Merge pull request #247 from DevinFrenze/correct-references-to-gradient-noise

correct references to gradient noise
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Patricio Gonzalez Vivo 2019-10-27 03:45:24 -07:00 committed by GitHub
commit 981c31c29d
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4 changed files with 8 additions and 8 deletions

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@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123); return -1.0 + 2.0*fract(sin(st)*43758.5453123);
} }
// Value Noise by Inigo Quilez - iq/2013 // Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH // https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) { float noise(vec2 st) {
vec2 i = floor(st); vec2 i = floor(st);
vec2 f = fract(st); vec2 f = fract(st);

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@ -18,8 +18,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123); return -1.0 + 2.0*fract(sin(st)*43758.5453123);
} }
// Value Noise by Inigo Quilez - iq/2013 // Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH // https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) { float noise(vec2 st) {
vec2 i = floor(st); vec2 i = floor(st);
vec2 f = fract(st); vec2 f = fract(st);

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@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123); return -1.0 + 2.0*fract(sin(st)*43758.5453123);
} }
// Value Noise by Inigo Quilez - iq/2013 // Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH // https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) { float noise(vec2 st) {
vec2 i = floor(st); vec2 i = floor(st);
vec2 f = fract(st); vec2 f = fract(st);

View File

@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123); return -1.0 + 2.0*fract(sin(st)*43758.5453123);
} }
// Value Noise by Inigo Quilez - iq/2013 // Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH // https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) { float noise(vec2 st) {
vec2 i = floor(st); vec2 i = floor(st);
vec2 f = fract(st); vec2 f = fract(st);