tron
ce1c72cf6e
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
19 years ago
tron
6249dd46ad
(svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability
19 years ago
tron
ff30404170
(svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int and -1
19 years ago
Darkvater
8e6a911700
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
...
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater
4797310f91
(svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for MacOS's or PDA's. (toholio)
19 years ago
Darkvater
180997534c
(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
19 years ago
Darkvater
1419244551
(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
19 years ago
tron
65bdb2ce67
(svn r2887) Fix regression: Two boolean expressions got flipped in r2595, which made it possible to place lighthouses and antennas everywhere BUT clear tiles (found and fixed by _Luca_)
19 years ago
tron
ddb58492f3
(svn r2816) Forgot an Id tag and an #include
19 years ago
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
19 years ago
celestar
04f4d8237b
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
19 years ago
celestar
727dea5824
(svn r2734) -Feature: The Main Toolbar Dropdown Menu can now display disabled items
19 years ago
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
19 years ago
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
d71788c402
(svn r2660) Get rid of some more shifting/anding/casting
19 years ago
celestar
18a93cca3d
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
...
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
tron
59d4ab3752
(svn r2626) static, const, misc.
19 years ago
truelight
658f9cb03f
(svn r2602) -Codechange: removed unused variable (disable_computer)
...
-Fix: Changed some stuff to make server-side AIs possible in the far future
19 years ago
celestar
9ca761b065
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
...
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
19 years ago
ludde
6013b327f7
(svn r2560) Fix: various minor code changes.
...
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
19 years ago
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
19 years ago
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
20 years ago
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
20 years ago
hackykid
6533db736c
(svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138)
20 years ago
Darkvater
5fed47964e
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
20 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
Darkvater
a51cfd58b8
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
...
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
20 years ago
tron
fea5965679
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
20 years ago
Darkvater
0ff942f560
(svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
...
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
20 years ago
Darkvater
921cc4e94a
(svn r2297) - CodeChange: server-check the next batch of commands.
...
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
20 years ago
Darkvater
81474c2623
(svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
20 years ago
Darkvater
0fa9c23225
(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko)
20 years ago
Darkvater
174030a15f
(svn r2201) - Fix: Crash in scenario-editor with terraforming out-of-map bounds.
20 years ago
Darkvater
febae668fe
(svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
...
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
20 years ago
Darkvater
081ff24282
(svn r2161) - Fix: When resizing a window, the button is also visibly depressed
...
- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
20 years ago
Darkvater
31381af8a0
(svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors landscape-tool (thanks chrishuebsch)
20 years ago
Darkvater
f00d0d8ea8
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
20 years ago
Darkvater
83d62b1aa2
(svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window.
20 years ago
Darkvater
64533d53dc
(svn r2137) - CodeChange: Remove unnecessary preprocessor magic
20 years ago
Darkvater
f35b59aded
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
...
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
20 years ago
truelight
725060b353
(svn r2114) -Fix: fix menu with signlist in SE
20 years ago
truelight
e416fe8066
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
...
to the sign. Very needed for coop. You can find it under World Map.
20 years ago
truelight
cef2e24ec4
(svn r2075) -Fix: added missing breaks in switches
...
-Fix: added const for a const variable
20 years ago
truelight
83637d164e
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
...
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
Darkvater
010d1a9be3
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
...
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
Darkvater
7746c4722b
(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
20 years ago
Darkvater
d865c55007
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
...
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
20 years ago
celestar
77d26759e3
(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
...
error() is called, some more graceful handling should be implemented
later.
20 years ago
tron
9c99c7d11a
(svn r1861) Constify Get(Non)Sprite()
20 years ago
tron
94c75f33bb
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
20 years ago
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
20 years ago
tron
eed181245d
(svn r1833) byte -> char transition: the rest
20 years ago
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
20 years ago
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
20 years ago
darkvater
1527ef3db0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
20 years ago
tron
3a89108a55
(svn r1722) -Feature: Bigger maps - anyone?
20 years ago
tron
5885b31bb4
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
dominik
b4b134e527
(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed
20 years ago
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
...
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
20 years ago
darkvater
5666efe66b
(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
...
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
20 years ago
darkvater
e05f961eed
(svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
20 years ago
tron
44f48ce915
(svn r1610) Remove trailing whitespace (last time ever, i hope)
20 years ago
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
dominik
aaf09ceb26
(svn r1571) Feature: Visually enhanced autorail placing
...
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
20 years ago
bjarni
2fd3553d78
(svn r1568) made an enum of train subtypes to make the code more readable
20 years ago
tron
022b8cea37
(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
...
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
20 years ago
tron
ae796740aa
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
tron
3279a7c9a2
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
20 years ago
darkvater
c3a40dba68
(svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
20 years ago
darkvater
976ed5e396
(svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
20 years ago
darkvater
352cf002b2
(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
...
