Alessandro Toia
d855dc6691
Also change delimiter for media_player_order to +
2020-11-24 19:55:47 -08:00
Alessandro Toia
6ee6663fb6
Change delimiter for cpu and gpu load change and color to +
2020-11-24 19:48:38 -08:00
Alessandro Toia
e4fe24a051
Use "+" as a delimiter for param blacklist
2020-11-18 18:46:54 -08:00
Alessandro Toia
221c355f15
Check if item exits before adding to blacklist
2020-11-18 17:07:43 -08:00
Alessandro Toia
ef05ab2f20
Parse blacklist with parse_str_tokenize
2020-11-18 16:19:00 -08:00
Alessandro Toia
7c80dc53ef
Allow users to add a new item to the blacklist from config file
2020-11-17 19:35:05 -08:00
jackun
0474c93800
Change change_on_load_temp
's current
param to unsigned
2020-11-17 20:25:20 +02:00
jackun
1e8487c991
Move color conversion to HudElements; move some overlay related functions back to overlay.cpp
2020-11-17 20:23:33 +02:00
FlightlessMango
44d5546ba5
Add param table_columns
2020-11-17 15:09:15 +01:00
flightlessmango
ce6a87823b
Merge pull request #388 from flgx16/cpu_power
...
Add cpu_power
2020-11-17 14:48:27 +01:00
flightlessmango
f91e4f9a33
Merge pull request #395 from gort818/no_ms
...
Add param to enable/disable fps milliseconds text
2020-11-17 14:43:29 +01:00
FlightlessMango
7e93453a77
Changed fps_limit's delimiter to +
2020-11-17 14:31:45 +01:00
Alessandro Toia
92146c5833
Add frametime param to enable/disable frametime data next to fps
2020-11-16 15:44:19 -08:00
jackun
7a2a2eafc9
Clear already parsed HUD elements when using legacy layout
2020-11-16 23:38:58 +02:00
FlightlessMango
e5015283a8
cellpadding_y param
2020-11-16 12:53:38 +01:00
jackun
60ffab4350
Add no_small_font
option for unified font size
2020-11-16 13:12:43 +02:00
Lukáš Horáček
02a34ba890
Fix cpu_mhz when core_load is disabled
2020-11-12 23:50:49 +02:00
Lukáš Horáček
3726c90c7a
Add cpu_power
2020-11-12 22:27:35 +01:00
FlightlessMango
00c9841ff6
Histogram option for all graphs
2020-11-12 03:35:01 +01:00
FlightlessMango
553bf50e6a
Added cpu_mhz param
2020-11-11 23:11:21 +01:00
jackun
3c75cc6c60
rm -fr whitespace around __gnu_linux__
2020-11-10 09:32:24 +02:00
FlightlessMango
366de9a9dd
Legacy elements
2020-11-09 19:38:43 +01:00
FlightlessMango
0c57171497
Make sure gpu_temp is being logged
2020-11-09 19:37:38 +01:00
FlightlessMango
8ebc56d4f7
CPU/GPU Temp graphs
2020-11-09 19:37:38 +01:00
FlightlessMango
cc38924997
Added graphs
2020-11-09 19:37:37 +01:00
FlightlessMango
6e7747c73c
Add sorting for env var
2020-11-09 19:35:45 +01:00
jackun
dbfbd05ecf
Add media_player
to HudElements
2020-11-09 19:35:44 +01:00
FlightlessMango
ee7f7058c2
No need to use HudElements object in sort_elements
2020-11-09 19:35:21 +01:00
FlightlessMango
aebd3353ab
Move most hud elements into HudElement functions
2020-11-09 19:35:20 +01:00
FlightlessMango
378cc1e089
Push params to HudElements options
2020-11-09 19:26:46 +01:00
jackun
7471d42cac
Fix dbus for GCC 5
2020-11-09 20:11:16 +02:00
flightlessmango
46a239855b
Merge pull request #380 from gort818/gradual_colors
...
