: VS6 warning
-Added missing files to VS6 and VS.Net project files (bociusz)
|
2005-01-24 11:32:47 +00:00 |
|
bjarni
|
6dc99f7738
|
(svn r1636) fix: helicopters now go to a hangar if they are set for replacement or needs to be renewed
|
2005-01-24 10:50:57 +00:00 |
|
bjarni
|
b4c4daf775
|
(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train GUI. It appears ok now
|
2005-01-24 08:49:14 +00:00 |
|
tron
|
ad6cc5a12d
|
(svn r1634) Update readme: JAM support has been removed, also be more precise which version of SDL is needed to compile
|
2005-01-24 07:18:45 +00:00 |
|
darkvater
|
a9e789fa02
|
(svn r1633) -Fix: [1040119] Flood and wagons in depot
|
2005-01-24 00:36:22 +00:00 |
|
darkvater
|
590bbd7e21
|
(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved
|
2005-01-23 23:59:49 +00:00 |
|
dominik
|
29e0ded977
|
(svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing...
|
2005-01-23 23:58:35 +00:00 |
|
miham
|
6912223444
|
(svn r1630) Langfile update
|
2005-01-23 22:39:34 +00:00 |
|
bjarni
|
6510b12203
|
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
|
2005-01-23 22:01:51 +00:00 |
|
darkvater
|
dd6a6fa7ec
|
(svn r1628) -Fix: [1107893] script command; log file pointer was not reset to NULL after logging was closed
|
2005-01-23 21:42:29 +00:00 |
|
darkvater
|
94dc25b45f
|
(svn r1627) -Fix: The tabulizer in action ^_^
|
2005-01-23 21:30:31 +00:00 |
|
darkvater
|
f1c151f157
|
(svn r1626) -Updated readme and credits list.
|
2005-01-23 21:24:33 +00:00 |
|
darkvater
|
f31d8bb9a1
|
(svn r1625) -Alphabetized credits list
|
2005-01-23 20:41:20 +00:00 |
|
darkvater
|
660f130d2b
|
(svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is treated as placing a single signal thus providing an easy fix for a nasty problem.
|
2005-01-23 20:40:49 +00:00 |
|
tron
|
a2619da37e
|
(svn r1623) Remove dead code
|
2005-01-23 20:06:38 +00:00 |
|