Send town zone radii to network clients in new TNNC chunk

pull/507/head
Jonathan G Rennison 1 year ago
parent ae99f667b0
commit f44d455adc

@ -183,6 +183,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_LINKGRAPH_SPARSE_EDGES, XSCF_NULL, 1, 1, "linkgraph_sparse_edges", nullptr, nullptr, nullptr },
{ XSLFI_AUX_TILE_LOOP, XSCF_NULL, 1, 1, "aux_tile_loop", nullptr, nullptr, nullptr },
{ XSLFI_NEWGRF_ENTITY_EXTRA, XSCF_NULL, 1, 1, "newgrf_entity_extra", nullptr, nullptr, nullptr },
{ XSLFI_TNNC_CHUNK, XSCF_IGNORABLE_ALL, 1, 1, "tnnc_chunk", nullptr, nullptr, "TNNC" },
{ XSLFI_SCRIPT_INT64, XSCF_NULL, 1, 1, "script_int64", nullptr, nullptr, nullptr },
{ XSLFI_U64_TICK_COUNTER, XSCF_NULL, 1, 1, "u64_tick_counter", nullptr, nullptr, nullptr },
{ XSLFI_LINKGRAPH_TRAVEL_TIME, XSCF_NULL, 1, 1, "linkgraph_travel_time", nullptr, nullptr, nullptr },

@ -134,6 +134,7 @@ enum SlXvFeatureIndex {
XSLFI_LINKGRAPH_SPARSE_EDGES, ///< Link graph edge matrix is stored in sparse format, and saved in order
XSLFI_AUX_TILE_LOOP, ///< Auxiliary tile loop
XSLFI_NEWGRF_ENTITY_EXTRA, ///< NewGRF entity mappings are 16 bit
XSLFI_TNNC_CHUNK, ///< TNNC chunk
XSLFI_SCRIPT_INT64, ///< See: SLV_SCRIPT_INT64
XSLFI_U64_TICK_COUNTER, ///< See: SLV_U64_TICK_COUNTER

@ -3437,8 +3437,10 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
SlXvResetState();
SlResetVENC();
SlResetTNNC();
auto guard = scope_guard([&]() {
SlResetVENC();
SlResetTNNC();
});
uint32 hdr[2];

@ -750,6 +750,8 @@ bool SaveloadCrashWithMissingNewGRFs();
void SlResetVENC();
void SlProcessVENC();
void SlResetTNNC();
extern std::string _savegame_format;
extern bool _do_autosave;

@ -13,12 +13,15 @@
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "../network/network.h"
#include "saveload.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
static bool _town_zone_radii_no_update = false;
HouseID SLGetCleanHouseType(TileIndex t, bool old_map_position)
{
if (old_map_position && SlXvIsFeatureMissing(XSLFI_MORE_HOUSES)) {
@ -54,9 +57,11 @@ void RebuildTownCaches(bool cargo_update_required, bool old_map_position)
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
}
/* Update the population and num_house dependent values */
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
if (!_town_zone_radii_no_update) {
/* Update the population and num_house dependent values */
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
}
}
}
@ -363,10 +368,55 @@ static void Ptrs_TOWN()
}
}
void SlResetTNNC()
{
_town_zone_radii_no_update = false;
}
void Save_TNNC()
{
if (!IsNetworkServerSave()) {
SlSetLength(0);
return;
}
SlSetLength(4 + (Town::GetNumItems() * (1 + lengthof(TownCache::squared_town_zone_radius)) * 4));
SlWriteUint32(Town::GetNumItems());
for (const Town *t : Town::Iterate()) {
SlWriteUint32(t->index);
for (uint i = 0; i < lengthof(TownCache::squared_town_zone_radius); i++) {
SlWriteUint32(t->cache.squared_town_zone_radius[i]);
}
}
}
void Load_TNNC()
{
if (SlGetFieldLength() == 0) return;
if (!_networking || _network_server) {
SlSkipBytes(SlGetFieldLength());
return;
}
_town_zone_radii_no_update = true;
const uint32 count = SlReadUint32();
for (uint32 idx = 0; idx < count; idx++) {
Town *t = Town::Get(SlReadUint32());
for (uint i = 0; i < lengthof(TownCache::squared_town_zone_radius); i++) {
t->cache.squared_town_zone_radius[i] = SlReadUint32();
}
}
}
/** Chunk handler for towns. */
static const ChunkHandler town_chunk_handlers[] = {
{ 'HIDS', Save_HIDS, Load_HIDS, nullptr, nullptr, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_ARRAY },
{ 'TNNC', Save_TNNC, Load_TNNC, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);

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