Jonathan G Rennison
bd3df161e4
Debug: Show whether vehicle is in tile hash in debug info
2 years ago
Jonathan G Rennison
0ab54b2992
Debug: Fix aliasing of show/hide toggles for aircraft in debug window
2 years ago
Jonathan G Rennison
a7efe91007
Script: More closely emulate old text param behaviour for 13 and below scripts
2 years ago
Jonathan G Rennison
887d474a2e
Validate RAW_STRING parameter values in game_script mode
2 years ago
Jonathan G Rennison
f3841e29c8
Saveload: Adjust formatting of _sl_xv_sub_chunk_infos
2 years ago
Jonathan G Rennison
2028472253
Saveload: Skip VENC/TNNC chunks entirely on non network server saves
2 years ago
Jonathan G Rennison
c2752b31e6
Saveload: Use traditional map chunks for scenario saves
2 years ago
Jonathan G Rennison
a57a909deb
Saveload: Add special proc op for whether to save chunk
2 years ago
translators
1d915214a1
Update: Translations from eints
...
japanese: 31 changes by fmang
2 years ago
Jonathan G Rennison
b4f32e44d9
Saveload: Change result type of ChunkSaveLoadSpecialProc
2 years ago
Jonathan G Rennison
6cdf67f38a
Saveload: Add save flag for if this is a scenario save
2 years ago
Jonathan G Rennison
69c3e94111
Crashlog: Remove incorrect comment
2 years ago
Jonathan G Rennison
664c486fea
Add "very reduced" mode to the vehicle breakdowns setting
2 years ago
translators
d15a14bd9e
Update: Translations from eints
...
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2 years ago
Jonathan G Rennison
a6babb23d3
Script: Allow text param mismatches for scripts with 13 or below compatibility
2 years ago
Jonathan G Rennison
c644aa754d
Only check primary vehicle ships in RemoveDock
2 years ago
Jonathan G Rennison
b7cb4099a6
Add missing cast in Save_TNNC()
2 years ago
Jonathan G Rennison
2716217775
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/saveload.h
2 years ago
Tyler Trahan
e5438891e2
Cleanup: Keep spacing saveload versions by groups of five ( #10576 )
2 years ago
Jonathan G Rennison
2e7545f85f
Road stops: Add flag to use custom graphics for disabled views in build window
2 years ago
Jonathan G Rennison
ec73775f97
Road stops: Shrink build window when changing to a shorter type
2 years ago
translators
1424b7b49e
Update: Translations from eints
...
french: 14 changes by ZarTek-Creole
2 years ago
translators
3254d65b3e
Update: Translations from eints
...
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2 years ago
Jonathan G Rennison
6f42561859
Use std::vector for generic callback handlers
2 years ago
Jonathan G Rennison
5dd285b0d9
Don't save TNNC chunk if there are no town zone callback handlers
2 years ago
Jonathan G Rennison
062d57eadb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/openttd.cpp
# src/video/dedicated_v.cpp
2 years ago
translators
0bf6d80cd7
Update: Translations from eints
...
danish: 161 changes by bscargo
2 years ago
Jonathan G Rennison
4dc846949c
Bump savegame version for multi-cargo ships
2 years ago
Jonathan G Rennison
8cd7c9559f
Multi-part ships: Require feature test to enable callback 16
2 years ago
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
...
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2 years ago
Jonathan G Rennison
87e4258fe3
Allow selecting individual ship parts in refit window
...
Add callback to name ship parts in refit window
2 years ago
Jonathan G Rennison
211fdd62b2
Initial support for multi-part (pseudo-articulated) ships
2 years ago
Jonathan G Rennison
5718730d68
VarAction2: Add support for more varaction2 types
...
