Jonathan G Rennison
e2251999ce
Add game event flag for disaster vehicles
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
e5b61e0b6c
Refactor CallVehicleTicks vehicle loop
5 years ago
Jonathan G Rennison
56be293107
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/blitter/32bpp_anim.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_anim_sse2.cpp
# src/blitter/32bpp_base.cpp
# src/blitter/32bpp_base.hpp
# src/ground_vehicle.cpp
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/town_cmd.cpp
# src/vehicle_base.h
# src/viewport_gui.cppp
6 years ago
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
6 years ago
Jonathan G Rennison
8337fcb271
Fix disaster vehicles having uninitialised sprite bounds
6 years ago
Jonathan G Rennison
4cdc253c38
Add dev console command to trigger disaster
6 years ago
Jonathan G Rennison
7f10d83a4a
Merge branch 'template_train_replacement' into jgrpp
...
# Conflicts:
# src/linkgraph/linkgraphjob.cpp
# src/saveload/extended_ver_sl.cpp
# src/train_cmd.cpp
# src/vehicle_base.h
8 years ago
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
8 years ago
frosch
ba566e9126
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
8 years ago
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
8 years ago
frosch
f36539837e
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
8 years ago
Jonathan G Rennison
3ac94e97c8
Cache the result of GetImage() in Vehicle::UpdateViewport() where possible.
...
Sprite number is not cached if callback is made, or a variable access
outside a whitelist occurs.
Invalidate cached sprite number when direction or cargo changes,
or vehicle is marked dirty.
8 years ago
patch-import
9f5164b403
Import Improved Breakdowns patch
...
Fix trailing whitespace
http://www.tt-forums.net/viewtopic.php?p=1146419#p1146419
9 years ago
rubidium
fe92e9678f
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
10 years ago
rubidium
33970ddeed
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
10 years ago
rubidium
3dfb423446
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
10 years ago
rubidium
51a1c712f2
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
10 years ago
rubidium
8ab4f746f2
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
10 years ago
rubidium
9e0f4b3847
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
10 years ago