(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow

This commit is contained in:
rubidium 2014-12-21 20:49:15 +00:00
parent 107bf32953
commit 33970ddeed

View File

@ -126,6 +126,8 @@ void DisasterVehicle::UpdateImage()
DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) :
SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target)
{
this->vehstatus = VS_UNCLICKABLE;
this->x_pos = x;
this->y_pos = y;
switch (subtype) {
@ -164,7 +166,6 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT
this->subtype = subtype;
this->UpdateDeltaXY(INVALID_DIR);
this->owner = OWNER_NONE;
this->vehstatus = VS_UNCLICKABLE;
this->image_override = 0;
this->current_order.Free();