Gradual colors for gpu & cpu load
2020-11-09 13:33:21 +01:00
flightlessmango
65b85e86b2
Merge pull request #376 from flgx16/fps-limit-fix
...
Fix for FPS limit breaking
2020-11-07 15:06:01 +01:00
FlightlessMango
fde20cac81
Collect total vram for Nvidia
2020-11-06 22:04:10 +01:00
Lukáš Horáček
06f8641363
Fix for FPS limit breaking
...
Fixes #127
2020-11-04 11:35:29 +01:00
Alessandro Toia
466fc1a008
If load is high set the defined high color
2020-11-03 10:14:47 -08:00
Alessandro Toia
2496ab3541
After parsing load colors make sure it has a size of 3
2020-11-03 10:14:47 -08:00
FlightlessMango
0a12632679
Gradual color change
2020-11-03 10:14:37 -08:00
Alessandro Toia
b75f2944a1
Add struct for gpu color change data
2020-11-03 10:12:52 -08:00
FlightlessMango
b9b20d1117
Remove render_mango as it's no longer needed
2020-11-02 13:56:52 +01:00
flightlessmango
e3354433ce
Merge pull request #358 from gort818/load_color
...
Change color depending on load
2020-10-22 05:45:02 +02:00
Alessandro Toia
ec322b556e
Formatting fixes, remove commented code
2020-10-20 21:14:04 -07:00
Alessandro Toia
76c2129ae2
Remove more unused variables
2020-10-20 20:46:35 -07:00
Alessandro Toia
3e446f7c11
Remove unused variables
2020-10-20 20:42:57 -07:00
Alessandro Toia
c53939587a
Consolidate gpu/cpu load value config
2020-10-19 22:11:26 -07:00
Alessandro Toia
daa23d49db
Consolidate cpu load color config
2020-10-19 21:06:10 -07:00
Alessandro Toia
e1269a18ff
Consolidate gpu load color config
2020-10-19 20:41:39 -07:00
Alessandro Toia
5e486df67f
Fix spacing
2020-10-06 16:59:47 -07:00
Alessandro Toia
17ae055161
Disable cpu/gpu load change from full param output
2020-10-06 16:53:27 -07:00
Alessandro Toia
dc0b3a9955
Set param defaults for load color change
2020-10-06 16:44:46 -07:00
Alessandro Toia
6b71c9c6e3
Remove duplicate code
2020-10-06 16:19:17 -07:00
Alessandro Toia
1c0a5af001
Implement cpu load color change
2020-10-05 16:41:59 -07:00
Alessandro Toia
11d9c3aa97
remove param gpu_load_low as it is not needed
2020-10-04 15:54:44 -07:00
jackun
891a3944f3
[OpenGL] Default and limit GLSL version to 1.20 if OpenGL < 3.0. Not using anything fancy for now anyway.
2020-10-04 21:49:20 +03:00
Alessandro Toia
e7db65d4cd
add function to return high/low/med, add switch for gpu load change
2020-10-01 19:26:14 -07:00
Alessandro Toia
8605d2a7dd
Add spaces
2020-09-29 15:43:26 -07:00
Alessandro Toia
d7f04deb56
Implement gpu load color change
2020-09-28 21:24:26 -07:00
Alessandro Toia
144e9a5917
Add color option to right_aligned_text
2020-09-28 18:19:58 -07:00
FlightlessMango
cb8d992bfe
Use real_font_size for padding
2020-09-23 12:23:29 +02:00
FlightlessMango
8b4df2a9a3
Put time and version inside imgui table
2020-09-22 11:18:48 +02:00
jackun
6dbb1c2aa8
Rename last_f3_press
to more generic toggle_fps_limit_press
2020-09-19 13:53:24 +03:00
jackun
0bc9949af9
Default toggle FPS limit to Shift_L+F1, update README and config file
2020-09-19 13:21:07 +03:00
ZakMcKrack3n
73e6e31301
toggle fps limiter via hotkey, fps_limit may be set to multiple values
...