-Fix: in multiplayer clientlist can only be opened once
20 years ago
darkvater
61cae70fe5
(svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
...
-Added DeleteWindowByClass() function that deletes all windows of a given class
20 years ago
darkvater
f25bec9132
(svn r1487) -Fix: [1100736] wrong tooltip for place desert button
20 years ago
truelight
a243285af4
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
...
dynamic arrays
20 years ago
darkvater
5fac6142e8
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
...
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
20 years ago
darkvater
29b4ab04c3
(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
20 years ago
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
20 years ago
darkvater
52c87a0330
(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
20 years ago
darkvater
363dd7bdf0
(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
20 years ago
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
...
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
truelight
c531739602
(svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$
20 years ago
truelight
15d188d7f8
(svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a lot of money)
20 years ago
truelight
97ec7de9e6
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
...
-Fix: You can enter some more chars in the chatbox
20 years ago
darkvater
28c1dc3e39
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
...
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
20 years ago
darkvater
ed0a42f940
(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
...
-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
20 years ago
darkvater
46af99b8c0
(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
...
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
20 years ago
truelight
0807891501
(svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company went bankrupt
20 years ago
truelight
db16262698
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
20 years ago
truelight
9d05289147
(svn r1146) -Fix: You can no longer change waypoints whom are owned by somebody else
20 years ago
darkvater
83981e40b5
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
...
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
20 years ago
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
truelight
fa1f026367
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
...
They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
20 years ago
dominik
6cb53e7d34
(svn r1092) Fix: Autorail can be accessed with the 'a' hotkey again
20 years ago
dominik
7196860373
(svn r1082) Feature: Chat toolbar
...
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
20 years ago
dominik
2690ba03b2
(svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open
20 years ago
dominik
7188778c81
(svn r1035) Fix: Added a line that I accidentally deleted in r1033
20 years ago
dominik
532aa593a6
(svn r1033) -Add: 'l' openes the landscaping toolbar globally
20 years ago
dominik
6d8a0c52f5
(svn r1030) Some toolbar icons are arranged differently:
...
- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
20 years ago
truelight
e027fa76b1
(svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
...
disconnect without cleaning up.
20 years ago
tron
5b0915e677
(svn r1009) -Feature: per-station vehicle lists
...
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
20 years ago
darkvater
625332a686
(svn r1002) -Fixed the placement of the OpenTTD logo a bit (thx Jango).
20 years ago
darkvater
6bc9b64421
(svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now.
20 years ago
truelight
00168d4660
(svn r945) -Fix: [Network] Terraform callback went wrong in merge
...
-Fix: Some settings went wrong in merge
20 years ago
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
e56c3cddd8
(svn r925) Use sound enums
...
Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
...
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
...
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
...
Now it is active-true.
20 years ago
dominik
4e41cf9e2b
(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet
20 years ago
tron
01e88bb61d
(svn r623) -Feature: [ 1066504 ] Pause key pauses the game
20 years ago
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
...
Thanks to lvoge
20 years ago
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
20 years ago
tron
5d6c0a8220
(svn r543) -Fix: [ 1064742 ] Editor Map-Menu wrong String
...
The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
20 years ago
tron
603618a75b
(svn r532) Disable date change buttons in scenario editor if date limit is reached.
...
Note: It's a /bit/ ugly, need to find a cleaner way
While I'm here enlarge the start date window to 1920-2000 (was 1950-1975).
20 years ago
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
20 years ago
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
20 years ago
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
20 years ago
darkvater
a956b63b41
(svn r198) -Fix: [1020269] Different production? Wrong production amount was showed in the industry list window
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-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
20 years ago
darkvater
80cb0b7fd6
(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
20 years ago
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
20 years ago
darkvater
5505a10b80
(svn r136) -Feature/Fix: Console Rev #2 and WKC_BACKQUOTE this patch adds new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
20 years ago
dominik
c32166a5c9
(svn r131) Completely changed hotkey from tab to backquote (not working in Windows yet)
20 years ago
dominik
e2f627a22e
(svn r127) New feature: ingame console. (sign_de)
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Press tab to open the console, more info in docs/console.txt
20 years ago
dominik
a6f2257600
(svn r117) Feature: Performance details window in company league menu (TrueLight)
20 years ago
darkvater
0361d3d12f
(svn r75) -Add proper crediting to graphics artists to about box.
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-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
20 years ago
darkvater
31911a9325
(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)
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-Feature: added callback feature to patches options
20 years ago
dominik
df26dc7687
(svn r25) Fix: [ 1007630 ] Scenario editor pause bug
20 years ago
dominik
4d148bf0fa
(svn r8) Fix: Automatic oil refinery generation in editor
20 years ago
darkvater
e4940ebc79
(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
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for all human players (Player #), not only for the first 2
20 years ago
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago