(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow

pull/155/head
rubidium 10 years ago
parent 8f6df8c230
commit fe92e9678f

@ -126,6 +126,8 @@ void DisasterVehicle::UpdateImage()
DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) :
SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target)
{
this->vehstatus = VS_UNCLICKABLE;
this->x_pos = x;
this->y_pos = y;
switch (subtype) {
@ -164,7 +166,6 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT
this->subtype = subtype;
this->UpdateDeltaXY(INVALID_DIR);
this->owner = OWNER_NONE;
this->vehstatus = VS_UNCLICKABLE;
this->image_override = 0;
this->current_order.Free();

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