2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2007-03-03 04:04:22 +00:00
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/** @file main_gui.cpp */
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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2005-06-02 19:30:21 +00:00
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#include "openttd.h"
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2005-08-06 15:18:26 +00:00
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#include "currency.h"
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2005-02-10 05:43:30 +00:00
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#include "spritecache.h"
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2004-08-09 17:04:08 +00:00
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#include "gui.h"
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2007-12-19 20:45:46 +00:00
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#include "window_gui.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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2008-01-09 09:45:45 +00:00
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#include "viewport_func.h"
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2007-12-21 21:50:46 +00:00
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#include "command_func.h"
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2008-04-18 15:13:45 +00:00
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#include "news_gui.h"
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2004-08-24 08:34:28 +00:00
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#include "console.h"
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2005-03-24 17:03:37 +00:00
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#include "waypoint.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "genworld.h"
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2007-04-05 07:49:04 +00:00
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#include "transparency_gui.h"
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2007-12-26 13:50:40 +00:00
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#include "date_func.h"
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2007-12-25 11:26:07 +00:00
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#include "functions.h"
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2007-12-29 09:24:26 +00:00
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#include "sound_func.h"
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2007-11-10 01:17:15 +00:00
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#include "transparency.h"
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2007-12-21 19:49:27 +00:00
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#include "strings_func.h"
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2007-12-23 10:56:02 +00:00
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#include "zoom_func.h"
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2008-01-07 14:23:25 +00:00
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#include "string_func.h"
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2008-01-12 14:10:35 +00:00
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#include "player_base.h"
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#include "player_func.h"
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#include "player_gui.h"
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2008-01-13 14:37:30 +00:00
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#include "settings_type.h"
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2008-03-23 07:35:29 +00:00
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#include "toolbar_gui.h"
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2008-04-18 15:11:39 +00:00
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#include "variables.h"
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2004-08-09 17:04:08 +00:00
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2008-01-13 01:21:35 +00:00
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_client.h"
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#include "network/network_server.h"
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#include "network/network_gui.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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2006-12-29 13:59:48 +00:00
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static int _rename_id = 1;
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static int _rename_what = -1;
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2004-08-09 17:04:08 +00:00
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2007-06-10 21:34:45 +00:00
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void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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2007-06-13 17:34:05 +00:00
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#ifdef ENABLE_NETWORK
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2007-09-30 17:38:42 +00:00
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if (!success || !_patches.give_money) return;
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2007-06-10 21:34:45 +00:00
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char msg[20];
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/* Inform the player of this action */
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snprintf(msg, sizeof(msg), "%d", p1);
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
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} else {
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NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
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}
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2007-06-13 17:34:05 +00:00
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#endif /* ENABLE_NETWORK */
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2007-06-10 21:34:45 +00:00
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}
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2006-12-30 01:17:53 +00:00
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void HandleOnEditText(const char *str)
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2005-05-13 17:09:05 +00:00
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{
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2006-12-30 01:17:53 +00:00
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int id = _rename_id;
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_cmd_text = str;
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2004-09-10 19:02:27 +00:00
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2005-05-13 17:09:05 +00:00
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switch (_rename_what) {
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2007-03-03 04:04:22 +00:00
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case 1: // Rename a waypoint
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2006-12-30 01:17:53 +00:00
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if (*str == '\0') return;
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2004-11-14 13:07:07 +00:00
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DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
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2004-08-09 17:04:08 +00:00
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break;
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2004-12-04 17:54:56 +00:00
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#ifdef ENABLE_NETWORK
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2007-03-03 04:04:22 +00:00
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case 3: { // Give money, you can only give money in excess of loan
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2005-06-21 16:28:17 +00:00
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const Player *p = GetPlayer(_current_player);
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2007-08-31 17:38:29 +00:00
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Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
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2004-12-28 09:24:02 +00:00
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2007-11-19 18:38:10 +00:00
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uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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2004-12-28 09:24:02 +00:00
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2007-03-03 04:04:22 +00:00
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/* Give 'id' the money, and substract it from ourself */
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2007-06-21 14:32:27 +00:00
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DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
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2007-04-18 22:41:53 +00:00
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} break;
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2004-12-04 17:54:56 +00:00
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#endif /* ENABLE_NETWORK */
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2006-12-29 13:59:48 +00:00
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default: NOT_REACHED();
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2004-08-09 17:04:08 +00:00
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}
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2006-12-29 13:59:48 +00:00
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_rename_id = _rename_what = -1;
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2004-08-09 17:04:08 +00:00
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}
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2005-01-19 20:55:23 +00:00
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/**
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* This code is shared for the majority of the pushbuttons.
