2010-03-06 12:41:18 +00:00
|
|
|
/* $Id$ */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file ground_vehicle.hpp Base class and functions for all vehicles that move through ground. */
|
|
|
|
|
|
|
|
#ifndef GROUND_VEHICLE_HPP
|
|
|
|
#define GROUND_VEHICLE_HPP
|
|
|
|
|
|
|
|
#include "vehicle_base.h"
|
2011-01-26 17:31:07 +00:00
|
|
|
#include "vehicle_gui.h"
|
2010-03-06 12:52:44 +00:00
|
|
|
#include "landscape.h"
|
2011-01-26 17:31:07 +00:00
|
|
|
#include "window_func.h"
|
2012-01-03 20:26:05 +00:00
|
|
|
#include "widgets/vehicle_widget.h"
|
2010-03-06 12:41:18 +00:00
|
|
|
|
2010-03-06 12:42:53 +00:00
|
|
|
/** What is the status of our acceleration? */
|
|
|
|
enum AccelStatus {
|
|
|
|
AS_ACCEL, ///< We want to go faster, if possible of course.
|
2011-12-19 17:48:04 +00:00
|
|
|
AS_BRAKE, ///< We want to stop.
|
2010-03-06 12:42:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
2010-12-14 21:31:45 +00:00
|
|
|
* Cached, frequently calculated values.
|
2010-03-06 12:42:53 +00:00
|
|
|
* All of these values except cached_slope_resistance are set only for the first part of a vehicle.
|
|
|
|
*/
|
2010-12-14 21:28:45 +00:00
|
|
|
struct GroundVehicleCache {
|
|
|
|
/* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
|
2010-12-14 21:31:45 +00:00
|
|
|
uint32 cached_weight; ///< Total weight of the consist (valid only for the first engine).
|
2010-03-06 12:42:53 +00:00
|
|
|
uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
|
2010-12-14 21:31:45 +00:00
|
|
|
uint32 cached_max_te; ///< Maximum tractive effort of consist (valid only for the first engine).
|
|
|
|
uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
|
2010-03-06 12:42:53 +00:00
|
|
|
|
2010-12-14 21:28:45 +00:00
|
|
|
/* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
|
2010-12-14 21:31:45 +00:00
|
|
|
uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type (valid only for the first engine).
|
|
|
|
uint32 cached_power; ///< Total power of the consist (valid only for the first engine).
|
|
|
|
uint32 cached_air_drag; ///< Air drag coefficient of the vehicle (valid only for the first engine).
|
2010-12-14 21:33:53 +00:00
|
|
|
|
|
|
|
/* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
|
|
|
|
uint16 cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
|
|
|
|
EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
|
2011-03-05 21:52:45 +00:00
|
|
|
uint8 cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
|
2011-01-26 17:31:07 +00:00
|
|
|
|
|
|
|
/* Cached UI information. */
|
|
|
|
uint16 last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
|
2010-03-06 12:42:53 +00:00
|
|
|
};
|
|
|
|
|
2010-03-06 12:50:55 +00:00
|
|
|
/** Ground vehicle flags. */
|
|
|
|
enum GroundVehicleFlags {
|
2011-12-19 17:48:04 +00:00
|
|
|
GVF_GOINGUP_BIT = 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
|
|
|
|
GVF_GOINGDOWN_BIT = 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
|
2011-05-18 12:19:58 +00:00
|
|
|
GVF_SUPPRESS_IMPLICIT_ORDERS = 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
|
2010-03-06 12:50:55 +00:00
|
|
|
};
|
|
|
|
|
2010-03-06 12:41:18 +00:00
|
|
|
/**
|
|
|
|
* Base class for all vehicles that move through ground.
|
2010-03-06 12:45:47 +00:00
|
|
|
*
|
|
|
|
* Child classes must define all of the following functions.
|
|
|
|
* These functions are not defined as pure virtual functions at this class to improve performance.