(e.g. 0,30,60).
fps toggle toggles between entries where zero means unlimited
2020-09-19 12:45:59 +03:00
FlightlessMango
d86a05d3a0
Don't log twice if interval is 0
2020-09-17 18:37:02 +02:00
FlightlessMango
e25ffbafe0
Scale cellpadding based on font_size
2020-09-17 17:48:36 +02:00
jackun
c15133b82f
Add checkNvidia
for nvml/xnvctrl/nvapi checks, for header cleanup
2020-09-09 11:24:24 +03:00
jackun
a6dc259ea4
Remove unused sysinfo header
2020-09-09 10:43:24 +03:00
jackun
3ef4cf5453
win32: load correct NVAPI dll by checking _WIN64
2020-09-09 10:39:42 +03:00
FlightlessMango
84e64c80b5
Win32 d3d11 make sure we don't update hud unnecessarily
2020-09-07 08:29:44 +02:00
FlightlessMango
ac821df7fa
Win32 basic d3d11 present hook
2020-09-07 07:49:14 +02:00
FlightlessMango
86703ee364
Win32 keybinds
2020-09-07 07:26:53 +02:00
FlightlessMango
dd741cdda3
Assume MangoHud.conf in C:\ root on win32
2020-09-07 07:10:34 +02:00
FlightlessMango
2f55f52011
Allow blacklist for unix too
2020-09-07 06:37:27 +02:00
FlightlessMango
ab90abe4d4
De-linuxify vulkan
2020-09-07 06:36:35 +02:00
FlightlessMango
ab469dee78
Win32 dxgi cleaning up debugging
2020-09-07 04:40:30 +02:00
FlightlessMango
bf9132bba1
Win32 nvapi gpu usage
2020-09-07 04:38:55 +02:00
FlightlessMango
7dd6792772
Win32 nvapi gpu usage
2020-09-07 04:38:35 +02:00
FlightlessMango
2ebb381166
Win32 d3d_shared
2020-09-06 13:55:02 +02:00
FlightlessMango
cbd87585b4
Win32 cpu usage
2020-09-06 13:52:18 +02:00
FlightlessMango
ff5d85a4a5
Win32 overlay_params
2020-09-06 13:44:19 +02:00
FlightlessMango
ed466d3c9d
Fix some more linux vs win compatability
2020-09-06 11:41:31 +02:00
FlightlessMango
21e8d8c402
Move calc benchmark into overlay
2020-09-06 10:58:16 +02:00
FlightlessMango
785b37534d
win32 file_utils
2020-09-06 10:56:24 +02:00
FlightlessMango
c3fc0f10b0
Start separating vulkan, keybinds, overlay and font
2020-09-06 10:30:57 +02:00
FlightlessMango
1c5baef992
Move try_log into update_hud() and fix formatting
2020-09-06 07:56:29 +02:00
FlightlessMango
968f3ab20c
Cleaning up d3d12 hook
2020-09-06 07:54:10 +02:00
FlightlessMango
896a6117a2
Actually use minhook for kiero
2020-09-06 07:53:51 +02:00
FlightlessMango
1263b8d954
Build with windows_deps
2020-09-06 07:50:31 +02:00
FlightlessMango
9391822da5
Basic d3d12 present hook
2020-09-05 11:16:20 +02:00
FlightlessMango
8d3e8b5205
Add kiero to win
2020-09-05 08:09:42 +02:00
FlightlessMango
3ffa1bed7a
Windows attach dll
2020-09-05 07:51:36 +02:00
FlightlessMango
b7aa6a997b
Separate unix and windows in meson
2020-09-05 07:42:39 +02:00
FlightlessMango
c337fddc58
Move try_log() into render_imgui
2020-09-02 09:44:39 +02:00
FlightlessMango
c4a7d3002b
Moved try_log() outside of no_display
2020-09-02 07:52:28 +02:00
FlightlessMango
d0c9176d6d
Log frametime as nanoseconds
2020-09-02 07:50:56 +02:00
FlightlessMango
9ddd075b18
Get actual frametime for logs
2020-09-02 07:50:26 +02:00
jackun
cec98369ae
Include array, explicitly
2020-08-25 07:58:56 +03:00
FlightlessMango
3dc3c82522
Add frametime to log
2020-08-21 20:16:00 +02:00
FlightlessMango
c1a255260f
Add recording circle to render_mango
2020-08-20 01:14:20 +02:00
jackun
60940e5a02
[OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects
2020-08-18 19:16:15 +03:00
FlightlessMango
0230efee8b
Small adjustments to render_mango
2020-08-17 20:57:15 +02:00
jackun
ba6346110c
[OpenGL] Enable color mask
...