Add CB failure and deterministic relative types
2 years ago
Jonathan G Rennison
48d602962f
Road stops: Add inferred one way road state to var 50/roadstop_misc_info
2 years ago
Jonathan G Rennison
eebb427b42
Fix overbuilding a road stop/waypoint clearing the one-way state
2 years ago
Jonathan G Rennison
1dce4a0bef
Debug: Show reliability/breakdown values in vehicle debug window
2 years ago
Jonathan G Rennison
9c5f81790a
Debug: Split industry produced cargo info across multiple lines
2 years ago
Jonathan G Rennison
2e77754c04
Fix comment for XSCF_EXTRA_DATA_PRESENT flag
2 years ago
Jonathan G Rennison
f44d455adc
Send town zone radii to network clients in new TNNC chunk
2 years ago
Jonathan G Rennison
ae99f667b0
NewGRF: Add generic town callback to set town zone radii
2 years ago
Jonathan G Rennison
93c34775e4
NewGRF: Add town variables for uncapped house count, population and zone radii
...
Add feature name
2 years ago
Jonathan G Rennison
5acf18fb37
NewGRF: Allow mapping a feature ID to the town scope
2 years ago
translators
be69aa6257
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2 years ago
Jonathan G Rennison
57c5cc32d0
VarAction2: Improve handling of feature changes with parent scopes
2 years ago
Jonathan G Rennison
205cb2d3ea
Fix autosave setting dropdown strings
...
See: #496
2 years ago
Jonathan G Rennison
4555724da4
Add CBID_VEHICLE_NAME to GetNewGRFCallbackName
2 years ago
TELK
2bc46cc9b7
Update: Korean translation according to splitting extra
2 years ago
TELK
bf86e66186
Fix: Korean translation for "Freight" filter
2 years ago
Jonathan G Rennison
25ed7c2b53
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/music.cpp
# src/script/api/script_company.cpp
# src/script/api/script_event_types.cpp
# src/script/api/script_group.cpp
# src/script/api/script_object.cpp
# src/script/api/script_road.cpp
2 years ago
Jonathan G Rennison
3657db3b23
Fix 6aa8997e: Type mismatch for _sl_xv_upstream_version variable
2 years ago
Peter Nelson
e999aa2923
Fix: Don't (briefly) switch from title-only playlist on menu screen.
...
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2 years ago
Peter Nelson
3b90b85439
Change: Allow jukebox lists to fill window width.
2 years ago
Peter Nelson
0c4e2ce114
Change: Resize jukebox when changing music set.
2 years ago
Peter Nelson
1ec34acb51
Fix: Truncated music-set song names cause warning log.
...
The music-set does not need to be selected for this to occur.
Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2 years ago
Jonathan G Rennison
ffb6588481
Add header guard to unit_conversion.h
2 years ago
Jonathan G Rennison
fd532fbd6f
Avoid integer overflow issues in measurement tooltip
...
For large distances
Use integer instead of floating point sqrt
2 years ago
Jonathan G Rennison
3017cb63a9
Fix parameter shadowing in ApplyLookAheadItem
2 years ago
Jonathan G Rennison
277985ad9d
Fix parameter shadowing in GetTrainStopLocation
2 years ago
PeterN
2d3250923c
Fix #10554 : Let Scrollbar::SetPosition clamp instead of assert. ( #10555 )
2 years ago
Jonathan G Rennison
f13f8cd740
Tracerestrict: Improve program validator
...
Check all instruction subtypes and valid enum values
Return failure instead of asserting for invalid instruction subtypes
Identify which instruction triggered validation failure
2 years ago
Jonathan G Rennison
5b788dcb97
Tracerestrict: Use switch for actions in GetTraceRestrictTypeProperties
2 years ago
Jonathan G Rennison
6a0139354a
Tracerestrict: Fix various comments
2 years ago
Rubidium
1e4a89177e
Fix: crashes to desktop from game scripts when companies disappear
...
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.
For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.
Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2 years ago
Rubidium
717f79ff22
Add: deity mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium
8d443d1379
Add: company mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium
534f2419ad
Add: precondition checks to functions that work with both valid company and deity
...
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.
