diff --git a/11/2d-gnoise.frag b/11/2d-gnoise.frag index 1dcdadb..71b4d29 100644 --- a/11/2d-gnoise.frag +++ b/11/2d-gnoise.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/circleWave-noise.frag b/11/circleWave-noise.frag index 51acfde..da0bae9 100644 --- a/11/circleWave-noise.frag +++ b/11/circleWave-noise.frag @@ -18,8 +18,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/splatter.frag b/11/splatter.frag index 86a9bb3..d19eabd 100644 --- a/11/splatter.frag +++ b/11/splatter.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/tmp/warp-grid.frag b/11/tmp/warp-grid.frag index 29b3d8a..175787c 100644 --- a/11/tmp/warp-grid.frag +++ b/11/tmp/warp-grid.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st);