lokinet/llarp/dns/server.hpp
Jason Rhinelander 5b555ee5aa Replace libuv with uvw & related refactoring
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
  namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
  (to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
  loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
  This is mostly needed to take over ownership of buffers from uvw without copying them as,
  currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
  - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
    dependent timed tasks.
  - Add inLogicThread() so that code can tell its inside the logic thread (typically for
    debugging assertions).
  - get rid of janky integer returns and dealing with cancellations on call_later: the other methods
    added here and the event loop code remove the need for them.
- Event loop:
  - redo everything with uvw instead of libuv
  - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
  - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
    time it is called with a repeater.
  - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
    the base method does a couple extra setup/teardown things that don't need to be in the derived class.
  - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
    needing gross C-style-but-not-actually-C-compatible structs.
  - Remove unused register_poll_fd_(un)readable
  - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
    worry about having the event loop class maintain ownership of it.
  - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
    this was one of the llarp_ev_blahblah unnamespaced functions).
  - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
    they are no longer needed with uvw.
- DNS:
  - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
    intercepts all DNS to the tun IP range for Android).
- endpoint:
  - remove unused "isolated network" code
  - remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
  - make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
  - read all available packets off the device/file descriptor; previously we were reading one packet
    at a time then returning to the event loop to poll again.
  - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
    the previous point).
  - ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
2021-03-04 16:51:18 -04:00

96 lines
2.4 KiB
C++

#ifndef LLARP_DNS_SERVER_HPP
#define LLARP_DNS_SERVER_HPP
#include <dns/message.hpp>
#include <ev/ev.hpp>
#include <net/net.hpp>
#include <util/thread/logic.hpp>
#include <dns/unbound_resolver.hpp>
#include <unordered_map>
namespace llarp
{
namespace dns
{
/// handler of dns query hooking
class IQueryHandler
{
public:
virtual ~IQueryHandler() = default;
/// return true if we should hook this message
virtual bool
ShouldHookDNSMessage(const Message& msg) const = 0;
/// handle a hooked message
virtual bool
HandleHookedDNSMessage(Message query, std::function<void(Message)> sendReply) = 0;
};
// Base class for DNS lookups
class PacketHandler : public std::enable_shared_from_this<PacketHandler>
{
public:
using Logic_ptr = std::shared_ptr<Logic>;
explicit PacketHandler(Logic_ptr logic, IQueryHandler* handler);
virtual ~PacketHandler() = default;
virtual bool
Start(SockAddr localaddr, std::vector<IpAddress> upstreamResolvers);
void
Stop();
void
Restart();
void
HandlePacket(const SockAddr& resolver, const SockAddr& from, llarp_buffer_t buf);
bool
ShouldHandlePacket(const SockAddr& to, const SockAddr& from, llarp_buffer_t buf) const;
protected:
virtual void
SendServerMessageBufferTo(const SockAddr& from, const SockAddr& to, llarp_buffer_t buf) = 0;
private:
void
HandleUpstreamFailure(const SockAddr& from, const SockAddr& to, Message msg);
bool
SetupUnboundResolver(std::vector<IpAddress> resolvers);
IQueryHandler* const m_QueryHandler;
std::set<IpAddress> m_Resolvers;
std::shared_ptr<UnboundResolver> m_UnboundResolver;
Logic_ptr m_Logic;
};
// Proxying DNS handler that listens on a UDP port for proper DNS requests.
class Proxy : public PacketHandler
{
public:
using Logic_ptr = std::shared_ptr<Logic>;
explicit Proxy(EventLoop_ptr loop, Logic_ptr logic, IQueryHandler* handler);
bool
Start(SockAddr localaddr, std::vector<IpAddress> resolvers) override;
protected:
void
SendServerMessageBufferTo(
const SockAddr& from, const SockAddr& to, llarp_buffer_t buf) override;
private:
std::shared_ptr<UDPHandle> m_Server;
EventLoop_ptr m_Loop;
};
} // namespace dns
} // namespace llarp
#endif