Commit Graph

79 Commits (tracerestrict-sx)

Author SHA1 Message Date
Jonathan G Rennison 6a3ceb3e01 Document tracerestrict bit in landscape HTML docs. 8 years ago
rubidium 67991b70f0 (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations 10 years ago
rubidium 8a993b6141 (svn r26877) -Update: documentation about the map array 10 years ago
frosch f794b9786f (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 11 years ago
frosch d9d978d6d2 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 11 years ago
rubidium 4809627023 (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) 11 years ago
yexo 0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 13 years ago
rubidium a126dc7500 (svn r20639) -Add: random bits to object tiles 14 years ago
rubidium fa58485e49 (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. 14 years ago
rubidium 1d8b95b235 (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) 14 years ago
rubidium f336f61104 (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 14 years ago
rubidium 8975ef1f7b (svn r20446) -Codechange: unify the location of the water class 14 years ago
rubidium 1f2276b785 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 14 years ago
rubidium 5ed887648c (svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension 14 years ago
yexo 66c247ad45 (svn r19200) -Doc: update the map array documentation 15 years ago
yexo 2a6fc142de (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 15 years ago
yexo 0ae57c0997 (svn r18711) -Doc: update landscape documentation about m1 (tile owner) 15 years ago
smatz 8d7abcf01a (svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) 15 years ago
rubidium 10c3af4642 (svn r17493) -Codechange: store the depot index on the map 15 years ago
rubidium 43b040d2cf (svn r16911) -Update: map array documentation 15 years ago
rubidium 9f2a906bc1 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
belugas a57c73e2f9 (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 16 years ago
frosch 70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
smatz 698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
16 years ago
rubidium 52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 16 years ago
frosch 17e208dc16 (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. 16 years ago
rubidium fc47ae96c4 (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc) 16 years ago
rubidium 11bf3902c4 (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) 16 years ago
frosch 6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 16 years ago
peter1138 757d61b22f (svn r12746) -Codechange: Add map storage for station animation frame 16 years ago
frosch 81174bc523 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 17 years ago
smatz 28c61fc4fd (svn r12099) -Documentation: add new RailGroundType to landscape.html 17 years ago
frosch 9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 17 years ago
peter1138 c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch 23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 17 years ago
frosch 67e5fc5718 (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 17 years ago
frosch 9d63fd232e (svn r11984) -Fix: Also draw corner shores under rail tracks. 17 years ago
peter1138 b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 17 years ago
rubidium c3ae7faa13 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 17 years ago
rubidium d1a51ebb36 (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. 17 years ago
rubidium 2b89ecca47 (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. 17 years ago
rubidium 45b0b7755d (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 17 years ago
glx 6a4be9758c (svn r10006) -Fix (FS#362): allow different signal types on one tile 17 years ago
rubidium 294a154bf7 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 17 years ago
rubidium d0a39a231a (svn r9913) -Update: the landscape documentation to reflect the changes to the road bits. 17 years ago
maedhros 209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago
belugas a06fb56746 (svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type 18 years ago
belugas 639080ed05 (svn r8956) -Documentation : complete reference of m6 usage is now available.
A few little cleanups here and there.
18 years ago
belugas a19dd20ebb (svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
18 years ago
rubidium b5a997a446 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 18 years ago