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* Paint sprixels in order, bottom-to-top We don't want to have to track sprixel order whenever someone moves an ncplane, so just keep a list growing backwards as we pass top-to-bottom in notcurses_render_internal(). Each time we hit a sprixel plane, splice it out of the sprixel list, and add it to the front of our temporary list. When we hit the bottom, stick this temporary list on the end of our existing list (any such planes are to be deleted, which comes before drawing). Closes #1575. * reorder collected sprixellist; solves kitty but breaks sixel =/ #1575 * remove debugging cruft * [rust] fix up mergedown mutability |
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notcurses_capabilities.3.md | ||
notcurses_cell.3.md | ||
notcurses_channels.3.md | ||
notcurses_core.3.md | ||
notcurses_direct.3.md | ||
notcurses_fade.3.md | ||
notcurses_fds.3.md | ||
notcurses_init.3.md | ||
notcurses_input.3.md | ||
notcurses_lines.3.md | ||
notcurses_menu.3.md | ||
notcurses_metric.3.md | ||
notcurses_multiselector.3.md | ||
notcurses_output.3.md | ||
notcurses_palette.3.md | ||
notcurses_plane.3.md | ||
notcurses_plot.3.md | ||
notcurses_progbar.3.md | ||
notcurses_reader.3.md | ||
notcurses_reel.3.md | ||
notcurses_refresh.3.md | ||
notcurses_render.3.md | ||
notcurses_selector.3.md | ||
notcurses_stats.3.md | ||
notcurses_stdplane.3.md | ||
notcurses_stop.3.md | ||
notcurses_tabbed.3.md | ||
notcurses_tree.3.md | ||
notcurses_visual.3.md | ||
notcurses.3.md |