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* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
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*
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* @param w Window which called the function
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* @param widget ID of the widget (=button) that called this function
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* @param cursor How should the cursor image change? E.g. cursor with depot image in it
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* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
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* @param placeproc Procedure which will be called when someone clicks on the map
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* @return true if the button is clicked, false if it's unclicked
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*/
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2007-11-15 18:28:00 +00:00
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
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2004-08-09 17:04:08 +00:00
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{
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2007-12-02 14:29:48 +00:00
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if (w->IsWidgetDisabled(widget)) return false;
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2004-08-09 17:04:08 +00:00
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2005-11-09 11:32:15 +00:00
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SndPlayFx(SND_15_BEEP);
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2004-08-09 17:04:08 +00:00
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SetWindowDirty(w);
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2007-12-02 14:29:48 +00:00
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if (w->IsWidgetLowered(widget)) {
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2004-08-09 17:04:08 +00:00
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ResetObjectToPlace();
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return false;
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}
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2007-01-14 19:57:49 +00:00
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SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
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2007-12-02 14:29:48 +00:00
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w->LowerWidget(widget);
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2004-08-09 17:04:08 +00:00
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_place_proc = placeproc;
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return true;
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}
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2005-06-24 12:38:35 +00:00
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
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2004-08-09 17:04:08 +00:00
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{
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2004-12-04 09:26:39 +00:00
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if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
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2004-08-09 17:04:08 +00:00
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}
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2004-12-04 17:54:56 +00:00
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#ifdef ENABLE_NETWORK
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2006-10-12 14:59:27 +00:00
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void ShowNetworkGiveMoneyWindow(PlayerID player)
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2004-12-04 17:54:56 +00:00
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{
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_rename_id = player;
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_rename_what = 3;
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2006-12-30 01:17:53 +00:00
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
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2004-12-04 17:54:56 +00:00
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}
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#endif /* ENABLE_NETWORK */
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2005-07-17 20:14:58 +00:00
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void ShowRenameWaypointWindow(const Waypoint *wp)
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2004-08-09 17:04:08 +00:00
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{
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2005-03-24 17:03:37 +00:00
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int id = wp->index;
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2004-12-17 17:06:20 +00:00
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/* Are we allowed to change the name of the waypoint? */
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2005-03-24 17:03:37 +00:00
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if (!CheckTileOwnership(wp->xy)) {
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2005-01-07 17:02:43 +00:00
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ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
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2006-04-03 09:07:21 +00:00
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TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
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2004-12-17 17:06:20 +00:00
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return;
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}
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2004-08-09 17:04:08 +00:00
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_rename_id = id;
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_rename_what = 1;
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2004-12-02 22:53:07 +00:00
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SetDParam(0, id);
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2006-12-30 01:17:53 +00:00
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ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
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2004-08-09 17:04:08 +00:00
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}
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2004-09-03 19:59:05 +00:00
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/* Zooms a viewport in a window in or out */
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/* No button handling or what so ever */
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bool DoZoomInOutWindow(int how, Window *w)
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2004-08-09 17:04:08 +00:00
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{
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ViewPort *vp;
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2004-09-10 19:02:27 +00:00
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2006-11-07 13:06:02 +00:00
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assert(w != NULL);
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2004-08-09 17:04:08 +00:00
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vp = w->viewport;
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2006-11-07 13:01:36 +00:00
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switch (how) {
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case ZOOM_IN:
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2007-05-15 16:08:46 +00:00
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if (vp->zoom == ZOOM_LVL_MIN) return false;
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2007-12-17 22:04:07 +00:00
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vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
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2006-11-07 13:01:36 +00:00
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vp->virtual_width >>= 1;
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vp->virtual_height >>= 1;
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2007-12-16 10:54:08 +00:00
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WP(w, vp_d).scrollpos_x += vp->virtual_width >> 1;
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WP(w, vp_d).scrollpos_y += vp->virtual_height >> 1;
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WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
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WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
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2006-11-07 13:01:36 +00:00
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break;
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case ZOOM_OUT:
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2007-05-15 16:08:46 +00:00
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if (vp->zoom == ZOOM_LVL_MAX) return false;
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2007-12-17 22:04:07 +00:00
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vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
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2006-11-07 13:01:36 +00:00
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2007-12-16 10:54:08 +00:00
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WP(w, vp_d).scrollpos_x -= vp->virtual_width >> 1;
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WP(w, vp_d).scrollpos_y -= vp->virtual_height >> 1;
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WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
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WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
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2006-11-07 13:01:36 +00:00
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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break;
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2004-08-09 17:04:08 +00:00
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}
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2006-12-03 13:40:16 +00:00
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if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
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vp->virtual_left = WP(w, vp_d).scrollpos_x;
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vp->virtual_top = WP(w, vp_d).scrollpos_y;
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}
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2006-11-07 13:01:36 +00:00
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SetWindowDirty(w);
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2006-11-07 13:06:02 +00:00
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/* Update the windows that have zoom-buttons to perhaps disable their buttons */
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SendWindowMessageClass(w->window_class, how, w->window_number, 0);
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2004-08-09 17:04:08 +00:00
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return true;
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}
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2004-09-10 19:02:27 +00:00
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void ZoomInOrOutToCursorWindow(bool in, Window *w)
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2004-08-09 17:04:08 +00:00
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{
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2008-03-23 07:35:29 +00:00
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assert(w != NULL);
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2004-08-09 17:04:08 +00:00
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2006-09-03 22:07:28 +00:00
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if (_game_mode != GM_MENU) {
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2008-03-23 07:35:29 +00:00
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ViewPort *vp = w->viewport;
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2007-05-15 16:08:46 +00:00
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if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
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2004-08-09 17:04:08 +00:00
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return;
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2008-03-23 07:35:29 +00:00
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Point pt = GetTileZoomCenterWindow(in,w);
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2004-08-09 17:04:08 +00:00
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if (pt.x != -1) {
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2007-05-28 16:46:16 +00:00
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ScrollWindowTo(pt.x, pt.y, w, true);
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2004-08-09 17:04:08 +00:00
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2004-09-03 19:59:05 +00:00
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DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
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2004-08-09 17:04:08 +00:00
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}
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}
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}
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2007-03-07 11:47:46 +00:00
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extern void UpdateAllStationVirtCoord();
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2004-08-09 17:04:08 +00:00
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2006-07-26 03:33:12 +00:00
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static void MainWindowWndProc(Window *w, WindowEvent *e)
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2006-06-27 21:25:53 +00:00
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{
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2006-02-01 07:36:15 +00:00
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switch (e->event) {
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2008-04-18 15:18:16 +00:00
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case WE_PAINT:
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DrawWindowViewport(w);
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if (_game_mode == GM_MENU) {
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int off_x = _screen.width / 2;
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DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
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DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
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DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
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DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
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DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
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}
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2007-09-26 19:27:29 +00:00
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break;
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2008-04-18 15:18:16 +00:00
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case WE_KEYPRESS:
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switch (e->we.keypress.keycode) {
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case 'Q' | WKC_CTRL:
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case 'Q' | WKC_META:
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HandleExitGameRequest();
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break;
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2004-08-09 17:04:08 +00:00
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}
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2004-09-10 19:02:27 +00:00
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2008-04-18 15:18:16 +00:00
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/* Disable all key shortcuts, except quit shortcuts when
|
|
|
|
* generating the world, otherwise they create threading
|
|
|
|
* problem during the generating, resulting in random
|
|
|
|
* assertions that are hard to trigger and debug */
|
|
|
|
if (IsGeneratingWorld()) break;
|
2005-11-14 19:48:04 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
if (e->we.keypress.keycode == WKC_BACKQUOTE) {
|
|
|
|
IConsoleSwitch();
|
|
|
|
e->we.keypress.cont = false;
|
2005-11-14 19:48:04 +00:00
|
|
|
break;
|
2008-04-18 15:18:16 +00:00
|
|
|
}
|
2005-11-14 19:48:04 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
|
|
|
|
e->we.keypress.cont = false;
|
2008-04-18 16:51:54 +00:00
|
|
|
extern bool _draw_bounding_boxes;
|
2008-04-18 15:18:16 +00:00
|
|
|
_draw_bounding_boxes = !_draw_bounding_boxes;
|
|
|
|
MarkWholeScreenDirty();
|
2005-11-14 19:48:04 +00:00
|
|
|
break;
|
2008-04-18 15:18:16 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
if (_game_mode == GM_MENU) break;
|
2005-11-14 19:48:04 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
switch (e->we.keypress.keycode) {
|
|
|
|
case 'C':
|
|
|
|
case 'Z': {
|
|
|
|
Point pt = GetTileBelowCursor();
|
|
|
|
if (pt.x != -1) {
|
|
|
|
if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
|
|
|
|
ScrollMainWindowTo(pt.x, pt.y);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
case WKC_ESC: ResetObjectToPlace(); break;
|
|
|
|
case WKC_DELETE: DeleteNonVitalWindows(); break;
|
|
|
|
case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
|
|
|
|
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
|
2008-04-03 19:55:40 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
#if defined(_DEBUG)
|
|
|
|
case '0' | WKC_ALT: // Crash the game
|
|
|
|
*(byte*)0 = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '1' | WKC_ALT: // Gimme money
|
|
|
|
/* Server can not cheat in advertise mode either! */
|
|
|
|
if (!_networking || !_network_server || !_network_advertise)
|
|
|
|
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '2' | WKC_ALT: // Update the coordinates of all station signs
