OpenTTD-patches/src/main_gui.cpp

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/* $Id$ */
/** @file main_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "currency.h"
#include "functions.h"
#include "spritecache.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "road.h"
#include "command.h"
#include "news.h"
#include "town.h"
#include "vehicle.h"
#include "console.h"
#include "sound.h"
#include "network/network.h"
#include "signs.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "string.h"
#include "screenshot.h"
#include "genworld.h"
#include "settings.h"
#include "date.h"
#include "vehicle_gui.h"
#include "transparency_gui.h"
#include "newgrf_config.h"
#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_server.h"
#include "network/network_gui.h"
#include "industry.h"
#include "transparency.h"
static int _rename_id = 1;
static int _rename_what = -1;
static byte _terraform_size = 1;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
static int _scengen_town_size = 1; // depress medium-sized towns per default
extern void GenerateIndustries();
extern bool GenerateTowns();
bool _draw_bounding_boxes = false;
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (!success || !_patches.give_money) return;
char msg[20];
/* Inform the player of this action */
snprintf(msg, sizeof(msg), "%d", p1);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(const char *str)
{
int id = _rename_id;
_cmd_text = str;
switch (_rename_what) {
case 1: // Rename a waypoint
if (*str == '\0') return;
DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
break;
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Player *p = GetPlayer(_current_player);
Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and substract it from ourself */
DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
} break;
#endif /* ENABLE_NETWORK */
default: NOT_REACHED();
}
_rename_id = _rename_what = -1;
}
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
*
* @param w Window which called the function
* @param widget ID of the widget (=button) that called this function
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
{
if (w->IsWidgetDisabled(widget)) return false;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
if (w->IsWidgetLowered(widget)) {
ResetObjectToPlace();
return false;
}
SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
w->LowerWidget(widget);
_place_proc = placeproc;
return true;
}
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
static void MenuClickSettings(int index)
{
switch (index) {
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case 4: ShowTransparencyToolbar(); break;
case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case 12:
ToggleTransparency(TO_TREES);
ToggleTransparency(TO_HOUSES);
break;
case 13: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 3: AskExitToGameMenu(); break;
case 5: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 2: AskExitToGameMenu(); break;
case 3: HandleExitGameRequest(); break;
}
}
}
static void MenuClickMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
}
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
static void MenuClickScenMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
case 3: ShowTownDirectory(); break;
}
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
static void MenuClickStations(int index)
{
ShowPlayerStations((PlayerID)index);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances((PlayerID)index);
}
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
}
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(PlayerID player)
{
_rename_id = player;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
}
#endif /* ENABLE_NETWORK */
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void ShowRenameWaypointWindow(const Waypoint *wp)
{
int id = wp->index;
/* Are we allowed to change the name of the waypoint? */
if (!CheckTileOwnership(wp->xy)) {
ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
return;
}
_rename_id = id;
_rename_what = 1;
SetDParam(0, id);
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
static void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickScenMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
static void MenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: w->widget[0].right = w->width - 1; break;
case WE_PAINT: {
int x, y;
byte count = WP(w, menu_d).item_count;
byte sel = WP(w, menu_d).sel_index;
uint16 chk = WP(w, menu_d).checked_items;
StringID string = WP(w, menu_d).string_id;
byte dis = WP(w, menu_d).disabled_items;
DrawWindowWidgets(w);
x = 1;
y = 1;
for (; count != 0; count--, string++, sel--) {
TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, string, color);
y += 10;
chk >>= 1;
dis >>= 1;
}
} break;
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id;
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
index = WP(w,menu_d).sel_index;
}
action_id = WP(w,menu_d).action_id;
DeleteWindow(w);
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
break;
}
case WE_POPUPMENU_OVER: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
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FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
}
}
return -1;
}
static void UpdatePlayerMenuHeight(Window *w)
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && WP(w,menu_d).main_button == 9) num++;
if (WP(w,menu_d).item_count != num) {
WP(w,menu_d).item_count = num;
SetWindowDirty(w);
num = num * 10 + 2;
w->height = num;
w->widget[0].bottom = w->widget[0].top + num - 1;
SetWindowDirty(w);
}
}
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int x,y;
byte sel;
TextColour color;
Player *p;
uint16 chk;
UpdatePlayerMenuHeight(w);
DrawWindowWidgets(w);
x = 1;
y = 1;
sel = WP(w,menu_d).sel_index;
chk = WP(w,menu_d).checked_items; // let this mean gray items.
