(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing

This commit is contained in:
dominik 2005-01-24 22:09:20 +00:00
parent 19c55cbb75
commit ffb2c4de77

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@ -946,11 +946,13 @@ static void HandleCrashedAircraft(Vehicle *v)
st = GetStation(v->u.air.targetairport);
// make aircraft crash down to the ground
if ( st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
z = GetSlopeZ(v->x_pos, v->y_pos) + 1;
if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
z = GetSlopeZ(v->x_pos, v->y_pos);
v->z_pos -= 1;
if (v->z_pos < z)
DoDeleteAircraft(v);
if (v->z_pos == z) {
v->u.air.crashed_counter = 500;
v->z_pos++;
}
}
if (v->u.air.crashed_counter < 650) {