|
|
|
|
*
|
|
|
|
* virtual uint16 GetPower() const = 0;
|
|
|
|
* virtual uint16 GetPoweredPartPower(const T *head) const = 0;
|
|
|
|
* virtual uint16 GetWeight() const = 0;
|
|
|
|
* virtual byte GetTractiveEffort() const = 0;
|
2010-08-02 14:52:51 +00:00
|
|
|
* virtual byte GetAirDrag() const = 0;
|
2010-08-02 14:49:23 +00:00
|
|
|
* virtual byte GetAirDragArea() const = 0;
|
2010-03-06 12:45:47 +00:00
|
|
|
* virtual AccelStatus GetAccelerationStatus() const = 0;
|
|
|
|
* virtual uint16 GetCurrentSpeed() const = 0;
|
|
|
|
* virtual uint32 GetRollingFriction() const = 0;
|
|
|
|
* virtual int GetAccelerationType() const = 0;
|
|
|
|
* virtual int32 GetSlopeSteepness() const = 0;
|
2010-11-06 12:40:38 +00:00
|
|
|
* virtual int GetDisplayMaxSpeed() const = 0;
|
2010-03-06 12:45:47 +00:00
|
|
|
* virtual uint16 GetMaxTrackSpeed() const = 0;
|
2010-03-06 12:52:44 +00:00
|
|
|
* virtual bool TileMayHaveSlopedTrack() const = 0;
|
2010-03-06 12:41:18 +00:00
|
|
|
*/
|
|
|
|
template <class T, VehicleType Type>
|
|
|
|
struct GroundVehicle : public SpecializedVehicle<T, Type> {
|
2010-12-14 21:28:45 +00:00
|
|
|
GroundVehicleCache gcache; ///< Cache of often calculated values.
|
|
|
|
uint16 gv_flags; ///< @see GroundVehicleFlags.
|
2010-03-06 12:41:18 +00:00
|
|
|
|
2011-01-21 14:43:38 +00:00
|
|
|
typedef GroundVehicle<T, Type> GroundVehicleBase; ///< Our type
|
|
|
|
|
2010-03-06 12:41:18 +00:00
|
|
|
/**
|
|
|
|
* The constructor at SpecializedVehicle must be called.
|
|
|
|
*/
|
|
|
|
GroundVehicle() : SpecializedVehicle<T, Type>() {}
|
|
|
|
|
2010-03-06 12:44:30 +00:00
|
|
|
void PowerChanged();
|
|
|
|
void CargoChanged();
|
|
|
|
int GetAcceleration() const;
|
2010-03-06 12:50:55 +00:00
|
|
|
|
2011-01-21 16:20:55 +00:00
|
|
|
/**
|
|
|
|
* Common code executed for crashed ground vehicles
|
|
|
|
* @param flooded was this vehicle flooded?
|
|
|
|
* @return number of victims
|
|
|
|
*/
|
|
|
|
/* virtual */ uint Crash(bool flooded)
|
|
|
|
{
|
|
|
|
/* Crashed vehicles aren't going up or down */
|
|
|
|
for (T *v = T::From(this); v != NULL; v = v->Next()) {
|
|
|
|
ClrBit(v->gv_flags, GVF_GOINGUP_BIT);
|
|
|
|
ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT);
|
|
|
|
}
|
|
|
|
return this->Vehicle::Crash(flooded);
|
|
|
|
}
|
|
|
|
|
2010-03-06 16:15:50 +00:00
|
|
|
/**
|
2010-03-06 12:50:55 +00:00
|
|
|
* Calculates the total slope resistance for this vehicle.
|
|
|
|
* @return Slope resistance.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline int32 GetSlopeResistance() const
|
2010-03-06 12:50:55 +00:00
|
|
|
{
|
|
|
|
int32 incl = 0;
|
|
|
|
|
|
|
|
for (const T *u = T::From(this); u != NULL; u = u->Next()) {
|
|
|
|
if (HasBit(u->gv_flags, GVF_GOINGUP_BIT)) {
|
2010-12-14 21:28:45 +00:00
|
|
|
incl += u->gcache.cached_slope_resistance;
|
2010-03-06 12:50:55 +00:00
|
|
|
} else if (HasBit(u->gv_flags, GVF_GOINGDOWN_BIT)) {
|
2010-12-14 21:28:45 +00:00
|
|
|
incl -= u->gcache.cached_slope_resistance;
|
2010-03-06 12:50:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return incl;
|
|
|
|
}
|
2010-03-06 12:52:44 +00:00
|
|
|
|
2011-01-21 16:13:54 +00:00
|
|
|
/**
|
|
|
|
* Updates vehicle's Z position and inclination.
|
|
|
|
* Used when the vehicle entered given tile.
|
|
|
|
* @pre The vehicle has to be at (or near to) a border of the tile,
|
|
|
|
* directed towards tile centre
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void UpdateZPositionAndInclination()
|
2011-01-21 16:13:54 +00:00
|
|
|
{
|
2011-11-04 10:18:13 +00:00
|
|
|
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
|
2011-01-21 16:13:54 +00:00
|
|
|
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
|
|
|
|
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
|
|
|
|
|
|
|
|
if (T::From(this)->TileMayHaveSlopedTrack()) {
|
|
|
|
/* To check whether the current tile is sloped, and in which
|
|
|
|
* direction it is sloped, we get the 'z' at the center of
|
|
|
|
* the tile (middle_z) and the edge of the tile (old_z),
|
|
|
|
* which we then can compare. */
|
2011-11-04 11:52:19 +00:00
|
|
|
int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE, (this->y_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE);
|
2011-01-21 16:13:54 +00:00
|
|
|
|
|
|
|
if (middle_z != this->z_pos) {
|
|
|
|
SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates vehicle's Z position.
