Darkvater
494c56475f
(svn r6884) -Codechange: Add strict bounds checking in string formatting system.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater
a85d679f54
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
tron
608e9db825
(svn r6347) Undo
2006-09-02 20:34:33 +00:00
tron
e3d00af21e
(svn r6346) -Codechange: Remove redundant assignment
2006-09-02 20:34:04 +00:00
matthijs
8fc0d8090c
(svn r6068) -Codechange: Switch PNG and BMP priority for screenshots. This ensures PNG is used by default when available. (hylje)
2006-08-23 15:30:03 +00:00
truelight
7abad2b20e
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
9fc837ad85
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
belugas
6e20fc955b
(svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to current_screenshot_type
2006-07-28 22:01:43 +00:00
belugas
e4474db35f
(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
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Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
tron
c556a6da01
(svn r5394) Allocate a small, fixed-size array on the stack instead of malloc()ing it
2006-06-28 05:47:55 +00:00
peter1138
670b0f7d9a
(svn r5249) - Add code to copy the palette to a temporary byte aligned array when making a PCX screenshot, if the palette array is not byte aligned.
2006-06-13 17:13:46 +00:00
Darkvater
e3685faad0
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-25 09:22:10 +00:00
bjarni
14b12efa4a
(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3
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this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22 13:06:50 +00:00
bjarni
a59b2b96b0
(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18 16:37:25 +00:00
bjarni
556e144628
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
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now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18 15:55:24 +00:00
tron
04c096ee63
(svn r3339) Remove unnecessary includes
2005-12-24 20:54:31 +00:00
Darkvater
af706b9ed3
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
c20b5883bd
(svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h
2005-09-08 12:48:26 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
tron
bce6f5c0a5
(svn r2631) Move screenshot related variables from variables.h to screenshot.[ch]
2005-07-19 06:47:07 +00:00
tron
3428e4e4b0
(svn r2630) Forgot one Pixel (see r2571)
2005-07-19 06:31:39 +00:00
tron
462b0d6686
(svn r2571) Add explicit type Pixel for ... Pixels
2005-07-15 14:16:14 +00:00
celestar
53e58e8bdb
(svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements
2005-07-05 17:47:10 +00:00
tron
4e88566d76
(svn r2512) Small cleanup
2005-07-03 10:22:20 +00:00
tron
c3b47e09d3
(svn r2511) Fix an old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped
2005-07-03 07:51:13 +00:00
tron
6319c11b1f
(svn r2497) Use a struct array for palette entries instead of a flat byte array
2005-06-30 05:27:32 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
36c9758c94
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
truelight
4528410053
(svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader).
2005-01-07 09:28:16 +00:00
tron
265ac67183
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
450c669eb2
(svn r631) Merge r440, r444, r485, r630 to trunk:
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
edf841fb6f
(svn r328) -Fix: remove some unlogical alloca()s (Tron)
2004-09-27 12:36:59 +00:00
truelight
12c91671bf
(svn r321) -Fix: crash when making png screenshot with odd resolution (Tron)
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-Fix: unable to select other screenshot format in Game Option
2004-09-25 18:30:19 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00