Jonathan G Rennison
03e0ec8276
Strong typedef: Use strong typedefs for date, date tick, minutes types
...
Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
6 months ago
Jonathan G Rennison
88670a230f
Merge branch 'master' into jgrpp
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# Conflicts:
# src/articulated_vehicles.cpp
# src/articulated_vehicles.h
# src/base_media_base.h
# src/base_media_func.h
# src/build_vehicle_gui.cpp
# src/dock_gui.cpp
# src/main_gui.cpp
# src/music_gui.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content.cpp
# src/newgrf.cpp
# src/newgrf_roadstop.cpp
# src/os/windows/string_uniscribe.h
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/strings.cpp
# src/terraform_gui.cpp
# src/tests/test_script_admin.cpp
# src/tests/test_window_desc.cpp
# src/timer/timer_game_calendar.h
# src/vehicle.cpp
# src/vehicle_base.h
# src/viewport.cpp
# src/widget_type.h
# src/window.cpp
# src/window_gui.h
7 months ago
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
7 months ago
Peter Nelson
7d4a91ef9e
Cleanup: Remove some unused functions. ( #11429 )
...
These were picked up with cppcheck.
7 months ago
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
9 months ago
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
10 months ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
12 months ago
Jonathan G Rennison
f9c9f53882
Fix town 0 not being included in public roads network
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See: #530
1 year ago
Peter Nelson
1a93618bd1
Fix: Road type is not available before its introduction date.
1 year ago
Peter Nelson
5059e23ed5
Revert 8fa61533: "Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set"
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This reverts commit 8fa61533f0
.
1 year ago
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
1 year ago
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
1 year ago
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
1 year ago
Jonathan G Rennison
82803b98e0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/game/game_gui.cpp
# src/graph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/newgrf.cpp
# src/order_gui.cpp
# src/saveload/engine_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_text.cpp
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/strings.cpp
# src/table/settings/economy_settings.ini
# src/table/settings/locale_settings.ini
# src/timetable_gui.cpp
1 year ago
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
1 year ago
Jonathan G Rennison
b07d964081
Allow use of GetTownRoadType result in HasRoadTypeAvail for towns
1 year ago
Jonathan G Rennison
faa77e2605
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/script/api/script_company.cpp
# src/script/api/script_date.cpp
# src/script/api/script_date.hpp
# src/script/api/script_gamesettings.cpp
# src/script/api/script_order.hpp
# src/script/api/script_town.cpp
# src/script/api/script_window.cpp
1 year ago
Jonathan G Rennison
983790ec7a
Remove unused town argument from GetTownRoadType
1 year ago
Rubidium
8fa61533f0
Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set
1 year ago
Jonathan G Rennison
cbd71b3d58
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/order_cmd.cpp
1 year ago
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
1 year ago
Jonathan G Rennison
0a8c58b755
Public roads: Fix memory leaks
1 year ago
Jonathan G Rennison
db224585eb
Revert "Public roads: Dynamically set A* max search nodes"
...
This reverts commit acd67a0d0b
.
1 year ago
Jonathan G Rennison
8e5371eec4
Public roads: Fix handling of non-trivial foundations
1 year ago
Jonathan G Rennison
ad90f90d43
Public roads: Adjust return type of town_network_distance
1 year ago
Jonathan G Rennison
acd67a0d0b
Public roads: Dynamically set A* max search nodes
1 year ago
Jonathan G Rennison
ff189e44e4
Public roads: Handle non-trivial existing foundations
1 year ago
Jonathan G Rennison
2d1b3fb6e7
Public roads: Remove visited towns mechanism
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It is excessively expensive, and not needed
1 year ago
Jonathan G Rennison
5641c926bf
Public roads: Use robin_hood hash maps for checked towns and town to network
1 year ago
Jonathan G Rennison
b56d7267dc
Public roads: Remove unnecessary sorting operations
1 year ago
Jonathan G Rennison
3967a9fdb0
Public roads: Reuse AyStar finder instance
1 year ago
Jonathan G Rennison
06ffc0ba70
Public roads: Avoid dangling pointer issues in AyStar user target
1 year ago
Jonathan G Rennison
f8130f5cb7
Public roads: Remove use of shared_ptr
1 year ago
Jonathan G Rennison
71b6d7a502
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/arabic_egypt.txt
# src/station_cmd.cpp
# src/station_cmd.h
# src/timetable_cmd.cpp
# src/train_cmd.cpp
2 years ago
Patric Stout
4651ad94fe
Fix: commands with a RoadType in their arguments were not validated properly ( #9944 )
...
Although it was checked that RoadType was not 63 (INVALID_ROADTYPE),
and all values lower than 63 are fine, it also allowed values higher
than 63. As the RoadType is a "byte", it could contain values up
to 255.
2 years ago
Jonathan G Rennison
57c0ce1270
Fix public roads when traversing level crossings and other non-normal road
2 years ago
Jonathan G Rennison
8b5b96af77
Fix typos in PostProcessNetworks
3 years ago
Andreas Schmitt
c475fb12c0
Add sanity check
3 years ago
Andreas Schmitt
7a0150735e
Adjust the cost function again for better bridge and tunnel use
3 years ago
Andreas Schmitt
d4fd7f62d1
Build a couple of cycles in the network by connecting each town to the three closest ones in its network
3 years ago
Jonathan G Rennison
f53ed56200
Increase bridge/tunnel per-tile cost
3 years ago
Jonathan G Rennison
9683676df1
Use GetTileMaxZ for slope cost check to avoid overly penalising foundations
3 years ago
Jonathan G Rennison
5e7b8ccd43
Only calculate input points once in IsBlockedByPreviousBridgeOrTunnel
3 years ago
Jonathan G Rennison
90e75871ad
Fix bridge/tunnel building not using DC_AUTO
...
This could result in existing infrastructure being removed at
the bridge/tunnel far end
3 years ago
Jonathan G Rennison
724474e435
Use MayTownBuildBridgeType/BSCF_NOT_AVAILABLE_TOWN for bridge type check
3 years ago
Jonathan G Rennison
96bfcd587b
Fix signedness mismatch warning in tunnel length check
3 years ago
Andreas Schmitt
a3d1b916d1
Limit tunnel length at the proper place
3 years ago
Andreas Schmitt
3e771dc18d
Revert bug inducing change
3 years ago
Andreas Schmitt
b175203d54
Add comment
3 years ago
Andreas Schmitt
a73cb99695
Do not build bridges with additional specs
...
Prior to this change, additional bridge sets like modular bridges would be used.
Those might not be suitable for public roads. Those bridges should be left to the player.
3 years ago