|
|
|
|
* Inclination can't change in the middle of a tile.
|
2011-01-21 17:35:17 +00:00
|
|
|
* The faster code is used for trains and road vehicles unless they are
|
|
|
|
* reversing on a sloped tile.
|
2011-01-21 16:13:54 +00:00
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void UpdateZPosition()
|
2011-01-21 16:13:54 +00:00
|
|
|
{
|
2011-01-21 17:35:17 +00:00
|
|
|
#if 0
|
|
|
|
/* The following code does this: */
|
|
|
|
|
|
|
|
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
|
|
|
|
switch (this->direction) {
|
|
|
|
case DIR_NE:
|
|
|
|
this->z_pos += (this->x_pos & 1); break;
|
|
|
|
case DIR_SW:
|
|
|
|
this->z_pos += (this->x_pos & 1) ^ 1; break;
|
|
|
|
case DIR_NW:
|
|
|
|
this->z_pos += (this->y_pos & 1); break;
|
|
|
|
case DIR_SE:
|
|
|
|
this->z_pos += (this->y_pos & 1) ^ 1; break;
|
|
|
|
default: break;
|
|
|
|
}
|
|
|
|
} else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
|
|
|
|
switch (this->direction) {
|
|
|
|
case DIR_NE:
|
|
|
|
this->z_pos -= (this->x_pos & 1); break;
|
|
|
|
case DIR_SW:
|
|
|
|
this->z_pos -= (this->x_pos & 1) ^ 1; break;
|
|
|
|
case DIR_NW:
|
|
|
|
this->z_pos -= (this->y_pos & 1); break;
|
|
|
|
case DIR_SE:
|
|
|
|
this->z_pos -= (this->y_pos & 1) ^ 1; break;
|
|
|
|
default: break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
|
|
|
|
* code is full of conditional jumps. */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
|
|
|
|
* Furthermore, if this function is called once every time the vehicle's position changes,
|
|
|
|
* we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
|
|
|
|
* depending on orientation of the slope and vehicle's direction */
|
|
|
|
|
2011-01-21 16:51:56 +00:00
|
|
|
if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
|
2011-11-04 10:18:13 +00:00
|
|
|
if (T::From(this)->HasToUseGetSlopePixelZ()) {
|
|
|
|
/* In some cases, we have to use GetSlopePixelZ() */
|
|
|
|
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
|
2011-01-21 17:35:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* DirToDiagDir() is a simple right shift */
|
|
|
|
DiagDirection dir = DirToDiagDir(this->direction);
|
|
|
|
/* Read variables, so the compiler knows the access doesn't trap */
|
|
|
|
int8 x_pos = this->x_pos;
|
|
|
|
int8 y_pos = this->y_pos;
|
|
|
|
/* DiagDirToAxis() is a simple mask */
|
|
|
|
int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
|
|
|
|
/* We need only the least significant bit */
|
|
|
|
d &= 1;
|
|
|
|
/* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
|
|
|
|
d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
|
|
|
|
/* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
|
|
|
|
* GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
|
|
|
|
* without any shift */
|
|
|
|
this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
|
2011-01-21 16:13:54 +00:00
|
|
|
}
|
2011-01-21 17:35:17 +00:00
|
|
|
|
2011-11-04 10:18:13 +00:00
|
|
|
assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
|
2011-01-21 16:13:54 +00:00
|
|
|
}
|
|
|
|
|
2010-03-06 12:52:44 +00:00
|
|
|
/**
|
|
|
|
* Checks if the vehicle is in a slope and sets the required flags in that case.
|
|
|
|
* @param new_tile True if the vehicle reached a new tile.
|
2012-01-02 13:44:37 +00:00
|
|
|
* @param update_delta Indicates to also update the delta.
|
2010-03-06 12:52:44 +00:00
|
|
|
* @return Old height of the vehicle.
