From e58dec55ee8c81a4f64cb6a0bb103c1b38fc7d58 Mon Sep 17 00:00:00 2001 From: Devin Frenze Date: Mon, 6 May 2019 16:01:41 -0700 Subject: [PATCH] correct references to gradient noise in four shaders a function that implements gradient noise was labeled as value noise and linked to IQ's value noise example on shadertoy. this pr labels that function as gradient noise and instead links to IQ's gradient noise example on shadertoy. --- 11/2d-gnoise.frag | 4 ++-- 11/circleWave-noise.frag | 4 ++-- 11/splatter.frag | 4 ++-- 11/tmp/warp-grid.frag | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/11/2d-gnoise.frag b/11/2d-gnoise.frag index 1dcdadb..71b4d29 100644 --- a/11/2d-gnoise.frag +++ b/11/2d-gnoise.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/circleWave-noise.frag b/11/circleWave-noise.frag index 51acfde..da0bae9 100644 --- a/11/circleWave-noise.frag +++ b/11/circleWave-noise.frag @@ -18,8 +18,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/splatter.frag b/11/splatter.frag index 86a9bb3..d19eabd 100644 --- a/11/splatter.frag +++ b/11/splatter.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st); diff --git a/11/tmp/warp-grid.frag b/11/tmp/warp-grid.frag index 29b3d8a..175787c 100644 --- a/11/tmp/warp-grid.frag +++ b/11/tmp/warp-grid.frag @@ -12,8 +12,8 @@ vec2 random2(vec2 st){ return -1.0 + 2.0*fract(sin(st)*43758.5453123); } -// Value Noise by Inigo Quilez - iq/2013 -// https://www.shadertoy.com/view/lsf3WH +// Gradient Noise by Inigo Quilez - iq/2013 +// https://www.shadertoy.com/view/XdXGW8 float noise(vec2 st) { vec2 i = floor(st); vec2 f = fract(st);