mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.
This commit is contained in:
parent
31411d4755
commit
dc16b4f2b4
@ -17,8 +17,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void HandleOnEditText(const char *str);
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void InitializeGUI();
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Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
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Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
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/* settings_gui.cpp */
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void ShowGameOptions();
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612
src/main_gui.cpp
612
src/main_gui.cpp
@ -4,7 +4,6 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "heightmap.h"
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#include "currency.h"
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#include "spritecache.h"
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#include "gui.h"
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@ -14,28 +13,13 @@
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#include "viewport_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "town.h"
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#include "console.h"
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#include "signs_func.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "train.h"
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#include "roadveh.h"
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#include "bridge_map.h"
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#include "screenshot.h"
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#include "genworld.h"
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#include "vehicle_gui.h"
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#include "transparency_gui.h"
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#include "newgrf_config.h"
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#include "rail_gui.h"
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#include "road_gui.h"
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#include "date_func.h"
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#include "functions.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "fios.h"
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#include "terraform_gui.h"
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#include "industry.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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@ -45,6 +29,7 @@
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#include "player_gui.h"
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#include "settings_type.h"
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#include "toolbar_gui.h"
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#include "variables.h"
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#include "network/network.h"
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#include "network/network_data.h"
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@ -58,8 +43,6 @@
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static int _rename_id = 1;
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static int _rename_what = -1;
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RailType _last_built_railtype;
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RoadType _last_built_roadtype;
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bool _draw_bounding_boxes = false;
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@ -142,167 +125,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
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if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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static void MenuClickSettings(int index)
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{
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switch (index) {
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case 0: ShowGameOptions(); return;
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case 1: ShowGameDifficulty(); return;
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case 2: ShowPatchesSelection(); return;
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case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
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case 4: ShowTransparencyToolbar(); break;
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case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
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case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
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case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
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case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
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case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
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case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
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case 12: ToggleTransparency(TO_HOUSES); break;
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case 13: ToggleTransparency(TO_SIGNS); break;
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}
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MarkWholeScreenDirty();
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}
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void MenuClickSaveLoad(int index)
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{
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if (_game_mode == GM_EDITOR) {
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switch (index) {
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case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
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case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 3: AskExitToGameMenu(); break;
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case 5: HandleExitGameRequest(); break;
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}
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} else {
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switch (index) {
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case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
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case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 2: AskExitToGameMenu(); break;
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case 3: HandleExitGameRequest(); break;
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}
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}
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}
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static void MenuClickMap(int index)
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{
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switch (index) {
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case 0: ShowSmallMap(); break;
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case 1: ShowExtraViewPortWindow(); break;
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case 2: ShowSignList(); break;
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}
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}
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static void MenuClickTown(int index)
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{
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ShowTownDirectory();
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}
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static void MenuClickScenMap(int index)
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{
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switch (index) {
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case 0: ShowSmallMap(); break;
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case 1: ShowExtraViewPortWindow(); break;
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case 2: ShowSignList(); break;
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case 3: ShowTownDirectory(); break;
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}
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}
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static void MenuClickSubsidies(int index)
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{
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ShowSubsidiesList();
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}
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static void MenuClickStations(int index)
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{
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ShowPlayerStations((PlayerID)index);
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}
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static void MenuClickFinances(int index)
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{
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ShowPlayerFinances((PlayerID)index);
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}
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static void MenuClickCompany(int index)
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{
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if (_networking && index == 0) {
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ShowClientList();
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} else {
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if (_networking) index--;
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ShowPlayerCompany((PlayerID)index);
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}
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}
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static void MenuClickGraphs(int index)
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{
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switch (index) {
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case 0: ShowOperatingProfitGraph(); break;
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case 1: ShowIncomeGraph(); break;
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case 2: ShowDeliveredCargoGraph(); break;
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case 3: ShowPerformanceHistoryGraph(); break;
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case 4: ShowCompanyValueGraph(); break;
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case 5: ShowCargoPaymentRates(); break;
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}
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}
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static void MenuClickLeague(int index)
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{
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switch (index) {
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case 0: ShowCompanyLeagueTable(); break;
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case 1: ShowPerformanceRatingDetail(); break;
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}
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}
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static void MenuClickIndustry(int index)
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{
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switch (index) {
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case 0: ShowIndustryDirectory(); break;
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case 1: ShowBuildIndustryWindow(); break;
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}
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}
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static void MenuClickShowTrains(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
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}
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static void MenuClickShowRoad(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
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}
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static void MenuClickShowShips(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
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}
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static void MenuClickShowAir(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
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}
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static void MenuClickBuildRail(int index)
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{
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_last_built_railtype = (RailType)index;
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ShowBuildRailToolbar(_last_built_railtype, -1);
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}
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static void MenuClickBuildRoad(int index)
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{
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_last_built_roadtype = (RoadType)index;
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ShowBuildRoadToolbar(_last_built_roadtype);
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}
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static void MenuClickBuildWater(int index)
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{
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ShowBuildDocksToolbar();
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}
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static void MenuClickBuildAir(int index)
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{
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ShowBuildAirToolbar();
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}
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#ifdef ENABLE_NETWORK
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void ShowNetworkGiveMoneyWindow(PlayerID player)
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{
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@ -329,418 +151,6 @@ void ShowRenameWaypointWindow(const Waypoint *wp)
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ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
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}
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void SelectSignTool()
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{
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if (_cursor.sprite == SPR_CURSOR_SIGN) {
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ResetObjectToPlace();
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} else {
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SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
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_place_proc = PlaceProc_Sign;
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}
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}
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static void MenuClickForest(int index)
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{
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switch (index) {
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case 0: ShowTerraformToolbar(); break;
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case 1: ShowBuildTreesToolbar(); break;
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case 2: SelectSignTool(); break;
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}
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}
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static void MenuClickMusicWindow(int index)
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{
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ShowMusicWindow();
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}
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static void MenuClickNewspaper(int index)
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{
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switch (index) {
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case 0: ShowLastNewsMessage(); break;
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case 1: ShowMessageOptions(); break;
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case 2: ShowMessageHistory(); break;
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}
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}
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void MenuClickSmallScreenshot()
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{
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SetScreenshotType(SC_VIEWPORT);
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}
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void MenuClickWorldScreenshot()
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{
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SetScreenshotType(SC_WORLD);
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}
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static void MenuClickHelp(int index)
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{
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switch (index) {
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case 0: PlaceLandBlockInfo(); break;
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case 2: IConsoleSwitch(); break;
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case 3: MenuClickSmallScreenshot(); break;
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case 4: MenuClickWorldScreenshot(); break;
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case 5: ShowAboutWindow(); break;
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}
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}
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typedef void MenuClickedProc(int index);
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static MenuClickedProc * const _menu_clicked_procs[] = {
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NULL, /* 0 */
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NULL, /* 1 */
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MenuClickSettings, /* 2 */
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MenuClickSaveLoad, /* 3 */
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MenuClickMap, /* 4 */
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MenuClickTown, /* 5 */
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MenuClickSubsidies, /* 6 */
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MenuClickStations, /* 7 */
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MenuClickFinances, /* 8 */
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MenuClickCompany, /* 9 */
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MenuClickGraphs, /* 10 */
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MenuClickLeague, /* 11 */
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MenuClickIndustry, /* 12 */
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MenuClickShowTrains, /* 13 */
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MenuClickShowRoad, /* 14 */
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MenuClickShowShips, /* 15 */
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MenuClickShowAir, /* 16 */
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MenuClickScenMap, /* 17 */
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NULL, /* 18 */
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MenuClickBuildRail, /* 19 */
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MenuClickBuildRoad, /* 20 */
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MenuClickBuildWater, /* 21 */
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MenuClickBuildAir, /* 22 */
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MenuClickForest, /* 23 */
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MenuClickMusicWindow, /* 24 */
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MenuClickNewspaper, /* 25 */
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MenuClickHelp, /* 26 */
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};
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static void MenuWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: w->widget[0].right = w->width - 1; break;
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case WE_PAINT: {
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int x, y;
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byte count = WP(w, menu_d).item_count;
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byte sel = WP(w, menu_d).sel_index;
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uint16 chk = WP(w, menu_d).checked_items;
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StringID string = WP(w, menu_d).string_id;
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byte dis = WP(w, menu_d).disabled_items;
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DrawWindowWidgets(w);
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x = 1;
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y = 1;
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for (; count != 0; count--, string++, sel--) {
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TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
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if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
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if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
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DrawString(x + 2, y, string, color);
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y += 10;
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chk >>= 1;
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dis >>= 1;
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}
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} break;
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case WE_DESTROY: {
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Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
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v->RaiseWidget(WP(w, menu_d).main_button);
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SetWindowDirty(v);
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return;
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}
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case WE_POPUPMENU_SELECT: {
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int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
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int action_id;
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if (index < 0) {
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Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
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if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
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index = WP(w, menu_d).sel_index;
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}
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action_id = WP(w, menu_d).action_id;
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DeleteWindow(w);
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if (index >= 0) {
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assert((uint)index <= lengthof(_menu_clicked_procs));
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_menu_clicked_procs[action_id](index);
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}
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break;
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}
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case WE_POPUPMENU_OVER: {
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int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
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if (index == -1 || index == WP(w, menu_d).sel_index) return;
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WP(w, menu_d).sel_index = index;
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SetWindowDirty(w);
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return;
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}
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}
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}
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/* Dynamic widget length determined by toolbar-string length.
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* See PopupMainToolbMenu en MenuWndProc */
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static const Widget _menu_widgets[] = {
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
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{ WIDGETS_END},
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};
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static const Widget _player_menu_widgets[] = {
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
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{ WIDGETS_END},
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};
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static int GetPlayerIndexFromMenu(int index)
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{
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if (index >= 0) {
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const Player *p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && --index < 0) return p->index;
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}
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}
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return -1;
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}
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static void UpdatePlayerMenuHeight(Window *w)
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{
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byte num = ActivePlayerCount();
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/* Increase one to fit in PlayerList in the menu when in network */
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if (_networking && WP(w, menu_d).main_button == 9) num++;
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if (WP(w, menu_d).item_count != num) {
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WP(w, menu_d).item_count = num;
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SetWindowDirty(w);
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num = num * 10 + 2;
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w->height = num;
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w->widget[0].bottom = w->widget[0].top + num - 1;
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w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
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SetWindowDirty(w);
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}
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}
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static void PlayerMenuWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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int x,y;
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byte sel;
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TextColour color;
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Player *p;
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uint16 chk;
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UpdatePlayerMenuHeight(w);
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DrawWindowWidgets(w);
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x = 1;
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y = 1;
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sel = WP(w, menu_d).sel_index;
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chk = WP(w, menu_d).checked_items; // let this mean gray items.
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/* 9 = playerlist */
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if (_networking && WP(w, menu_d).main_button == 9) {
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if (sel == 0) {
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GfxFillRect(x, y, x + 238, y + 9, 0);
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}
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DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
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y += 10;
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sel--;
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}
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) {
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if (p->index == sel) {
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GfxFillRect(x, y, x + 238, y + 9, 0);
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}
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DrawPlayerIcon(p->index, x + 2, y + 1);
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SetDParam(0, p->index);
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SetDParam(1, p->index);
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color = (p->index == sel) ? TC_WHITE : TC_BLACK;
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if (chk&1) color = TC_GREY;
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DrawString(x + 19, y, STR_7021, color);
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y += 10;
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}
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chk >>= 1;
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}
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break;
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}
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case WE_DESTROY: {
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Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
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v->RaiseWidget(WP(w, menu_d).main_button);
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SetWindowDirty(v);
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return;
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}
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case WE_POPUPMENU_SELECT: {
|
||||
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
|
||||
int action_id = WP(w, menu_d).action_id;
|
||||
|
||||
/* We have a new entry at the top of the list of menu 9 when networking
|
||||
* so keep that in count */
|
||||
if (_networking && WP(w, menu_d).main_button == 9) {
|
||||
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
|
||||
} else {
|
||||
index = GetPlayerIndexFromMenu(index);
|
||||
}
|
||||
|
||||
if (index < 0) {
|
||||
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
|
||||
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
|
||||
index = WP(w, menu_d).sel_index;
|
||||
}
|
||||
|
||||
DeleteWindow(w);
|
||||
|
||||
if (index >= 0) {
|
||||
assert(index >= 0 && index < 30);
|
||||
_menu_clicked_procs[action_id](index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WE_POPUPMENU_OVER: {
|
||||
int index;
|
||||
UpdatePlayerMenuHeight(w);
|
||||
index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
|
||||
|
||||
/* We have a new entry at the top of the list of menu 9 when networking
|
||||
* so keep that in count */
|
||||
if (_networking && WP(w, menu_d).main_button == 9) {
|
||||
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
|
||||
} else {
|
||||
index = GetPlayerIndexFromMenu(index);
|
||||
}
|
||||
|
||||
if (index == -1 || index == WP(w, menu_d).sel_index) return;
|
||||
|
||||
WP(w, menu_d).sel_index = index;
|
||||
SetWindowDirty(w);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Get the maximum length of a given string in a string-list. This is an
|
||||
* implicit string-list where the ID's are consecutive
|
||||
* @param base_string StringID of the first string in the list
|
||||
* @param count amount of StringID's in the list
|
||||
* @return the length of the longest string */
|
||||
static int GetStringListMaxWidth(StringID base_string, byte count)
|
||||
{
|
||||
char buffer[512];
|
||||
int width, max_width;
|
||||
byte i;
|
||||
|
||||
max_width = 0;
|
||||
for (i = 0; i != count; i++) {
|
||||
GetString(buffer, base_string + i, lastof(buffer));
|
||||
width = GetStringBoundingBox(buffer).width;
|
||||
if (width > max_width) max_width = width;
|
||||
}
|
||||
|
||||
return max_width;
|
||||
}
|
||||
|
||||
/** Show a general dropdown menu. The positioning of the dropdown menu
|
||||
* defaults to the left side of the parent_button, eg the button that caused
|
||||
* this window to appear. The only exceptions are when the right side of this
|
||||
* dropdown would fall outside the main toolbar window, in that case it is
|
||||
* aligned with the toolbar's right side.
|
||||
* Since the disable-mask is only 8 bits right now, these dropdowns are
|
||||
* restricted to 8 items max if any bits of disabled_mask are active.
|
||||
* @param w Pointer to a window this dropdown menu belongs to. Has no effect
|
||||
* whatsoever, only graphically for positioning.
|
||||
* @param parent_button The widget identifier of the button that was clicked for
|
||||
* this dropdown. The created dropdown then knows what button to raise (button) on
|
||||
* action and whose function to execute (action).