|
|
|
|
*/
|
2012-01-02 13:44:37 +00:00
|
|
|
inline byte UpdateInclination(bool new_tile, bool update_delta)
|
2010-03-06 12:52:44 +00:00
|
|
|
{
|
|
|
|
byte old_z = this->z_pos;
|
|
|
|
|
|
|
|
if (new_tile) {
|
2011-01-21 16:13:54 +00:00
|
|
|
this->UpdateZPositionAndInclination();
|
2011-01-16 18:18:45 +00:00
|
|
|
} else {
|
2011-01-21 16:13:54 +00:00
|
|
|
this->UpdateZPosition();
|
2010-03-06 12:52:44 +00:00
|
|
|
}
|
|
|
|
|
2012-01-02 13:44:37 +00:00
|
|
|
this->UpdateViewport(true, update_delta);
|
2010-03-06 12:52:44 +00:00
|
|
|
return old_z;
|
|
|
|
}
|
2011-01-19 18:42:54 +00:00
|
|
|
|
2011-01-19 20:04:09 +00:00
|
|
|
/**
|
|
|
|
* Set front engine state.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the front engine state.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a vehicle to be an articulated part.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear a vehicle from being an articulated part.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a vehicle to be a wagon.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear wagon property.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set engine status.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear engine status.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a vehicle as a free wagon.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear a vehicle from being a free wagon.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a vehicle as a multiheaded engine.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear multiheaded engine property.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if the vehicle is a free wagon (got no engine in front of it).
|
|
|
|
* @return Returns true if the vehicle is a free wagon.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if a vehicle is an engine (can be first in a consist).
|
|
|
|
* @return Returns true if vehicle is an engine.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if a vehicle is a wagon.
|
|
|
|
* @return Returns true if vehicle is a wagon.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if the vehicle is a multiheaded engine.
|
|
|
|
* @return Returns true if the vehicle is a multiheaded engine.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Tell if we are dealing with the rear end of a multiheaded engine.
|
|
|
|
* @return True if the engine is the rear part of a dualheaded engine.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
|
2011-01-19 20:04:09 +00:00
|
|
|
|
2011-01-26 17:31:07 +00:00
|
|
|
/**
|
|
|
|
* Update the GUI variant of the current speed of the vehicle.
|
|
|
|
* Also mark the widget dirty when that is needed, i.e. when
|
|
|
|
* the speed of this vehicle has changed.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline void SetLastSpeed()
|
2011-01-26 17:31:07 +00:00
|
|
|
{
|
|
|
|
if (this->cur_speed != this->gcache.last_speed) {
|
2011-12-16 16:58:55 +00:00
|
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
|
2011-01-26 17:31:07 +00:00
|
|
|
this->gcache.last_speed = this->cur_speed;
|
|
|
|
}
|
|
|
|
}
|
2011-01-26 17:34:07 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
|
|
* Update the speed of the vehicle.
|
|
|
|
*
|
|
|
|
* It updates the cur_speed and subspeed variables depending on the state
|
|
|
|
* of the vehicle; in this case the current acceleration, minimum and
|
|
|
|
* maximum speeds of the vehicle. It returns the distance that that the
|
|
|
|
* vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
|
|
|
|
* the distance to drive before moving a step on the map.
|
|
|
|
* @param accel The acceleration we would like to give this vehicle.
|
|
|
|
* @param min_speed The minimum speed here, in vehicle specific units.
|
|
|
|
* @param max_speed The maximum speed here, in vehicle specific units.
|
|
|
|
* @return Distance to drive.
|
|
|
|
*/
|
2011-12-20 17:57:56 +00:00
|
|
|
inline uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
|
2011-01-26 17:34:07 +00:00
|
|
|
{
|
|
|
|
uint spd = this->subspeed + accel;
|
|
|
|
this->subspeed = (byte)spd;
|
|
|
|
|
|
|
|
/* When we are going faster than the maximum speed, reduce the speed
|
|
|
|
* somewhat gradually. But never lower than the maximum speed. */
|
|
|
|
int tempmax = max_speed;
|
|
|
|
if (this->cur_speed > max_speed) {
|
|
|
|
tempmax = max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
|
|
|
|
}
|
|
|
|
|
2011-01-26 17:37:12 +00:00
|
|
|
/* Enforce a maximum and minimum speed. Normally we would use something like
|
|
|
|
* Clamp for this, but in this case min_speed might be below the maximum speed
|
|
|
|
* threshold for some reason. That makes acceleration fail and assertions
|
|
|
|
* happen in Clamp. So make it explicit that min_speed overrules the maximum
|
|
|
|
* speed by explicit ordering of min and max. */
|
|
|
|
this->cur_speed = spd = max(min(this->cur_speed + ((int)spd >> 8), tempmax), min_speed);
|
2011-01-26 17:34:07 +00:00
|
|
|
|
|
|
|
int scaled_spd = this->GetAdvanceSpeed(spd);
|
|
|
|
|
|
|
|
scaled_spd += this->progress;
|
|
|
|
this->progress = 0; // set later in *Handler or *Controller
|
|
|
|
return scaled_spd;
|
|
|
|
}
|
2010-03-06 12:41:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* GROUND_VEHICLE_HPP */
|