At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2 years ago
Rubidium
a79f97c022
Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID
2 years ago
Jonathan G Rennison
ef95af6987
Tracerestrict: Warn when reserved tiles ahead used without realistic braking
2 years ago
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. ( #10558 )
2 years ago
Jonathan G Rennison
fd144369a9
Tracerestrict: Re-order action/condition type dropdown
...
Refactor lists to simplify hide conditions
2 years ago
Jonathan G Rennison
119e24fe9d
Tracerestrict: Reset dual instruction value when changing instruction type
2 years ago
translators
4af7f3e645
Update: Translations from eints
...
catalan: 13 changes by J0anJosep
2 years ago
Jonathan G Rennison
c74dfe393f
Fix #10556 : Duplication of road infrastructure count updates ( #10557 )
...
When building a road stop
2 years ago
Jonathan G Rennison
8002f023cb
Autoreplace window: Don't scroll to selected engine if it isn't listed
...
See: https://github.com/OpenTTD/OpenTTD/issues/10554
2 years ago
Jonathan G Rennison
0fc9223724
VarAction2: Support extended bytes for var 0x7E proc with more_action2_ids
2 years ago
Rubidium
3287acd114
Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32
2 years ago
Peter Nelson
b6609d1833
Fix: Network server highlight invisible with RTL layout.
2 years ago
Jonathan G Rennison
e061fa06fd
Fix template train build window not being refreshed for variants changes
2 years ago
translators
df2b66ad5d
Update: Translations from eints
...
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2 years ago
Jonathan G Rennison
57437e7068
Saveload: Fix upstream version handling of league table chunks
2 years ago
Jonathan G Rennison
6aa8997eee
Saveload: Add corresponding upstream version to SLXI chunk
2 years ago
Jonathan G Rennison
2acc00ab13
Saveload: Fix upstream chunk load state not be cleared before load
2 years ago
Jonathan G Rennison
8dca681c8c
Use btree_multimap for pending speed restrictions
...
Avoid unnecessary iteration when saving VESR chunk
2 years ago
Jonathan G Rennison
70311c0843
Tracerestrict: Use btree_multimap for slot vehicle index
2 years ago
Jonathan G Rennison
633c72b10b
Add utility function to test equivalence of multimaps
...
Returns true if multimap values for a key are in not in the same order,
but are permutations of each other.
2 years ago
Jonathan G Rennison
dedb0ff7e2
Avoid unordered map/multimap for tunnel tile index and axis height maps
...
Use robin_hood and btree_multimap instead
2 years ago
Jonathan G Rennison
d94e8d7b5c
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/script/api/script_object.cpp
# src/script/api/script_roadtypelist.cpp
2 years ago
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2 years ago
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
2 years ago
translators
665a73b3c7
Update: Translations from eints
...
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2 years ago
Jonathan G Rennison
b07d964081
Allow use of GetTownRoadType result in HasRoadTypeAvail for towns
2 years ago
Jonathan G Rennison
faa77e2605
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/script/api/script_company.cpp
# src/script/api/script_date.cpp
# src/script/api/script_date.hpp
# src/script/api/script_gamesettings.cpp
# src/script/api/script_order.hpp
# src/script/api/script_town.cpp
# src/script/api/script_window.cpp
2 years ago
glx22
ca149447d7
Codechange: Use SQInteger for generic numbers in script_window
2 years ago
glx22
f752d96125
Codechange: Use SQInteger for generic numbers in script_vehicle
2 years ago
glx22
4e48bf2e16
Codechange: Use SQInteger for generic numbers in script_town
2 years ago
glx22
18fe0a4046
Codechange: Use SQInteger for generic numbers in script_tilelist
2 years ago
glx22
cada18a6f8
Codechange: Use SQInteger for generic numbers in script_tile
2 years ago
glx22
07b73a8c02
Codechange: Use SQInteger for generic numbers in script_subsidy
2 years ago
glx22
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2 years ago
glx22
a9a55f2153
Codechange: Use SQInteger for generic numbers in script_station
2 years ago