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(svn r21824) -Codechange: don't call GetSlopeZ() when the ground vehicle is on a flat tile
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@ -112,9 +112,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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FORCEINLINE byte UpdateInclination(bool new_tile, bool turned)
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{
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byte old_z = this->z_pos;
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this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
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if (new_tile) {
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this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
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ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
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ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
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@ -132,6 +132,18 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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SetBit(this->gv_flags, (middle_z > old_z) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
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}
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}
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} else {
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/* Flat tile, tile with two opposing corners raised and tile with 3 corners
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* raised can never have sloped track ... */
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static const uint32 never_sloped = 1 << SLOPE_FLAT | 1 << SLOPE_EW | 1 << SLOPE_NS | 1 << SLOPE_NWS | 1 << SLOPE_WSE | 1 << SLOPE_SEN | 1 << SLOPE_ENW;
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/* ... unless it's a bridge head. */
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if (IsTileType(this->tile, MP_TUNNELBRIDGE) || // the following check would be true for tunnels anyway
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(T::From(this)->TileMayHaveSlopedTrack() && !HasBit(never_sloped, GetTileSlope(this->tile, NULL)))) {
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this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
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} else {
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/* Verify that assumption. */
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assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
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}
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}
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this->UpdateViewport(true, turned);
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