/* 9 = playerlist */
if (_networking && WP(w,menu_d).main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->index == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p->index, x + 2, y + 1);
SetDParam(0, p->index);
SetDParam(1, p->index);
color = (p->index == sel) ? TC_WHITE : TC_BLACK;
if (chk&1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
chk >>= 1;
}
break;
}
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->RaiseWidget(WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id = WP(w,menu_d).action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
index = WP(w,menu_d).sel_index;
}
DeleteWindow(w);
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
break;
}
case WE_POPUPMENU_OVER: {
int index;
UpdatePlayerMenuHeight(w);
index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
/** Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string */
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width;
byte i;
max_width = 0;
for (i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/** Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param w Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @return Return a pointer to the newly created dropdown window */
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
{
int width;
int x = w->widget[GB(parent_button, 0, 8)].left;
assert(disabled_mask == 0 || item_count <= 8);
w->LowerWidget(parent_button);
w->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
/* Extend the dropdown toolbar to the longest string in the list and
* also make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = item_count;
WP(w,menu_d).sel_index = 0;
WP(w,menu_d).main_button = GB(parent_button, 0, 8);
WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
WP(w,menu_d).string_id = base_string;
WP(w,menu_d).checked_items = 0;
WP(w,menu_d).disabled_items = disabled_mask;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
int x = w->widget[main_button].left + w->left;
w->LowerWidget(main_button);
w->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = 0;
WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == 9) {
if (_local_player != PLAYER_SPECTATOR) {
WP(w,menu_d).sel_index++;
} else {
/* Select client list by default for spectators */
WP(w,menu_d).sel_index = 0;
}
}
WP(w,menu_d).action_id = main_button;
WP(w,menu_d).main_button = main_button;
WP(w,menu_d).checked_items = gray;
WP(w,menu_d).disabled_items = 0;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
}
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
}
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 7, 0);
}
static void ToolbarMoneyClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 8, 0);
}
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 9, 0);
}
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}
static void ToolbarTrainClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 13, dis);
}
static void ToolbarRoadClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 14, dis);
}
static void ToolbarShipClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 15, dis);
}
static void ToolbarAirClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 16, dis);
}
/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
{
ViewPort *vp;
assert(w != NULL);
vp = w->viewport;
switch (how) {
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
break;
}
if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
vp->virtual_left = WP(w, vp_d).scrollpos_x;
vp->virtual_top = WP(w, vp_d).scrollpos_y;
}
SetWindowDirty(w);
/* Update the windows that have zoom-buttons to perhaps disable their buttons */
SendWindowMessageClass(w->window_class, how, w->window_number, 0);
return true;
}
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 17);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 18);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
WP(w2, menu_d).sel_index = _last_built_railtype;
}
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
WP(w2, menu_d).sel_index = _last_built_roadtype;
}
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
}
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 14, 0);
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
if (IsTransparencySet(TO_HOUSES) && IsTransparencySet(TO_TREES)) SetBit(x, 12);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
WP(w,menu_d).checked_items = x;
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
}
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 6);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 7);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenMapTownDir(Window *w)
{
/* Scenario editor button, *hack*hack* use different button to activate */
PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
}
static void ToolbarScenZoomIn(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 9);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenZoomOut(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 10);
SndPlayFx(SND_15_BEEP);
}
}
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
ViewPort *vp;
Point pt;
assert(w != 0);
vp = w->viewport;
if (_game_mode != GM_MENU) {
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
return;
pt = GetTileZoomCenterWindow(in,w);
if (pt.x != -1) {
ScrollWindowTo(pt.x, pt.y, w, true);
DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
}
}
}
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
* @todo : Incorporate into game itself to allow for ingame raising/lowering of
* larger chunks at the same time OR remove altogether, as we have 'level land' ?
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
int sizex, sizey;
uint h;
_generating_world = true; // used to create green terraformed land
if (_terraform_size == 1) {
StringID msg =
mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg));
} else {
SndPlayTileFx(SND_1F_SPLAT, tile);
assert(_terraform_size != 0);
/* check out for map overflows */
sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
if (sizex == 0 || sizey == 0) return;
if (mode != 0) {
/* Raise land */
h = 15; // XXX - max height
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = min(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
} else {
/* Lower land */
h = 0;
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = max(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
if (TileHeight(tile2) == h) {
DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND);
}
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
_generating_world = false;
}
static void PlaceProc_RaiseBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 1);
}
static void PlaceProc_LowerBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 0);
}
static void PlaceProc_RockyArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
}
static void PlaceProc_LightHouse(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}
MakeLighthouse(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_Transmitter(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}
MakeTransmitter(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_DesertArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
}
static void PlaceProc_WaterArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
}
static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
{ WIDGETS_END},
};
static const int8 _multi_terraform_coords[][2] = {
{ 0, -2},
{ 4, 0}, { -4, 0}, { 0, 2},
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
/**
* @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
* and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
*/
static void EditorTerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
}
static void EditorTerraformClick_LowerBigLand(Window *w)
{
HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand);
}
static void EditorTerraformClick_RaiseBigLand(Window *w)
{
HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand);
}
static void EditorTerraformClick_LevelLand(Window *w)
{
HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
}
static void EditorTerraformClick_WaterArea(Window *w)
{
HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea);
}
static void EditorTerraformClick_RockyArea(Window *w)
{
HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
}
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
{
HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
}
static const uint16 _editor_terraform_keycodes[] = {
'D',
'Q',
'W',
'E',
'R',
'T',
'Y',
'U'
};
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_Dynamite,
EditorTerraformClick_LowerBigLand,
EditorTerraformClick_RaiseBigLand,
EditorTerraformClick_LevelLand,
EditorTerraformClick_WaterArea,
EditorTerraformClick_RockyArea,
EditorTerraformClick_DesertLightHouse,
EditorTerraformClick_Transmitter
};
/** Callback function for the scenario editor 'reset landscape' confirmation window
* @param w Window unused
* @param confirmed boolean value, true when yes was clicked, false otherwise */
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
Player *p;
/* Set generating_world to true to get instant-green grass after removing
* player property. */
_generating_world = true;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
}
_generating_world = false;
/* Delete all stations owned by a player */
Station *st;
FOR_ALL_STATIONS(st) {
if (IsValidPlayer(st->owner)) delete st;
}
}
}
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
/* XXX - lighthouse button is widget 10!! Don't forget when changing */
w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
case WE_PAINT:
DrawWindowWidgets(w);
{
int n = _terraform_size * _terraform_size;
const int8 *coords = &_multi_terraform_coords[0][0];
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
}
if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
break;
case WE_KEYPRESS: {
uint i;
for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
e->we.keypress.cont = false;
_editor_terraform_button_proc[i](w);
break;
}
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
_editor_terraform_button_proc[e->we.click.widget - 4](w);
break;
case 12: case 13: { // Increase/Decrease terraform size
int size = (e->we.click.widget == 12) ? 1 : -1;
HandleButtonClick(w, e->we.click.widget);
size += _terraform_size;
if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
} break;
case 14: // gen random land
HandleButtonClick(w, 14);
ShowCreateScenario();
break;
case 15: // Reset landscape
ShowQuery(
STR_022C_RESET_LANDSCAPE,
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
NULL,
ResetLandscapeConfirmationCallback);
break;
}
break;
case WE_TIMEOUT: {
uint i;
for (i = 0; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
if (i == 3) i = 11;
}
break;
}
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_PLACE_DRAG:
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
break;
case WE_PLACE_MOUSEUP:
if (e->we.place.pt.x != -1) {
switch (e->we.place.select_proc) {
case DDSP_CREATE_ROCKS:
case DDSP_CREATE_DESERT:
case DDSP_CREATE_WATER:
case DDSP_LEVEL_AREA:
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(e);
break;
}
}
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_land_gen_desc = {
WDP_AUTO, WDP_AUTO, 182, 103, 182, 103,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,
ScenEditLandGenWndProc,
};
static inline void ShowEditorTerraformToolBar()
{
AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
}
static void ToolbarScenGenLand(Window *w)
{
HandleButtonClick(w, 11);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolBar();
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
}
}
static void PlaceProc_Town(TileIndex tile)
{
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WIDGETS_END},
};
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CREATE:
w->LowerWidget(_scengen_town_size + 7);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 4: // new town
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
break;
case 5: {// random town
Town *t;
uint size = min(_scengen_town_size, (int)TSM_CITY);
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
HandleButtonClick(w, 5);
_generating_world = true;
t = CreateRandomTown(20, mode, size);
_generating_world = false;
if (t == NULL) {
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
}
case 6: {// many random towns
HandleButtonClick(w, 6);
_generating_world = true;
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
_generating_world = false;
break;
}
case 7: case 8: case 9: case 10:
w->RaiseWidget(_scengen_town_size + 7);
_scengen_town_size = e->we.click.widget - 7;
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
w->RaiseWidget(5);
w->RaiseWidget(6);
SetWindowDirty(w);
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
ScenEditTownGenWndProc,
};
static void ToolbarScenGenTown(Window *w)
{
HandleButtonClick(w, 12);
SndPlayFx(SND_15_BEEP);
AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
}
static void ToolbarScenGenIndustry(Window *w)
{
HandleButtonClick(w, 13);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
}
static void ToolbarScenBuildRoad(Window *w)
{
HandleButtonClick(w, 14);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
HandleButtonClick(w, 15);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesScenToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
HandleButtonClick(w, 16);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarMoneyClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
};
static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
DrawWindowWidgets(w);
break;
case WE_CLICK: {
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
_toolbar_button_procs[e->we.click.widget](w);
} break;
case WE_KEYPRESS: {
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
} break;
case WE_PLACE_OBJ: {
_place_proc(e->we.place.tile);
} break;
case WE_ABORT_PLACE_OBJ: {
w->RaiseWidget(25);
SetWindowDirty(w);
} break;
case WE_MOUSELOOP:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->InvalidateWidget(1);
}
break;
case WE_RESIZE: {
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
if (w->width >= 27 * 22) {
button_width = 22;
spacing = w->width - (27 * button_width);
} else {
button_width = w->width / 27;
spacing = 0;
}
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
}
} break;
case WE_TIMEOUT: {
uint i;
for (i = 2; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
}
break;
}
case WE_MESSAGE:
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
break;
}
}
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 0, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
MainToolbarWndProc
};
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarScenZoomIn,
ToolbarScenZoomOut,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
DrawWindowWidgets(w);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
if (w->widget[4].left != w->widget[4].right) {
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
break;
case WE_CLICK: {
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[e->we.click.widget](w);
} break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case 'L': ShowEditorTerraformToolBar(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ: {
_place_proc(e->we.place.tile);
} break;
case WE_ABORT_PLACE_OBJ: {
w->RaiseWidget(25);
SetWindowDirty(w);
} break;
case WE_RESIZE: {
/* There are 15 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non-essential
* and that one can be removed is the space is too small. */
uint buttons_width;
uint spacing;
static int normal_min_width = (15 * 22) + (2 * 130);
static int one_less_panel_min_width = (15 * 22) + 130;
if (w->width >= one_less_panel_min_width) {
buttons_width = 15 * 22;
spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = w->width - 130;
spacing = 0;
}
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
/* Yes, it defines about 27 widgets for this toolbar */
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
switch (i) {
case 4:
w->widget[i].left = x;
if (w->width < normal_min_width) {
w->widget[i].right = x;
j++;
continue;
}
x += 130;
w->widget[i].right = x - 1;
break;
case 5: {
int offset = x - w->widget[i].left;
w->widget[i + 1].left += offset;
w->widget[i + 1].right += offset;
w->widget[i + 2].left += offset;
w->widget[i + 2].right += offset;
w->widget[i].left = x;
x += 130;
w->widget[i].right = x - 1;
i += 2;
} break;
default:
if (w->widget[i].bottom == 0) continue;
w->widget[i].left = x;
x += buttons_width / (15 - b);
w->widget[i].right = x - 1;
buttons_width -= buttons_width / (15 - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
} break;
case WE_MOUSELOOP:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
SetWindowDirty(w);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
SetWindowDirty(w);
}
break;
case WE_MESSAGE:
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
break;
}
}
static const WindowDesc _toolb_scen_desc = {
0, 0, 130, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
ScenEditToolbarWndProc
};
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
static bool DrawScrollingStatusText(const NewsItem *ni, int pos, int width)
{
char buf[512];
StringID str;
const char *s;
char *d;
DrawPixelInfo tmp_dpi, *old_dpi;
int x;
char buffer[256];
if (ni->display_mode == NM_CALLBACK) {
str = _get_news_string_callback[ni->callback](ni);
} else {
CopyInDParam(0, ni->params, lengthof(ni->params));
str = ni->string_id;
}
GetString(buf, str, lastof(buf));
s = buf;
d = buffer;
for (;;) {
WChar c = Utf8Consume(&s);
if (c == 0) {
*d = '\0';
break;
} else if (*s == 0x0D) {
d[0] = d[1] = d[2] = d[3] = ' ';
d += 4;
} else if (IsPrintable(c)) {
d += Utf8Encode(d, c);
}
}
if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, width, 11)) return true;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
x = DoDrawString(buffer, pos, 0, TC_LIGHT_BLUE);
_cur_dpi = old_dpi;
return x > 0;
}
static void StatusBarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
DrawWindowWidgets(w);
SetDParam(0, _date);
DrawStringCentered(
70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING
);
if (p != NULL) {
/* Draw player money */
SetDParam(0, p->player_money);
DrawStringCentered(w->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING);
}
/* Draw status bar */
if (w->message.msg) { // true when saving is active
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_SAVING_GAME, TC_FROMSTRING);
} else if (_do_autosave) {
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_032F_AUTOSAVE, TC_FROMSTRING);
} else if (_pause_game) {
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_0319_PAUSED, TC_FROMSTRING);
} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
/* Draw the scrolling news text */
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1, w->widget[1].right - w->widget[1].left - 2)) {
WP(w,def_d).data_1 = -1280;
if (p != NULL) {
/* This is the default text */
SetDParam(0, p->index);
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
}
}
} else {
if (p != NULL) {
/* This is the default text */
SetDParam(0, p->index);
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
}
}
if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, w->widget[1].right - 11, 2);
} break;
case WE_MESSAGE:
w->message.msg = e->we.message.msg;
SetWindowDirty(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 1: ShowLastNewsMessage(); break;
case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
default: ResetObjectToPlace();
}
break;
case WE_TICK: {
if (_pause_game) return;
if (WP(w, def_d).data_1 > -1280) { // Scrolling text
WP(w, def_d).data_1 -= 2;
w->InvalidateWidget(1);
}
if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages
WP(w, def_d).data_2 -= 2;
} else if (WP(w, def_d).data_2 < 0) {
WP(w, def_d).data_2 = 0;
w->InvalidateWidget(1);
}
break;
}
}
}
static const Widget _main_status_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL},
{ WWT_PUSHBTN, RESIZE_RIGHT, 14, 140, 179, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
{ WWT_PUSHBTN, RESIZE_LR, 14, 180, 319, 0, 11, 0x0, STR_NULL},
{ WIDGETS_END},
};
static WindowDesc _main_status_desc = {
WDP_CENTER, 0, 320, 12, 640, 12,
WC_STATUS_BAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_main_status_widgets,
StatusBarWndProc
};
extern void UpdateAllStationVirtCoord();
static void MainWindowWndProc(Window *w, WindowEvent *e)
{
int off_x;
switch (e->event) {
case WE_PAINT:
DrawWindowViewport(w);
if (_game_mode == GM_MENU) {
off_x = _screen.width / 2;
DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
/*
DrawSprite(SPR_OTTD_R, off_x + 119, 50);
DrawSprite(SPR_OTTD_A, off_x + 148, 50);
DrawSprite(SPR_OTTD_N, off_x + 181, 50);
DrawSprite(SPR_OTTD_S, off_x + 215, 50);
DrawSprite(SPR_OTTD_P, off_x + 246, 50);
DrawSprite(SPR_OTTD_O, off_x + 275, 50);
DrawSprite(SPR_OTTD_R, off_x + 307, 50);
DrawSprite(SPR_OTTD_T, off_x + 337, 50);
DrawSprite(SPR_OTTD_T, off_x + 390, 50);
DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
DrawSprite(SPR_OTTD_C, off_x + 447, 50);
DrawSprite(SPR_OTTD_O, off_x + 478, 50);
DrawSprite(SPR_OTTD_O, off_x + 509, 50);
DrawSprite(SPR_OTTD_N, off_x + 541, 50);
*/
}
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
HandleExitGameRequest();
break;
}
/* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading
* problem during the generating, resulting in random
* assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) break;
if (e->we.keypress.keycode == WKC_BACKQUOTE) {
IConsoleSwitch();
e->we.keypress.cont = false;
break;
}
if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
e->we.keypress.cont = false;
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
break;
}
if (_game_mode == GM_MENU) break;
switch (e->we.keypress.keycode) {
case 'C':
case 'Z': {
Point pt = GetTileBelowCursor();
if (pt.x != -1) {
ScrollMainWindowTo(pt.x, pt.y);
if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
}
break;
}
case WKC_ESC: ResetObjectToPlace(); break;
case WKC_DELETE: DeleteNonVitalWindows(); break;
case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
#if defined(_DEBUG)
case '0' | WKC_ALT: // Crash the game
*(byte*)0 = 0;
break;
case '1' | WKC_ALT: // Gimme money
/* Server can not cheat in advertise mode either! */
if (!_networking || !_network_server || !_network_advertise)
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
break;
case '2' | WKC_ALT: // Update the coordinates of all station signs
UpdateAllStationVirtCoord();
break;
#endif
case '1' | WKC_CTRL:
case '2' | WKC_CTRL:
case '3' | WKC_CTRL:
case '4' | WKC_CTRL:
case '5' | WKC_CTRL:
case '6' | WKC_CTRL:
case '7' | WKC_CTRL:
case '8' | WKC_CTRL:
/* Transparency toggle hot keys */
ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
MarkWholeScreenDirty();
break;
case 'X' | WKC_CTRL:
ShowTransparencyToolbar();
break;
case 'X':
ResetRestoreAllTransparency();
break;
#ifdef ENABLE_NETWORK
case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
bool teamchat = false;
if (cio == NULL) break;
/* Only players actually playing can speak to team. Eg spectators cannot */
if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
const NetworkClientInfo *ci;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (ci->client_playas == cio->client_playas && ci != cio) {
teamchat = true;
break;
}
}
}
ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
}
break;
case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
break;
case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (cio == NULL) break;
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
}
break;
#endif
default: return;
}
e->we.keypress.cont = false;
break;
case WE_SCROLL: {
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;
}
WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
} break;
case WE_MOUSEWHEEL:
ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
break;
case WE_MESSAGE:
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
break;
}
}
void ShowSelectGameWindow();
void SetupColorsAndInitialWindow()
{
uint i;
Window *w;
int width, height;
for (i = 0; i != 16; i++) {
const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
2005-02-11 17:12:11 +00:00
assert(b);
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
width = _screen.width;
height = _screen.height;
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
/* XXX: these are not done */
switch (_game_mode) {
default: NOT_REACHED();
case GM_MENU:
ShowSelectGameWindow();
break;
case GM_NORMAL:
case GM_EDITOR:
ShowVitalWindows();
break;
}
}
void ShowVitalWindows()
{
Window *w;
w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
DoZoomInOutWindow(ZOOM_NONE, w);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
/* Status bad only for normal games */
if (_game_mode == GM_EDITOR) return;
_main_status_desc.top = _screen.height - 12;
w = AllocateWindowDesc(&_main_status_desc);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
WP(w,def_d).data_1 = -1280;
}
void GameSizeChanged()
{
_cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
MarkWholeScreenDirty();
}
void InitializeMainGui()
{
/* Clean old GUI values */
_last_built_railtype = RAILTYPE_RAIL;
_last_built_roadtype = ROADTYPE_ROAD;
}