|
||||
* It is possible to appoint another button for an action event by setting the
|
||||
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
|
||||
* as button. So<br>
|
||||
* button bits 0 - 7 - widget clicked to get dropdown
|
||||
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
|
||||
* @param base_string The first StringID shown in the dropdown list. All others are
|
||||
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
|
||||
* @param item_count Number of strings in the list, see previous parameter
|
||||
* @param disabled_mask Bitmask of disabled strings in the list
|
||||
* @return Return a pointer to the newly created dropdown window */
|
||||
Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
|
||||
{
|
||||
assert(disabled_mask == 0 || item_count <= 8);
|
||||
w->LowerWidget(parent_button);
|
||||
w->InvalidateWidget(parent_button);
|
||||
|
||||
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
||||
|
||||
// Extend the dropdown toolbar to the longest string in the list
|
||||
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
|
||||
int height = item_count * 10 + 2;
|
||||
|
||||
Point pos = GetToolbarDropdownPos(parent_button, width, height);
|
||||
|
||||
w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
|
||||
w->widget[0].bottom = item_count * 10 + 1;
|
||||
w->flags4 &= ~WF_WHITE_BORDER_MASK;
|
||||
|
||||
WP(w, menu_d).item_count = item_count;
|
||||
WP(w, menu_d).sel_index = 0;
|
||||
WP(w, menu_d).main_button = GB(parent_button, 0, 8);
|
||||
WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
|
||||
WP(w, menu_d).string_id = base_string;
|
||||
WP(w, menu_d).checked_items = 0;
|
||||
WP(w, menu_d).disabled_items = disabled_mask;
|
||||
|
||||
_popup_menu_active = true;
|
||||
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
return w;
|
||||
}
|
||||
|
||||
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
|
||||
{
|
||||
w->LowerWidget(main_button);
|
||||
w->InvalidateWidget(main_button);
|
||||
|
||||
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
||||
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
|
||||
w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
|
||||
w->flags4 &= ~WF_WHITE_BORDER_MASK;
|
||||
WP(w, menu_d).item_count = 0;
|
||||
WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
|
||||
if (_networking && main_button == 9) {
|
||||
if (_local_player != PLAYER_SPECTATOR) {
|
||||
WP(w, menu_d).sel_index++;
|
||||
} else {
|
||||
/* Select client list by default for spectators */
|
||||
WP(w, menu_d).sel_index = 0;
|
||||
}
|
||||
}
|
||||
WP(w, menu_d).action_id = main_button;
|
||||
WP(w, menu_d).main_button = main_button;
|
||||
WP(w, menu_d).checked_items = gray;
|
||||
WP(w, menu_d).disabled_items = 0;
|
||||
_popup_menu_active = true;
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
return w;
|
||||
}
|
||||
|
||||
/* Zooms a viewport in a window in or out */
|
||||
/* No button handling or what so ever */
|
||||
@ -1196,14 +606,6 @@ void ShowVitalWindows()
|
||||
Window *w = AllocateToolbar();
|
||||
DoZoomInOutWindow(ZOOM_NONE, w);
|
||||
|
||||
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
|
||||
|
||||
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
|
||||
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
|
||||
|
||||
/* 'w' is for sure a WC_MAIN_TOOLBAR */
|
||||
PositionMainToolbar(w);
|
||||
|
||||
/* Status bad only for normal games */
|
||||
if (_game_mode == GM_EDITOR) return;
|
||||
|
||||
@ -1226,15 +628,3 @@ void GameSizeChanged()
|
||||
ScreenSizeChanged();
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
void InitializeMainGui()
|
||||
{
|
||||
/* Clean old GUI values */
|
||||
_last_built_railtype = RAILTYPE_RAIL;
|
||||
_last_built_roadtype = ROADTYPE_ROAD;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -44,7 +44,6 @@ void InitializeRoadGui();
|
||||
void InitializeAirportGui();
|
||||
void InitializeDockGui();
|
||||
void InitializeIndustries();
|
||||
void InitializeMainGui();
|
||||
void InitializeTowns();
|
||||
void InitializeTrees();
|
||||
void InitializeSigns();
|
||||
@ -93,7 +92,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
|
||||
InitializeCargoPackets();
|
||||
InitializeIndustries();
|
||||
InitializeBuildingCounts();
|
||||
InitializeMainGui();
|
||||
|
||||
InitializeNameMgr();
|
||||
InitializeVehiclesGuiList();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,6 @@
|
||||
|
||||
#include "window_type.h"
|
||||
|
||||
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
|
||||
Window *AllocateToolbar();
|
||||
|
||||
#endif /*TOOLBAR_GUI_H*/
|
||||
|
Loading…
Reference in New Issue
Block a user