|
|
|
|
UpdateAllStationVirtCoord();
|
|
|
|
break;
|
|
|
|
#endif
|
2007-04-05 07:49:04 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
case '1' | WKC_CTRL:
|
|
|
|
case '2' | WKC_CTRL:
|
|
|
|
case '3' | WKC_CTRL:
|
|
|
|
case '4' | WKC_CTRL:
|
|
|
|
case '5' | WKC_CTRL:
|
|
|
|
case '6' | WKC_CTRL:
|
|
|
|
case '7' | WKC_CTRL:
|
|
|
|
case '8' | WKC_CTRL:
|
|
|
|
case '9' | WKC_CTRL:
|
|
|
|
/* Transparency toggle hot keys */
|
|
|
|
ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '1' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '2' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '3' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '4' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '5' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '6' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '7' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
case '8' | WKC_CTRL | WKC_SHIFT:
|
|
|
|
/* Invisibility toggle hot keys */
|
|
|
|
ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'X' | WKC_CTRL:
|
|
|
|
ShowTransparencyToolbar();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'X':
|
|
|
|
ResetRestoreAllTransparency();
|
|
|
|
break;
|
2007-04-05 07:49:04 +00:00
|
|
|
|
2004-12-04 17:54:56 +00:00
|
|
|
#ifdef ENABLE_NETWORK
|
2008-04-18 15:18:16 +00:00
|
|
|
case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
|
|
|
|
if (_networking) {
|
|
|
|
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
|
|
|
bool teamchat = false;
|
|
|
|
|
|
|
|
if (cio == NULL) break;
|
|
|
|
|
|
|
|
/* Only players actually playing can speak to team. Eg spectators cannot */
|
|
|
|
if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
|
|
|
|
const NetworkClientInfo *ci;
|
|
|
|
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
|
|
|
|
if (ci->client_playas == cio->client_playas && ci != cio) {
|
|
|
|
teamchat = true;
|
|
|
|
break;
|
|
|
|
}
|
2006-11-16 20:57:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
|
|
|
|
}
|
|
|
|
break;
|
2006-10-18 21:07:36 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
|
|
|
|
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
|
|
|
|
break;
|
2006-10-18 21:07:36 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
|
|
|
|
if (_networking) {
|
|
|
|
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
|
|
|
if (cio == NULL) break;
|
2007-01-14 21:32:13 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
|
|
|
|
}
|
|
|
|
break;
|
2005-05-06 20:38:18 +00:00
|
|
|
#endif
|
2004-12-04 17:54:56 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
default: return;
|
|
|
|
}
|
|
|
|
e->we.keypress.cont = false;
|
|
|
|
break;
|
2006-08-21 14:34:59 +00:00
|
|
|
|
|
|
|
case WE_SCROLL: {
|
|
|
|
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
|
|
|
|
|
|
|
|
if (vp == NULL) {
|
|
|
|
_cursor.fix_at = false;
|
|
|
|
_scrolling_viewport = false;
|
|
|
|
}
|
|
|
|
|
2007-05-19 23:52:04 +00:00
|
|
|
WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
|
|
|
|
WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
|
2007-05-28 16:46:16 +00:00
|
|
|
WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
|
|
|
|
WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
|
2006-08-21 14:34:59 +00:00
|
|
|
} break;
|
2006-08-21 14:59:58 +00:00
|
|
|
|
|
|
|
case WE_MOUSEWHEEL:
|
2006-09-23 02:39:24 +00:00
|
|
|
ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
|
2006-08-21 14:59:58 +00:00
|
|
|
break;
|
2006-11-07 13:06:02 +00:00
|
|
|
|
|
|
|
case WE_MESSAGE:
|
|
|
|
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
|
|
|
|
SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void ShowSelectGameWindow();
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void SetupColorsAndInitialWindow()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2008-04-18 15:18:16 +00:00
|
|
|
for (uint i = 0; i != 16; i++) {
|
2006-07-26 03:33:12 +00:00
|
|
|
const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
|
2005-02-11 17:12:11 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
assert(b);
|
2006-08-29 19:26:13 +00:00
|
|
|
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
int width = _screen.width;
|
|
|
|
int height = _screen.height;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-18 15:18:16 +00:00
|
|
|
Window *w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
|
2008-04-19 13:17:19 +00:00
|
|
|
InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
|
2006-12-30 01:52:09 +00:00
|
|
|
|
2007-03-03 04:04:22 +00:00
|
|
|
/* XXX: these are not done */
|
2005-11-14 19:48:04 +00:00
|
|
|
switch (_game_mode) {
|
2006-12-30 01:52:09 +00:00
|
|
|
default: NOT_REACHED();
|
|
|
|
case GM_MENU:
|
|
|
|
ShowSelectGameWindow();
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2006-12-30 01:52:09 +00:00
|
|
|
case GM_NORMAL:
|
|
|
|
case GM_EDITOR:
|
|
|
|
ShowVitalWindows();
|
|
|
|
break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-18 15:13:45 +00:00
|
|
|
extern void ShowStatusBar();
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void ShowVitalWindows()
|
2005-01-11 00:54:06 +00:00
|
|
|
{
|
2008-03-23 07:35:29 +00:00
|
|
|
Window *w = AllocateToolbar();
|
2006-11-07 14:41:53 +00:00
|
|
|
DoZoomInOutWindow(ZOOM_NONE, w);
|
|
|
|
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
/* Status bad only for normal games */
|
|
|
|
if (_game_mode == GM_EDITOR) return;
|
2005-01-11 00:54:06 +00:00
|
|
|
|
2008-04-18 15:13:45 +00:00
|
|
|
ShowStatusBar();
|
2005-01-11 00:54:06 +00:00
|
|
|
}
|
|
|
|
|
2008-04-07 20:28:58 +00:00
|
|
|
/**
|
|
|
|
* Size of the application screen changed.
|
|
|
|
* Adapt the game screen-size, re-allocate the open windows, and repaint everything
|
|
|
|
*/
|
2007-03-07 11:47:46 +00:00
|
|
|
void GameSizeChanged()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-09-15 22:42:59 +00:00
|
|
|
_cur_resolution[0] = _screen.width;
|
|
|
|
_cur_resolution[1] = _screen.height;
|
2004-08-09 17:04:08 +00:00
|
|
|
ScreenSizeChanged();
|
2008-04-18 21:49:38 +00:00
|
|
|
RelocateAllWindows(_screen.width, _screen.height);
|
2004-08-09 17:04:08 +00:00
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|