Maybe previous state needs to be restored afterwards?
2020-08-17 20:39:39 +03:00
jackun
e56b7ded15
Use setenv
instead as putenv
makes Lutris' wine crash for some reason (threading?)
2020-08-16 19:54:20 +03:00
FlightlessMango
4f64e1403a
Deprecation message for output_file
2020-08-16 15:11:53 +02:00
FlightlessMango
500fba7f6c
Fix for memory leak in source 1 games
2020-08-16 15:03:00 +02:00
Alessandro Toia
632f1e7000
Add wine and wine colors to overlay
2020-08-16 14:57:35 +03:00
FlightlessMango
a8b874cd2d
[NVML] Only get pci info once
2020-08-15 16:35:04 +02:00
FlightlessMango
ac85815d82
Changed output_file to output_folder
2020-08-15 15:14:55 +02:00
FlightlessMango
8a39043a13
Merge branch 'master' into develop
2020-08-15 14:04:30 +02:00
jackun
443271f0b5
Convert hud color params to linear for sRGB image formats
2020-08-13 18:20:45 +03:00
jackun
6f176a3f3b
Fix cpu usage formatting (float parsed as int)
2020-08-12 22:50:49 +03:00
jackun
c75232389b
A little more "atomic" cpu temp update for hud renderer; whitespace
2020-08-11 21:47:49 +03:00
FlightlessMango
759c4aeed1
No need to 0 cpu temp every tick
2020-08-11 20:40:18 +02:00
FlightlessMango
ce80203ee6
Minimal hud for recording
2020-08-09 08:39:49 +02:00
jackun
fcefc07966
Load libnvidia-ml and libXNVCtrl on demand
2020-08-04 21:43:09 +03:00
jackun
a173989b1c
Make build.sh compatible with \$LIB
2020-08-04 19:51:00 +03:00
Stephan Lachnit
d712d35aaf
simplify cross arch preloading
...
This commit does a couple of things. In the mangohud launch script, the library will be found using $LIB with ld, so the correct path is selected depending on the cpu arch. The same is done for mangohud.json (vulkan layer). In addition some now unused files have been deleted.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-08-04 18:36:16 +03:00
jackun
6ee225ed66
Clear cpu temp hwmon path if no supported sensor is found
2020-08-03 20:37:32 +03:00
FlightlessMango
a06e01c7ef
Merge branch 'develop'
2020-08-02 08:28:24 +02:00
FlightlessMango
4fd1c5f3e7
Fixed some basic errors
2020-08-02 08:25:04 +02:00
FlightlessMango
9445ab4acc
Warning that permit_upload = 0
2020-08-02 01:19:25 +02:00
FlightlessMango
6a443f35ac
Upload multiple logs
2020-08-02 01:10:21 +02:00
jackun
b07db5d3ef
[dbus] Don't clear metadata when reloading config file
2020-07-31 23:05:50 +03:00
jackun
fc62624b7b
Recalculate right alignment offset if font scale changes
2020-07-31 22:51:55 +03:00
flightlessmango
c046c250d8
Merge branch 'develop' into benchmark-percentages
2020-07-23 11:16:59 +00:00
jackun
5ce6bcb79c
Set target frametime only if fps_limit > 0
2020-07-17 01:14:09 +03:00
jackun
55430d7571
Initialized fps limiter or wait for 300 years
2020-07-17 00:41:09 +03:00
jackun
bb50e6a637
[dbus] Use "xesam:url" to force metadata update
...
