mirror of https://github.com/oxen-io/lokinet
Replace libuv with uvw & related refactoring
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp namespace. - banish ev/ev.h to the void - Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied (to avoid an atomic refcount increment/decrement). - Add a llarp::UDPHandle abstract class for UDP handling - Removes the UDP tick handler; code that needs tick can just do a separate handler on the event loop outside the UDP socket. - Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t. This is mostly needed to take over ownership of buffers from uvw without copying them as, currently, uvw does its own allocation (pending some open upstream issues/PRs). - Logic: - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and dependent timed tasks. - Add inLogicThread() so that code can tell its inside the logic thread (typically for debugging assertions). - get rid of janky integer returns and dealing with cancellations on call_later: the other methods added here and the event loop code remove the need for them. - Event loop: - redo everything with uvw instead of libuv - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does. - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every time it is called with a repeater. - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods; the base method does a couple extra setup/teardown things that don't need to be in the derived class. - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that needing gross C-style-but-not-actually-C-compatible structs. - Remove unused register_poll_fd_(un)readable - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to worry about having the event loop class maintain ownership of it. - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously this was one of the llarp_ev_blahblah unnamespaced functions). - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as they are no longer needed with uvw. - DNS: - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that intercepts all DNS to the tun IP range for Android). - endpoint: - remove unused "isolated network" code - remove distinct (but actually always the same) variables for router/endpoint logic objects - llarp_buffer_t - make constructors type-safe against being called with points to non-size-1 values - tun packet reading: - read all available packets off the device/file descriptor; previously we were reading one packet at a time then returning to the event loop to poll again. - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement the previous point). - ReadNextPacket() now throws on I/O error - Miscellaneous code cleanups/simplificationspull/1557/head
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Subproject commit 58b299ee60d62386a2339dab3f99d30570b33085
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#ifndef LLARP_EV_H
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#define LLARP_EV_H
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#include <net/ip_address.hpp>
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#include <util/buffer.hpp>
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#include <util/time.hpp>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <wspiapi.h>
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#else
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#include <netinet/in.h>
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#include <sys/socket.h>
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#endif
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#include <net/net_if.hpp>
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#include <memory>
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#include <cstdint>
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#include <cstdlib>
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#include <constants/evloop.hpp>
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/**
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* ev.h
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*
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* event handler (cross platform high performance event system for IO)
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*/
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#define EV_TICK_INTERVAL 10
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namespace llarp
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{
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class Logic;
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struct EventLoop;
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} // namespace llarp
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using llarp_ev_loop_ptr = std::shared_ptr<llarp::EventLoop>;
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/// make an event loop using our baked in event loop on Windows
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/// make an event loop using libuv otherwise.
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/// @param queue_size how big the logic job queue is
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llarp_ev_loop_ptr
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llarp_make_ev_loop(std::size_t queue_size = llarp::event_loop_queue_size);
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// run mainloop
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void
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llarp_ev_loop_run_single_process(llarp_ev_loop_ptr ev, std::shared_ptr<llarp::Logic> logic);
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/// get the current time on the event loop
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llarp_time_t
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llarp_ev_loop_time_now_ms(const llarp_ev_loop_ptr& ev);
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/// stop event loop and wait for it to complete all jobs
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void
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llarp_ev_loop_stop(const llarp_ev_loop_ptr& ev);
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/// UDP handling configuration
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struct llarp_udp_io
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{
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/// set after added
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int fd;
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void* user;
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void* impl;
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llarp::EventLoop* parent;
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/// called every event loop tick after reads
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void (*tick)(struct llarp_udp_io*);
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void (*recvfrom)(struct llarp_udp_io*, const llarp::SockAddr& source, ManagedBuffer);
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/// set by parent
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int (*sendto)(struct llarp_udp_io*, const llarp::SockAddr&, const byte_t*, size_t);
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};
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/// add UDP handler
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int
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llarp_ev_add_udp(const llarp_ev_loop_ptr& ev, struct llarp_udp_io* udp, const llarp::SockAddr& src);
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/// send a UDP packet
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int
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llarp_ev_udp_sendto(struct llarp_udp_io* udp, const llarp::SockAddr& to, const llarp_buffer_t& pkt);
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/// close UDP handler
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int
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llarp_ev_close_udp(struct llarp_udp_io* udp);
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#endif
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#include "ev.hpp"
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#include "../util/buffer.hpp"
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namespace llarp
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{
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// Base type for UDP handling; constructed via EventLoop::udp().
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struct UDPHandle
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{
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using ReceiveFunc = EventLoop::UDPReceiveFunc;
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// Starts listening for incoming UDP packets on the given address. Returns true on success,
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// false if the address could not be bound. If you send without calling this first then the
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// socket will bind to a random high port on 0.0.0.0 (the "all addresses" address).
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virtual bool
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listen(const SockAddr& addr) = 0;
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// Sends a packet to the given recipient, immediately. Returns true if the send succeeded,
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// false it could not be performed (either because of error, or because it would have blocked).
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// If listen hasn't been called then a random IP/port will be used.
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virtual bool
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send(const SockAddr& dest, const llarp_buffer_t& buf) = 0;
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// Closes the listening UDP socket (if opened); this is typically called (automatically) during
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// destruction. Does nothing if the UDP socket is already closed.
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virtual void
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close() = 0;
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// Base class destructor
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virtual ~UDPHandle() = default;
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protected:
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explicit UDPHandle(ReceiveFunc on_recv) : on_recv{std::move(on_recv)}
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{
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// It makes no sense at all to use this with a null receive function:
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assert(this->on_recv);
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}
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// Callback to invoke when data is received
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ReceiveFunc on_recv;
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};
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} // namespace llarp
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