|
|
|
@ -13,12 +13,15 @@
|
|
|
|
|
#include "../landscape.h"
|
|
|
|
|
#include "../subsidy_func.h"
|
|
|
|
|
#include "../strings_func.h"
|
|
|
|
|
#include "../network/network.h"
|
|
|
|
|
|
|
|
|
|
#include "saveload.h"
|
|
|
|
|
#include "newgrf_sl.h"
|
|
|
|
|
|
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
|
|
|
|
static bool _town_zone_radii_no_update = false;
|
|
|
|
|
|
|
|
|
|
HouseID SLGetCleanHouseType(TileIndex t, bool old_map_position)
|
|
|
|
|
{
|
|
|
|
|
if (old_map_position && SlXvIsFeatureMissing(XSLFI_MORE_HOUSES)) {
|
|
|
|
@ -54,9 +57,11 @@ void RebuildTownCaches(bool cargo_update_required, bool old_map_position)
|
|
|
|
|
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Update the population and num_house dependent values */
|
|
|
|
|
for (Town *town : Town::Iterate()) {
|
|
|
|
|
UpdateTownRadius(town);
|
|
|
|
|
if (!_town_zone_radii_no_update) {
|
|
|
|
|
/* Update the population and num_house dependent values */
|
|
|
|
|
for (Town *town : Town::Iterate()) {
|
|
|
|
|
UpdateTownRadius(town);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -363,10 +368,55 @@ static void Ptrs_TOWN()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SlResetTNNC()
|
|
|
|
|
{
|
|
|
|
|
_town_zone_radii_no_update = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Save_TNNC()
|
|
|
|
|
{
|
|
|
|
|
if (!IsNetworkServerSave()) {
|
|
|
|
|
SlSetLength(0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SlSetLength(4 + (Town::GetNumItems() * (1 + lengthof(TownCache::squared_town_zone_radius)) * 4));
|
|
|
|
|
|
|
|
|
|
SlWriteUint32(Town::GetNumItems());
|
|
|
|
|
|
|
|
|
|
for (const Town *t : Town::Iterate()) {
|
|
|
|
|
SlWriteUint32(t->index);
|
|
|
|
|
for (uint i = 0; i < lengthof(TownCache::squared_town_zone_radius); i++) {
|
|
|
|
|
SlWriteUint32(t->cache.squared_town_zone_radius[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Load_TNNC()
|
|
|
|
|
{
|
|
|
|
|
if (SlGetFieldLength() == 0) return;
|
|
|
|
|
|
|
|
|
|
if (!_networking || _network_server) {
|
|
|
|
|
SlSkipBytes(SlGetFieldLength());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_town_zone_radii_no_update = true;
|
|
|
|
|
|
|
|
|
|
const uint32 count = SlReadUint32();
|
|
|
|
|
for (uint32 idx = 0; idx < count; idx++) {
|
|
|
|
|
Town *t = Town::Get(SlReadUint32());
|
|
|
|
|
for (uint i = 0; i < lengthof(TownCache::squared_town_zone_radius); i++) {
|
|
|
|
|
t->cache.squared_town_zone_radius[i] = SlReadUint32();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Chunk handler for towns. */
|
|
|
|
|
static const ChunkHandler town_chunk_handlers[] = {
|
|
|
|
|
{ 'HIDS', Save_HIDS, Load_HIDS, nullptr, nullptr, CH_ARRAY },
|
|
|
|
|
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_ARRAY },
|
|
|
|
|
{ 'TNNC', Save_TNNC, Load_TNNC, nullptr, nullptr, CH_RIFF },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);
|
|
|
|
|