If file has no other metadata, clear old metadata by using
"xesam:url" to detect new file being played.
2020-07-16 14:24:03 +03:00
jackun
f74b4bccd9
[dbus] always update metadata if no forced player
...
Otherwise it stays in "paused" state if resuming play.
2020-07-16 14:22:00 +03:00
jackun
d581a9ce2b
Merge pull request #264 from larskraemer/media_player_autodetect
...
Media Player autodetect
2020-07-16 14:02:32 +03:00
Stephan Lachnit
acf2d88fbc
Import Dear ImGui files as subproject
...
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-07-09 00:55:10 +03:00
Lars Krämer
a393c05829
Fix auto-switching bug
...
Debug output under ifdef NDEBUG
2020-07-07 01:29:37 +02:00
Lars Krämer
6dd08c89bc
Use fallback only if no player was requested;
...
Request no player by default
2020-07-07 01:29:37 +02:00
Lars Krämer
9a34b55498
Move interactions with main_metadata into separate functions
...
More tidying up of the helper classes
2020-07-07 01:29:35 +02:00
Lars Krämer
7cc76142f1
Tidy up DBus helper classes
...
make sure metadata is up-tp-date when switching players (WIP)
2020-07-07 01:28:04 +02:00
Lars Krämer
72b86b4371
Fix some weird behaviour with non-spotify media players
...
Add DBusMessage_wrap to wrap/hide some dbus_message_* calls
2020-07-07 01:28:04 +02:00
Lars Krämer
6484e09f01
Implement wrapper class for DBusMessageIter
...
Implement for_each-style helpers for common constructions
Reimplement most of the DBus message parsing in terms of these
2020-07-07 01:28:04 +02:00
Lars Krämer
4bf7a3f2f0
Make DBus signal handling more event-based
2020-07-07 01:28:04 +02:00
Lars Krämer
5850643db4
Change the media player functionality to allow changing active media
...
player
2020-07-07 01:27:46 +02:00
larskraemer
a28931ef6b
General cleanup ( #272 )
...
* Cleanup unused struct fields, use uniform include guards
2020-07-06 20:31:40 +03:00
flightlessmango
eafa62356b
Merge branch 'develop' into benchmark-percentages
2020-06-30 04:39:08 +02:00
jackun
8eba5e2ed2
[OpenGL] Use GL_R8 for font textures
...
Randomly getting squares with GL_ALPHA for some reason
2020-06-30 02:06:01 +03:00
Lars Krämer
0b29a7ea06
Remove conflict in render_imgui
2020-06-29 16:43:25 +02:00
Lars Krämer
329725c134
Move Log uploading; Cleanup
2020-06-29 16:33:21 +02:00
Lars Krämer
4101237fdd
Move logging functionality into a class
2020-06-29 16:33:17 +02:00
jackun
5fe5ac5f3d
Build script and fixes for Steam Runtime SDK
2020-06-29 17:30:45 +03:00
jackun
c63037efb5
Use 1-channel font textures; glyph ranges support; vulkan image descriptors and "helper" functions
...
* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises
2020-06-29 17:15:50 +03:00
jackun
e0832c7e02
Re-add config file watch in case of IN_DELETE_SELF
2020-06-29 14:38:47 +03:00
jackun
068157f3d8
Fix cpu fallback temp sensor logic
...
Break the for loop either way so `path` still points to sensor module's hwmon folder.
2020-06-25 17:29:26 +03:00
jackun
62efa4acc4
[OpenGL] Simplify if check
2020-06-25 16:51:24 +03:00