(svn r1623) Remove dead code

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 20 years ago
parent 24a34936db
commit a2619da37e

@ -9,25 +9,6 @@
extern void UpdateNetworkGameWindow(bool unselect);
static void NetworkGameListClear(void)
{
NetworkGameList *item;
NetworkGameList *next;
item = _network_game_list;
while (item != NULL) {
next = item->next;
free(item);
item = next;
}
_network_game_list = NULL;
_network_game_count = 0;
UpdateNetworkGameWindow(true);
DEBUG(net, 4)("[NET][GameList] Cleared list");
}
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
@ -92,19 +73,4 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
}
}
static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
{
// We queried a server and now we are going to add it to the list
NetworkGameList *item;
item = NetworkGameListAddItem(_network_last_host_ip, _network_last_port);
item->online = server_online;
memcpy(&item->info, info, sizeof(NetworkGameInfo));
ttd_strlcpy(item->info.hostname, _network_last_host, sizeof(item->info.hostname));
UpdateNetworkGameWindow(false);
}
#endif /* ENABLE_NETWORK */

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