2.9 KiB
% notcurses_refresh(3) % nick black nickblack@linux.com % v2.2.8
NAME
notcurses_refresh - redraw an externally-damaged display
SYNOPSIS
#include <notcurses/notcurses.h>
int notcurses_refresh(const struct notcurses nc, int restrict rows, int* restrict cols);**
DESCRIPTION
notcurses_refresh clears the screen, homes the cursor, checks the current terminal geometry, and repaints the most recently rendered frame. It can be called concurrently with all other Notcurses functions save notcurses_render. notcurses_refresh ought be called when the screen is externally damaged (as occurs when another program writes to the terminal, or if your program writes to the terminal using standard I/O). It is necessary to use notcurses_refresh in such a case (as opposed to simply calling notcurses_render), since notcurses_render optimizes its output by only writing internally-damaged cells. Notcurses has no way of knowing about external corruption; by tradition, Ctrl+L is bound to notcurses_refresh, and the user is responsible for requesting a hard redraw.
A secondary use of this function is when the program is blocking on input (and perhaps not ready to render), and receives an NCKEY_RESIZE event (see notcurses_input). In this case, notcurses_refresh will acquire the new screen parameters, and repaint what it can. If you're prepared to call notcurses_render, it's better to do that in this case, and thus avoid unnecessary screen redrawing.
If rows and/or cols is not NULL, they receive the new geometry.
NOTES
If your program is in a render loop (i.e. rendering as quickly as possible, or at least at the refresh rate), there's not much point in erecting the machinery to trigger notcurses_refresh based off NCKEY_RESIZE. The latter is generated based upon receipt of the SIGWINCH signal, which is fundamentally racy with regards to the rest of the program. If your program truly relies on timely invocation of notcurses_refresh, it's a broken program. If you don't rely on it in a causal fashion, then just wait for the upcoming render.
Highest performance in a rendering loop would actually call for disabling Notcurses's SIGWINCH handling in the call to notcurses_init, so that no time is spent handling a signal you're not going to use.
Each time notcurses_refresh is successfully executed, the refreshes stat is incremented by 1.
RETURN VALUES
Returns 0 on success, and -1 on failure. The causes for failure include system error, programming error, closing of output, or allocation failure. None of these are particularly good things, and the most reasonable response to a notcurses_refresh failure is either to ignore it, or to weep and exit.
SEE ALSO
notcurses_init(3), notcurses_input(3), notcurses_render(3), notcurses_stats(3), termios(3), signal(7)