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https://github.com/flightlessmango/MangoHud.git
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Remove duplicate code
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1c0a5af001
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6b71c9c6e3
@ -991,7 +991,7 @@ void render_mango(swapchain_stats& data, struct overlay_params& params, ImVec2&
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}
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int change_on_load_temp ( int info, int high, int med) {
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int change_on_load_temp (int info, int high, int med) {
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if (info >= high) {
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return 1;
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}
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@ -1039,39 +1039,33 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
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gpu_text = params.gpu_text.c_str();
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ImGui::TextColored(data.colors.gpu, "%s", gpu_text);
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ImGui::TableNextCell();
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auto gpu_high_color = data.colors.gpu_load_high;
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auto gpu_med_color = data.colors.gpu_load_med;
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auto gpu_low_color = data.colors.gpu_load_low;
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auto text_color = data.colors.text;
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if (params.enabled[OVERLAY_PARAM_ENABLED_gpu_load_change]){
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auto load_color = data.colors.text;
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int gpu_load = change_on_load_temp(gpu_info.load, params.gpu_load_high, params.gpu_load_med);
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// 1 is high, 2 is medium, and 3 is low load/temp
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switch (gpu_load) {
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case 1:
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right_aligned_text(gpu_high_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(gpu_high_color, "%%");
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load_color = data.colors.gpu_load_high;
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break;
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case 2:
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right_aligned_text(gpu_med_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(gpu_med_color, "%%");
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load_color = data.colors.gpu_load_med;
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break;
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case 3:
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right_aligned_text(gpu_low_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(gpu_low_color, "%%");
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load_color = data.colors.gpu_load_low;
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break;
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}
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right_aligned_text(load_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(load_color,"%%");
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}
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else {
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right_aligned_text(text_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::Text("%%");
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ImGui::TextColored(text_color,"%%");
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// ImGui::SameLine(150);
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// ImGui::Text("%s", "%");
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}
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// ImGui::SameLine(150);
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// ImGui::Text("%s", "%");
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if (params.enabled[OVERLAY_PARAM_ENABLED_gpu_temp]){
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ImGui::TableNextCell();
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right_aligned_text(text_color, ralign_width, "%i", gpu_info.temp);
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@ -1106,31 +1100,26 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
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cpu_text = params.cpu_text.c_str();
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ImGui::TextColored(data.colors.cpu, "%s", cpu_text);
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ImGui::TableNextCell();
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auto cpu_high_color = data.colors.cpu_load_high;
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auto cpu_med_color = data.colors.cpu_load_med;
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auto cpu_low_color = data.colors.cpu_load_low;
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auto text_color = data.colors.text;
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int cpu_load_percent = int(cpuStats.GetCPUDataTotal().percent);
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if (params.enabled[OVERLAY_PARAM_ENABLED_cpu_load_change]){
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int cpu_load_percent = int(cpuStats.GetCPUDataTotal().percent);
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auto load_color = data.colors.text;
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int cpu_load = change_on_load_temp(cpu_load_percent, params.cpu_load_high, params.cpu_load_med);
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// 1 is high, 2 is medium, and 3 is low load/temp
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switch (cpu_load) {
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case 1:
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right_aligned_text(cpu_high_color, ralign_width, "%d", cpu_load_percent);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(cpu_high_color, "%%");
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load_color = data.colors.cpu_load_high;
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break;
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case 2:
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right_aligned_text(cpu_med_color, ralign_width, "%d", cpu_load_percent);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(cpu_med_color, "%%");
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load_color = data.colors.cpu_load_med;
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break;
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case 3:
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right_aligned_text(cpu_low_color, ralign_width, "%d", cpu_load_percent);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(cpu_low_color, "%%");
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load_color = data.colors.cpu_load_low;
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break;
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}
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right_aligned_text(load_color, ralign_width, "%d", cpu_load_percent);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(load_color, "%%");
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}
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else {
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right_aligned_text(text_color, ralign_width, "%d", int(cpuStats.GetCPUDataTotal().percent));
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