(svn r19342) -Codechange: Move inclination update functions to GroundVehicle.

pull/155/head
terkhen 14 years ago
parent 963f304f67
commit 53c6f12693

@ -13,6 +13,7 @@
#define GROUND_VEHICLE_HPP
#include "vehicle_base.h"
#include "landscape.h"
/** What is the status of our acceleration? */
enum AccelStatus {
@ -60,6 +61,7 @@ enum GroundVehicleFlags {
* virtual int32 GetSlopeSteepness() const = 0;
* virtual uint16 GetInitialMaxSpeed() const = 0;
* virtual uint16 GetMaxTrackSpeed() const = 0;
* virtual bool TileMayHaveSlopedTrack() const = 0;
*/
template <class T, VehicleType Type>
struct GroundVehicle : public SpecializedVehicle<T, Type> {
@ -93,6 +95,41 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
return incl;
}
/**
* Checks if the vehicle is in a slope and sets the required flags in that case.
* @param new_tile True if the vehicle reached a new tile.
* @param turned Indicates if the vehicle has turned.
* @return Old height of the vehicle.
*/
FORCEINLINE byte UpdateInclination(bool new_tile, bool turned)
{
byte old_z = this->z_pos;
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
if (new_tile) {
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
if (T::From(this)->TileMayHaveSlopedTrack()) {
/* To check whether the current tile is sloped, and in which
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
static const int HALF_TILE_SIZE = TILE_SIZE / 2;
static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
byte middle_z = GetSlopeZ((this->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (this->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
if (middle_z != this->z_pos) {
SetBit(this->gv_flags, (middle_z > old_z) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
}
}
this->UpdateViewport(true, turned);
return old_z;
}
};
#endif /* GROUND_VEHICLE_HPP */

@ -483,6 +483,16 @@ protected: // These functions should not be called outside acceleration code.
{
return GetRailTypeInfo(GetRailType(this->tile))->max_speed;
}
/**
* Checks if the vehicle is at a tile that can be sloped.
* @return True if the tile can be sloped.
*/
FORCEINLINE bool TileMayHaveSlopedTrack() const
{
/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
}
};
#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)

@ -2869,36 +2869,6 @@ static void TrainEnterStation(Train *v, StationID station)
StationAnimationTrigger(st, v->tile, STAT_ANIM_TRAIN_ARRIVES);
}
static byte AfterSetTrainPos(Train *v, bool new_tile)
{
byte old_z = v->z_pos;
v->z_pos = GetSlopeZ(v->x_pos, v->y_pos);
if (new_tile) {
ClrBit(v->gv_flags, GVF_GOINGUP_BIT);
ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT);
if (v->track == TRACK_BIT_X || v->track == TRACK_BIT_Y) {
/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped.
* To check whether the current tile is sloped, and in which
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
static const int HALF_TILE_SIZE = TILE_SIZE / 2;
static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
byte middle_z = GetSlopeZ((v->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (v->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
if (middle_z != v->z_pos) {
SetBit(v->gv_flags, (middle_z > old_z) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
}
}
VehicleMove(v, true);
return old_z;
}
/* Check if the vehicle is compatible with the specified tile */
static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
{
@ -3322,7 +3292,7 @@ static void TrainController(Train *v, Vehicle *nomove)
}
/* We need to update signal status, but after the vehicle position hash
* has been updated by AfterSetTrainPos() */
* has been updated by UpdateInclination() */
update_signals_crossing = true;
if (chosen_dir != v->direction) {
@ -3381,7 +3351,7 @@ static void TrainController(Train *v, Vehicle *nomove)
v->y_pos = gp.y;
/* update the Z position of the vehicle */
byte old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));
byte old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
if (prev == NULL) {
/* This is the first vehicle in the train */
@ -3537,9 +3507,9 @@ static void ChangeTrainDirRandomly(Train *v)
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction);
/* Refrain from updating the z position of the vehicle when on
* a bridge, because AfterSetTrainPos will put the vehicle under
* a bridge, because UpdateInclination() will put the vehicle under
* the bridge in that case */
if (v->track != TRACK_BIT_WORMHOLE) AfterSetTrainPos(v, false);
if (v->track != TRACK_BIT_WORMHOLE) v->UpdateInclination(false, false);
}
} while ((v = v->Next()) != NULL);
}

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